Budget Bauble
Electro, Assaulting Battery - Decklist

Creatures 22$14.54

  1. Caldera Pyremaw1Caldera Pyremaw$0.55
  2. Crackling Spellslinger1Crackling Spellslinger$1.16
  3. Electrostatic Field1Electrostatic Field$1.03
  4. Erebor Flamesmith1Erebor Flamesmith$0.33
  5. Firebending Student1Firebending Student$0.49
  6. Firebrand Archer1Firebrand Archer$0.27
  7. Guttersnipe1Guttersnipe$0.24
  8. Imodane, the Pyrohammer1Imodane, the Pyrohammer$0.37
  9. Krark, the Thumbless1Krark, the Thumbless$1.68
  10. Leyline Tyrant1Leyline Tyrant$0.78
  11. Queen Brahne1Queen Brahne$0.23

Creatures continued

  1. Rodeo Pyromancers1Rodeo Pyromancers$0.30
  2. Rough Rhino Cavalry1Rough Rhino Cavalry$0.12
  3. Runaway Steam-Kin1Runaway Steam-Kin$1.84
  4. Soulbright Flamekin1Soulbright Flamekin$0.17
  5. Spider-Punk1Spider-Punk$1.71
  6. Storm-Kiln Artist1Storm-Kiln Artist$1.74
  7. Thermo-Alchemist1Thermo-Alchemist$0.17
  8. Young Pyromancer1Young Pyromancer$0.25
  9. Zhao, the Moon Slayer1Zhao, the Moon Slayer$0.35
  10. Zuko, Avatar Hunter1Zuko, Avatar Hunter$0.56
  11. Zuko, Exiled Prince1Zuko, Exiled Prince$0.20

Planeswalkers 1$1.79

  1. Chandra, Torch of Defiance1Chandra, Torch of Defiance$1.79

Instants 17$7.44

  1. Choreographed Sparks1Choreographed Sparks$0.31
  2. Crimson Wisps1Crimson Wisps$0.87
  3. Demand Answers1Demand Answers$0.46
  4. Display of Power1Display of Power$0.38
  5. Electrodominance1Electrodominance$0.65
  6. Expedite1Expedite$0.25
  7. Fire Magic1Fire Magic$0.62
  8. How to Start a Riot1How to Start a Riot$0.17
  9. Increasing Vengeance1Increasing Vengeance$0.86

Instants continued

  1. Invoke Calamity1Invoke Calamity$0.38
  2. Lightning Bolt1Lightning Bolt$0.81
  3. Lightning Strike1Lightning Strike$0.09
  4. Might of the Meek1Might of the Meek$0.30
  5. Needle Drop1Needle Drop$0.40
  6. Return the Favor1Return the Favor$0.59
  7. Shock1Shock$0.07
  8. Twinferno1Twinferno$0.23

Sorceries 15$11.03

  1. Banefire1Banefire$0.56
  2. Crash Through1Crash Through$0.14
  3. Electro's Bolt1Electro's Bolt$0.17
  4. Finale of Promise1Finale of Promise$1.26
  5. Fireball1Fireball$0.13
  6. Grapeshot1Grapeshot$0.31
  7. Iroh's Demonstration1Iroh's Demonstration$0.30
  8. Jaya's Immolating Inferno1Jaya's Immolating Inferno$1.78

Sorceries continued

  1. Mana Geyser1Mana Geyser$0.56
  2. Overmaster1Overmaster$1.90
  3. Renegade Tactics1Renegade Tactics$0.13
  4. Romantic Rendezvous1Romantic Rendezvous$0.20
  5. Strike It Rich1Strike It Rich$1.53
  6. Vandalblast1Vandalblast$1.72
  7. Warlord's Fury1Warlord's Fury$0.34

Artifacts 2$1.54

  1. Bender's Waterskin1Bender's Waterskin$1.10
  2. Pyromancer's Goggles1Pyromancer's Goggles$0.44

Enchantments 4$2.43

  1. Double Vision1Double Vision$0.56
  2. Fiery Inscription1Fiery Inscription$0.40
  3. Maximum Carnage1Maximum Carnage$1.13
  4. Return the Past1Return the Past$0.34

Lands 38 / 38$16.47

  1. Barbarian Ring1Barbarian Ring$0.27
  2. Buried Ruin1Buried Ruin$0.36
  3. Castle Embereth1Castle Embereth$0.37
  4. Command Tower1Command Tower$0.21
  5. Cori Mountain Monastery1Cori Mountain Monastery$0.50
  6. Demolition Field1Demolition Field$0.23
  7. Den of the Bugbear1Den of the Bugbear$1.39
  8. Desert of the Fervent1Desert of the Fervent$0.13
  9. Dormant Volcano1Dormant Volcano$0.61
  10. Dwarven Mine1Dwarven Mine$0.36
  11. Dwarven Ruins1Dwarven Ruins$0.64

Lands continued

  1. Evolving Wilds1Evolving Wilds$0.09
  2. Fabled Passage1Fabled Passage$0.77
  3. Fire Nation Palace1Fire Nation Palace$1.70
  4. Forgotten Cave1Forgotten Cave$0.13
  5. Hidden Volcano1Hidden Volcano$0.14
  6. High Market1High Market$0.40
  7. Mountain×55Mountain$0.40
  8. Myriad Landscape1Myriad Landscape$0.26
  9. Rogue's Passage1Rogue's Passage$0.34
  10. Scavenger Grounds1Scavenger Grounds$0.21
  11. Smoldering Crater1Smoldering Crater$0.18

Lands continued

  1. Snow-Covered Mountain×44Snow-Covered Mountain$2.00
  2. Spinerock Knoll1Spinerock Knoll$0.47
  3. Temple of the False God1Temple of the False God$0.19
  4. Terrain Generator1Terrain Generator$1.38
  5. Terramorphic Expanse1Terramorphic Expanse$0.10
  6. The Autonomous Furnace1The Autonomous Furnace$0.23
  7. Treasure Vault1Treasure Vault$1.30
  8. Vibrant Cityscape1Vibrant Cityscape$0.29
  9. War Room1War Room$0.82

About this Electro, Assaulting Battery deck

A complete 100-card Commander deck: Electro, Assaulting Battery, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $58.70 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Electro, Assaulting Battery decks actually play. Of the cards that fit the budget, the most played are Mana Geyser, Lightning Bolt and Storm-Kiln Artist. The picks most particular to this commander are Overmaster, Firebending Student and Rodeo Pyromancers, which turn up here far more often than in other Mono-Red decks.

Its average mana value is 2.58. It runs no Game Changers and holds every piece of 2 known combos.

The most expensive cards are Overmaster ($1.90), Runaway Steam-Kin ($1.84) and Chandra, Torch of Defiance ($1.79); 35 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $37.41, and with no limit $705.22; the chart below compares every limit.

Deck statistics and card selection
Average mana value2.58
Game Changers0
Combos2
Deck match59%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 15 cards
  3. Mana value 2: 23 cards
  4. Mana value 3: 8 cards
  5. Mana value 4: 6 cards
  6. Mana value 5: 9 cards
  7. Mana value 6: 1 card
  8. Mana value 7+: 0 cards

The curve and the average cover Electro, Assaulting Battery and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1015+5
Card advantage1213+1
Targeted disruption1216+4
Mass disruption66+0
Lands3838+0
Plan3023-7

These targets add up to 108 because a card can fill more than one role. 11 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Electro, Assaulting Battery at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Electro, Assaulting Battery decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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