Budget Bauble
Farid, Enterprising Salvager - Decklist

Creatures 24$10.59

  1. Audacious Reshapers1Audacious Reshapers$0.34
  2. Breya's Apprentice1Breya's Apprentice$0.35
  3. Circuit Mender1Circuit Mender$0.17
  4. Daretti, Rocketeer Engineer1Daretti, Rocketeer Engineer$0.19
  5. Depthshaker Titan1Depthshaker Titan$0.26
  6. Foundry Inspector1Foundry Inspector$0.26
  7. Hellkite Igniter1Hellkite Igniter$0.26
  8. Jhoira's Familiar1Jhoira's Familiar$1.46
  9. Junk Diver1Junk Diver$0.35
  10. Metalwork Colossus1Metalwork Colossus$0.34
  11. Meteor Golem1Meteor Golem$0.17
  12. Myr Battlesphere1Myr Battlesphere$0.25

Creatures continued

  1. Myr Retriever1Myr Retriever$0.86
  2. Quicksmith Genius1Quicksmith Genius$0.26
  3. Reckless Fireweaver1Reckless Fireweaver$0.40
  4. Ruin Grinder1Ruin Grinder$0.24
  5. Scrap Trawler1Scrap Trawler$1.37
  6. Scrap Welder1Scrap Welder$0.29
  7. Scrapyard Recombiner1Scrapyard Recombiner$0.76
  8. Slobad, Goblin Tinkerer1Slobad, Goblin Tinkerer$0.40
  9. Solemn Simulacrum1Solemn Simulacrum$0.26
  10. Syr Ginger, the Meal Ender1Syr Ginger, the Meal Ender$1.12
  11. Treasure Keeper1Treasure Keeper$0.13
  12. Workshop Assistant1Workshop Assistant$0.10

Planeswalkers 1$0.84

  1. Daretti, Scrap Savant1Daretti, Scrap Savant$0.84

Instants 3$0.53

  1. Incendiary Sabotage1Incendiary Sabotage$0.04
  2. Lithobraking1Lithobraking$0.21
  3. Shrapnel Blast1Shrapnel Blast$0.28

Sorceries 7$5.84

  1. Blasphemous Act1Blasphemous Act$0.75
  2. Delete1Delete$1.74
  3. Indomitable Creativity1Indomitable Creativity$0.44
  4. Reckless Handling1Reckless Handling$0.33
  5. Red Sun's Twilight1Red Sun's Twilight$0.31
  6. Saheeli's Directive1Saheeli's Directive$1.03
  7. Trash for Treasure1Trash for Treasure$1.24

Artifacts 21$7.35

  1. Aetherworks Marvel1Aetherworks Marvel$0.27
  2. Chromatic Star1Chromatic Star$0.29
  3. Dragonspark Reactor1Dragonspark Reactor$0.37
  4. Experimental Synthesizer1Experimental Synthesizer$0.33
  5. Ichor Wellspring1Ichor Wellspring$0.28
  6. Implement of Combustion1Implement of Combustion$0.25
  7. Mishra's Bauble1Mishra's Bauble$1.35
  8. Moonsilver Key1Moonsilver Key$0.98
  9. Mouser Foundry1Mouser Foundry$0.14
  10. Mycosynth Wellspring1Mycosynth Wellspring$0.23
  11. Nimblewright Schematic1Nimblewright Schematic$0.14

Artifacts continued

  1. Prized Statue1Prized Statue$0.37
  2. Pyrite Spellbomb1Pyrite Spellbomb$0.12
  3. Servo Schematic1Servo Schematic$0.31
  4. Slagstone Refinery1Slagstone Refinery$0.18
  5. Smelting Vat1Smelting Vat$0.27
  6. Soul-Guide Lantern1Soul-Guide Lantern$0.20
  7. Spine of Ish Sah1Spine of Ish Sah$0.26
  8. Tormod's Crypt1Tormod's Crypt$0.40
  9. Trading Post1Trading Post$0.30
  10. Wayfarer's Bauble1Wayfarer's Bauble$0.31

