Budget Bauble
Ezrim, Agency Chief - Decklist

Creatures 33$9.41

  1. Abuelo, Ancestral Echo1Abuelo, Ancestral Echo$0.28
  2. Agency Outfitter1Agency Outfitter$0.14
  3. Alquist Proft, Master Sleuth1Alquist Proft, Master Sleuth$0.27
  4. Case File Auditor1Case File Auditor$0.18
  5. Conspiracy Unraveler1Conspiracy Unraveler$0.29
  6. Cyberdrive Awakener1Cyberdrive Awakener$1.65
  7. Detective of the Month1Detective of the Month$0.40
  8. Erdwal Illuminator1Erdwal Illuminator$0.16
  9. Exit Specialist1Exit Specialist$0.21
  10. Forensic Researcher1Forensic Researcher$0.28
  11. Granite Witness1Granite Witness$0.08

Creatures continued

  1. Griffnaut Tracker1Griffnaut Tracker$0.09
  2. Hotshot Investigators1Hotshot Investigators$0.14
  3. Inside Source1Inside Source$0.05
  4. Jaded Analyst1Jaded Analyst$0.05
  5. James, Wandering Dad // Follow Him1James, Wandering Dad // Follow Him$0.29
  6. Junk Winder1Junk Winder$0.32
  7. Kappa Cannoneer1Kappa Cannoneer$0.22
  8. Lavinia, Foil to Conspiracy1Lavinia, Foil to Conspiracy$1.45
  9. Magnetic Snuffler1Magnetic Snuffler$0.11
  10. Marketwatch Phantom1Marketwatch Phantom$0.07
  11. Merchant of Truth1Merchant of Truth$0.45

Creatures continued

  1. Museum Nightwatch1Museum Nightwatch$0.07
  2. Novice Inspector1Novice Inspector$0.21
  3. Otherworldly Escort1Otherworldly Escort$0.20
  4. Perimeter Enforcer1Perimeter Enforcer$0.10
  5. Private Eye1Private Eye$0.19
  6. Rosie Cotton of South Lane1Rosie Cotton of South Lane$0.35
  7. Solemn Simulacrum1Solemn Simulacrum$0.26
  8. Surveillance Monitor1Surveillance Monitor$0.07
  9. Tangletrove Kelp1Tangletrove Kelp$0.38
  10. Tenth District Hero1Tenth District Hero$0.12
  11. Wojek Investigator1Wojek Investigator$0.28

Instants 8$2.00

  1. Confirm Suspicions1Confirm Suspicions$0.16
  2. Deduce1Deduce$0.18
  3. Disorder in the Court1Disorder in the Court$0.37
  4. Dispatch1Dispatch$0.40
  5. Eliminate the Impossible1Eliminate the Impossible$0.12
  6. No More Lies1No More Lies$0.35
  7. Not on My Watch1Not on My Watch$0.22
  8. Officious Interrogation1Officious Interrogation$0.20

Sorceries 6$2.48

  1. Austere Command1Austere Command$0.31
  2. Call a Surprise Witness1Call a Surprise Witness$0.22
  3. No Witnesses1No Witnesses$0.19
  4. Rise and Shine1Rise and Shine$0.36
  5. Starfall Invocation1Starfall Invocation$1.24
  6. Time Wipe1Time Wipe$0.16

Artifacts 7$2.77

  1. Five Hundred Year Diary1Five Hundred Year Diary$0.37
  2. Inspiring Statuary1Inspiring Statuary$0.21
  3. Magnifying Glass1Magnifying Glass$0.11
  4. Mycosynth Wellspring1Mycosynth Wellspring$0.23
  5. Nettlecyst1Nettlecyst$1.11
  6. Tamiyo's Journal1Tamiyo's Journal$0.65
  7. Thinking Cap1Thinking Cap$0.09

Enchantments 7$2.43

  1. All That Glitters1All That Glitters$0.52
  2. Armed with Proof1Armed with Proof$0.31
  3. Burden of Proof1Burden of Proof$0.12
  4. Due Diligence1Due Diligence$0.13
  5. In Too Deep1In Too Deep$0.73
  6. Knowledge Is Power1Knowledge Is Power$0.37
  7. Search the Premises1Search the Premises$0.25

Lands 38 / 38$15.09

  1. Adarkar Wastes1Adarkar Wastes$0.34
  2. Ancient Den1Ancient Den$1.42
  3. Archway of Innovation1Archway of Innovation$1.20
  4. Azorius Chancery1Azorius Chancery$0.16
  5. Command Tower1Command Tower$0.21
  6. Darksteel Citadel1Darksteel Citadel$0.45
  7. Deserted Beach1Deserted Beach$1.35
  8. Evolving Wilds1Evolving Wilds$0.09
  9. Exotic Orchard1Exotic Orchard$0.20
  10. Glacial Fortress1Glacial Fortress$0.19
  11. Irrigated Farmland1Irrigated Farmland$0.16

Lands continued

  1. Island×33Island$0.21
  2. Myriad Landscape1Myriad Landscape$0.26
  3. Mystic Gate1Mystic Gate$0.62
  4. Mystic Sanctuary1Mystic Sanctuary$1.14
  5. Path of Ancestry1Path of Ancestry$0.17
  6. Plains×22Plains$0.10
  7. Port Town1Port Town$0.20
  8. Prairie Stream1Prairie Stream$0.19
  9. Razortide Bridge1Razortide Bridge$0.26
  10. Restless Anchorage1Restless Anchorage$0.22
  11. Rogue's Passage1Rogue's Passage$0.34

Lands continued

  1. Scene of the Crime1Scene of the Crime$0.34
  2. Seachrome Coast1Seachrome Coast$0.34
  3. Seat of the Synod1Seat of the Synod$0.90
  4. Skycloud Expanse1Skycloud Expanse$0.19
  5. Snow-Covered Island×22Snow-Covered Island$2.12
  6. Snow-Covered Plains×22Snow-Covered Plains$0.76
  7. Spire of Industry1Spire of Industry$0.21
  8. Study1Study$0.36
  9. Temple of Enlightenment1Temple of Enlightenment$0.13
  10. Temple of the False God1Temple of the False God$0.19
  11. Tranquil Cove1Tranquil Cove$0.07

About this Ezrim, Agency Chief deck

A complete 100-card Commander deck: Ezrim, Agency Chief, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $34.40 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Ezrim, Agency Chief decks actually play. Of the cards that fit the budget, the most played are Merchant of Truth, Officious Interrogation and Disorder in the Court. The picks most particular to this commander are Alquist Proft, Master Sleuth, Tangletrove Kelp and Private Eye, which turn up here far more often than in other Azorius decks.

Its average mana value is 3.44. It runs no Game Changers.

The most expensive cards are Cyberdrive Awakener ($1.65), Lavinia, Foil to Conspiracy ($1.45) and Starfall Invocation ($1.24); 54 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $23.88, and with no limit $148.59; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.44
Game Changers0
Combos0
Deck match65%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 3 cards
  3. Mana value 2: 18 cards
  4. Mana value 3: 16 cards
  5. Mana value 4: 10 cards
  6. Mana value 5: 7 cards
  7. Mana value 6: 5 cards
  8. Mana value 7+: 3 cards

The curve and the average cover Ezrim, Agency Chief and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1218+6
Targeted disruption1212+0
Mass disruption66+0
Lands3838+0
Plan3023-7

These targets add up to 108 because a card can fill more than one role. 7 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Ezrim, Agency Chief at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Ezrim, Agency Chief decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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