Budget Bauble
Azor, the Lawbringer - Decklist

Creatures 39$14.76

  1. Alhammarret, High Arbiter1Alhammarret, High Arbiter$0.33
  2. Archaeomancer1Archaeomancer$0.30
  3. Archon of Emeria1Archon of Emeria$1.05
  4. Archon of the Triumvirate1Archon of the Triumvirate$0.15
  5. Ascended Lawmage1Ascended Lawmage$0.04
  6. Atemsis, All-Seeing1Atemsis, All-Seeing$0.41
  7. Aven Mindcensor1Aven Mindcensor$0.42
  8. Azor's Elocutors1Azor's Elocutors$0.37
  9. Azorius First-Wing1Azorius First-Wing$0.08
  10. Azorius Skyguard1Azorius Skyguard$0.21

Creatures continued

  1. Conspiracy Unraveler1Conspiracy Unraveler$0.29
  2. Dazzling Sphinx1Dazzling Sphinx$0.49
  3. Defiler of Dreams1Defiler of Dreams$0.59
  4. Deputy of Acquittals1Deputy of Acquittals$0.05
  5. Deputy of Detention1Deputy of Detention$0.33
  6. Dream Eater1Dream Eater$0.38
  7. Dream Trawler1Dream Trawler$0.36
  8. Enigma Thief1Enigma Thief$0.42
  9. Isperia the Inscrutable1Isperia the Inscrutable$0.32
  10. Isperia, Supreme Judge1Isperia, Supreme Judge$0.42

Creatures continued

  1. Jelenn Sphinx1Jelenn Sphinx$0.15
  2. Jubilant Skybonder1Jubilant Skybonder$0.17
  3. Lavinia of the Tenth1Lavinia of the Tenth$0.28
  4. Lavinia, Azorius Renegade1Lavinia, Azorius Renegade$0.33
  5. Master of Predicaments1Master of Predicaments$0.52
  6. Prognostic Sphinx1Prognostic Sphinx$0.21
  7. Scholar of the Lost Trove1Scholar of the Lost Trove$0.34
  8. Soulherder1Soulherder$1.90
  9. Sphinx of Foresight1Sphinx of Foresight$0.50
  10. Sphinx of Forgotten Lore1Sphinx of Forgotten Lore$0.61

Creatures continued

  1. Sphinx of Jwar Isle1Sphinx of Jwar Isle$0.21
  2. Sphinx of Magosi1Sphinx of Magosi$0.14
  3. Sphinx of New Prahv1Sphinx of New Prahv$0.19
  4. Sphinx of Uthuun1Sphinx of Uthuun$0.17
  5. Sphinx of the Final Word1Sphinx of the Final Word$0.39
  6. Teferi, Mage of Zhalfir1Teferi, Mage of Zhalfir$0.71
  7. Warden of Evos Isle1Warden of Evos Isle$0.18
  8. Watcher of the Spheres1Watcher of the Spheres$0.55
  9. Windreader Sphinx1Windreader Sphinx$0.20

Planeswalkers 1$0.56

  1. Dovin, Hand of Control1Dovin, Hand of Control$0.56

Instants 6$2.42

  1. Absorb1Absorb$0.32
  2. Azorius Charm1Azorius Charm$0.27
  3. Disallow1Disallow$0.35
  4. Emergency Powers1Emergency Powers$0.65
  5. Settle the Wreckage1Settle the Wreckage$0.48
  6. Sphinx's Revelation1Sphinx's Revelation$0.35

Sorceries 6$2.75

  1. Austere Command1Austere Command$0.31
  2. Day of Judgment1Day of Judgment$0.46
  3. Hour of Revelation1Hour of Revelation$1.32
  4. Lyev Decree1Lyev Decree$0.08
  5. Sphinx's Decree1Sphinx's Decree$0.42
  6. Time Wipe1Time Wipe$0.16

Artifacts 5$3.07

  1. Azorius Cluestone1Azorius Cluestone$0.12
  2. Azorius Locket1Azorius Locket$0.22
  3. Gilded Lotus1Gilded Lotus$0.61
  4. Thaumatic Compass // Spires of Orazca1Thaumatic Compass // Spires of Orazca$1.86
  5. Worn Powerstone1Worn Powerstone$0.26

Enchantments 4$2.76

  1. Detention Sphere1Detention Sphere$0.19
  2. Martial Law1Martial Law$0.27
  3. Propaganda1Propaganda$1.90
  4. Rule of Law1Rule of Law$0.40

Lands 38 / 38$12.07

  1. Adarkar Wastes1Adarkar Wastes$0.34
  2. Azorius Chancery1Azorius Chancery$0.16
  3. Azorius Guildgate1Azorius Guildgate$0.08
  4. Castle Vantress1Castle Vantress$0.31
  5. Celestial Colonnade1Celestial Colonnade$0.35
  6. Command Tower1Command Tower$0.21
  7. Deserted Beach1Deserted Beach$1.35
  8. Evolving Wilds1Evolving Wilds$0.09
  9. Exotic Orchard1Exotic Orchard$0.20
  10. Fabled Passage1Fabled Passage$0.77
  11. Glacial Fortress1Glacial Fortress$0.19