Enchantments 5$3.98

  1. Ghirapur Aether Grid1Ghirapur Aether Grid$0.30
  2. Makeshift Munitions1Makeshift Munitions$0.24
  3. Pia's Revolution1Pia's Revolution$0.35
  4. The Brothers' War1The Brothers' War$1.23
  5. Weapons Manufacturing1Weapons Manufacturing$1.86

Lands 38 / 38$15.45

  1. Blast Zone1Blast Zone$0.34
  2. Buried Ruin1Buried Ruin$0.36
  3. Castle Embereth1Castle Embereth$0.37
  4. Darksteel Citadel1Darksteel Citadel$0.45
  5. Demolition Field1Demolition Field$0.23
  6. Desert of the Fervent1Desert of the Fervent$0.13
  7. Forgotten Cave1Forgotten Cave$0.13
  8. Geier Reach Sanitarium1Geier Reach Sanitarium$0.79
  9. Ghost Quarter1Ghost Quarter$0.44
  10. Guildless Commons1Guildless Commons$1.23
  11. Hall of Tagsin1Hall of Tagsin$0.33

Lands continued

  1. Junktown1Junktown$0.27
  2. Mountain×55Mountain$0.40
  3. Myriad Landscape1Myriad Landscape$0.26
  4. Phyrexia's Core1Phyrexia's Core$0.21
  5. Power Depot1Power Depot$0.56
  6. Rogue's Passage1Rogue's Passage$0.34
  7. Scavenger Grounds1Scavenger Grounds$0.21
  8. Scene of the Crime1Scene of the Crime$0.34
  9. Secluded Starforge1Secluded Starforge$0.41
  10. Sequestered Stash1Sequestered Stash$0.15
  11. Shrine of the Forsaken Gods1Shrine of the Forsaken Gods$0.36

Lands continued

  1. Snow-Covered Mountain×44Snow-Covered Mountain$2.00
  2. Temple of the False God1Temple of the False God$0.19
  3. The Mycosynth Gardens1The Mycosynth Gardens$0.39
  4. Treasure Vault1Treasure Vault$1.30
  5. Urza's Factory1Urza's Factory$0.29
  6. Urza's Mine1Urza's Mine$0.66
  7. Urza's Power Plant1Urza's Power Plant$0.59
  8. Urza's Tower1Urza's Tower$0.90
  9. War Room1War Room$0.82

About this Farid, Enterprising Salvager deck

A complete 100-card Commander deck: Farid, Enterprising Salvager, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $44.92 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Farid, Enterprising Salvager decks actually play. Of the cards that fit the budget, the most played are Ichor Wellspring, Scrap Trawler and Reckless Fireweaver. The picks most particular to this commander are Slagstone Refinery, Pia's Revolution and Mycosynth Wellspring, which turn up here far more often than in other Mono-Red decks.

Its average mana value is 3.21. It runs no Game Changers.

The most expensive cards are Weapons Manufacturing ($1.86), Delete ($1.74) and Jhoira's Familiar ($1.46); 47 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $32.79, and with no limit $283.16; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.21
Game Changers0
Combos0
Deck match78%

Mana curve

  1. Mana value 0: 2 cards
  2. Mana value 1: 6 cards
  3. Mana value 2: 18 cards
  4. Mana value 3: 17 cards
  5. Mana value 4: 10 cards
  6. Mana value 5: 1 card
  7. Mana value 6: 1 card
  8. Mana value 7+: 7 cards

The curve and the average cover Farid, Enterprising Salvager and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1011+1
Card advantage1213+1
Targeted disruption1215+3
Mass disruption67+1
Lands3838+0
Plan3024-6

These targets add up to 108 because a card can fill more than one role. 9 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Farid, Enterprising Salvager at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Farid, Enterprising Salvager decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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