Lands continued

  1. Irrigated Farmland1Irrigated Farmland$0.16
  2. Island×33Island$0.21
  3. Meandering River1Meandering River$0.11
  4. Myriad Landscape1Myriad Landscape$0.26
  5. Mystic Gate1Mystic Gate$0.62
  6. Mystic Sanctuary1Mystic Sanctuary$1.14
  7. Path of Ancestry1Path of Ancestry$0.17
  8. Plains×22Plains$0.10
  9. Port Town1Port Town$0.20
  10. Prahv, Spires of Order1Prahv, Spires of Order$0.30
  11. Prairie Stream1Prairie Stream$0.19

Lands continued

  1. Rogue's Passage1Rogue's Passage$0.34
  2. Scavenger Grounds1Scavenger Grounds$0.21
  3. Seachrome Coast1Seachrome Coast$0.34
  4. Sejiri Refuge1Sejiri Refuge$0.11
  5. Skycloud Expanse1Skycloud Expanse$0.19
  6. Snow-Covered Island×22Snow-Covered Island$2.12
  7. Snow-Covered Plains×22Snow-Covered Plains$0.76
  8. Temple of Enlightenment1Temple of Enlightenment$0.13
  9. Temple of the False God1Temple of the False God$0.19
  10. Terramorphic Expanse1Terramorphic Expanse$0.10
  11. Tranquil Cove1Tranquil Cove$0.07

About this Azor, the Lawbringer deck

A complete 100-card Commander deck: Azor, the Lawbringer, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $50.06 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Azor, the Lawbringer decks actually play. Of the cards that fit the budget, the most played are Isperia, Supreme Judge, Sphinx's Revelation and Time Wipe. The picks most particular to this commander are Dream Trawler, Sphinx of the Final Word and Atemsis, All-Seeing, which turn up here far more often than in other Azorius decks.

Its average mana value is 4.42. It runs no Game Changers and holds every piece of 1 known combo.

The most expensive cards are Propaganda ($1.90), Soulherder ($1.90) and Thaumatic Compass // Spires of Orazca ($1.86); 48 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $40.59, and with no limit $1014.15; the chart below compares every limit.

Deck statistics and card selection
Average mana value4.42
Game Changers0
Combos1
Deck match45%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 0 cards
  3. Mana value 2: 8 cards
  4. Mana value 3: 16 cards
  5. Mana value 4: 8 cards
  6. Mana value 5: 11 cards
  7. Mana value 6: 10 cards
  8. Mana value 7+: 9 cards

The curve and the average cover Azor, the Lawbringer and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1213+1
Targeted disruption1212+0
Mass disruption66+0
Lands3839+1
Plan3023-7

These targets add up to 108 because a card can fill more than one role. 4 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $27.00 for 100 of 100 cards; the commander costs more than this cap; 29% deck match
  2. Up to $0.50 per card: $36.05 for 100 of 100 cards; the commander costs more than this cap; 43% deck match
  3. Up to $0.75 per card: $39.86 for 100 of 100 cards; the commander costs more than this cap; 42% deck match
  4. Up to $1 per card: $40.59 for 100 of 100 cards; the commander costs more than this cap; 42% deck match
  5. Up to $1.50 per card: $45.50 for 100 of 100 cards; the commander costs more than this cap; 42% deck match
  6. Up to $2 per card: $51.80 for 100 of 100 cards; the commander costs more than this cap; 45% deck match
  7. Up to $3 per card: $65.19 for 100 of 100 cards; the commander costs more than this cap; 54% deck match
  8. Up to $5 per card: $96.01 for 100 of 100 cards; the commander costs more than this cap; 60% deck match
  9. Up to $7.50 per card: $136.95 for 100 of 100 cards; the commander costs more than this cap; 63% deck match
  10. Up to $10 per card: $149.33 for 100 of 100 cards; the commander costs more than this cap; 64% deck match
  11. Up to $15 per card: $194.06 for 100 of 100 cards; 63% deck match
  12. Up to $20 per card: $214.17 for 100 of 100 cards; 63% deck match
  13. Up to $30 per card: $285.46 for 100 of 100 cards; 65% deck match
  14. Up to $50 per card: $333.56 for 100 of 100 cards; 65% deck match
  15. Up to $100 per card: $333.56 for 100 of 100 cards; 65% deck match
  16. No per-card cap: $1014.15 for 100 of 100 cards; 65% deck match

Each bar is the complete Command Zone template deck for Azor, the Lawbringer at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Azor, the Lawbringer decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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