Budget Bauble
Flubs, the Fool - Decklist

Creatures 23$12.82

  1. Anger1Anger$0.34
  2. Avenger of Zendikar1Avenger of Zendikar$0.44
  3. Basking Rootwalla1Basking Rootwalla$0.22
  4. Blazing Rootwalla1Blazing Rootwalla$0.20
  5. Conspiracy Theorist1Conspiracy Theorist$0.31
  6. Containment Construct1Containment Construct$0.27
  7. Courser of Kruphix1Courser of Kruphix$1.66
  8. Eruth, Tormented Prophet1Eruth, Tormented Prophet$0.37
  9. Fblthp, Lost on the Range1Fblthp, Lost on the Range$0.35
  10. Hugs, Grisly Guardian1Hugs, Grisly Guardian$1.17
  11. Inti, Seneschal of the Sun1Inti, Seneschal of the Sun$1.38
  12. Laboratory Maniac1Laboratory Maniac$0.36

Creatures continued

  1. Loot, Exuberant Explorer1Loot, Exuberant Explorer$1.07
  2. Mina and Denn, Wildborn1Mina and Denn, Wildborn$1.16
  3. Noose Constrictor1Noose Constrictor$0.10
  4. Omnath, Locus of Rage1Omnath, Locus of Rage$0.26
  5. Perennial Behemoth1Perennial Behemoth$0.47
  6. Rampaging Baloths1Rampaging Baloths$0.28
  7. Sabotender1Sabotender$0.27
  8. Squee, the Immortal1Squee, the Immortal$1.43
  9. Tatyova, Benthic Druid1Tatyova, Benthic Druid$0.24
  10. Ugin's Conjurant1Ugin's Conjurant$0.16
  11. Wild Cantor1Wild Cantor$0.31

Instants 7$3.12

  1. Ancient Grudge1Ancient Grudge$0.21
  2. Brain Freeze1Brain Freeze$1.82
  3. Circular Logic1Circular Logic$0.28
  4. Fiery Temper1Fiery Temper$0.21
  5. Just the Wind1Just the Wind$0.09
  6. Reclaim1Reclaim$0.15
  7. Saw It Coming1Saw It Coming$0.36

Sorceries 11$6.86

  1. Aether Gale1Aether Gale$0.22
  2. Conflagrate1Conflagrate$0.27
  3. Corrosive Gale1Corrosive Gale$0.16
  4. Faithless Looting1Faithless Looting$0.37
  5. Grapeshot1Grapeshot$0.31
  6. Impending Flux1Impending Flux$0.31
  7. Slime Against Humanity1Slime Against Humanity$1.68
  8. Step Through1Step Through$0.26
  9. Strike It Rich1Strike It Rich$1.53
  10. Summer Bloom1Summer Bloom$1.50
  11. Worldsoul's Rage1Worldsoul's Rage$0.25

Artifacts 9$5.72

  1. Accorder's Shield1Accorder's Shield$0.20
  2. Bone Saw1Bone Saw$0.09
  3. Conduit of Worlds1Conduit of Worlds$1.13
  4. Elixir of Immortality1Elixir of Immortality$0.43
  5. Fountain of Youth1Fountain of Youth$0.21
  6. Herbal Poultice1Herbal Poultice$0.36
  7. Mishra's Bauble1Mishra's Bauble$1.35
  8. Tormod's Crypt1Tormod's Crypt$0.40
  9. Welding Jar1Welding Jar$1.55

Enchantments 10$8.60

  1. Abundance1Abundance$1.13
  2. Amphibian Downpour1Amphibian Downpour$1.84
  3. Drake Haven1Drake Haven$0.35
  4. Druid Class1Druid Class$1.21
  5. Fortune Teller's Talent1Fortune Teller's Talent$0.57
  6. Glacierwood Siege1Glacierwood Siege$0.35
  7. Manabond1Manabond$1.20
  8. Seal of Removal1Seal of Removal$0.15
  9. Song of Creation1Song of Creation$0.70
  10. Wild Wasteland1Wild Wasteland$1.10

Battles 1$0.26

  1. Invasion of Karsus // Refraction Elemental1Invasion of Karsus // Refraction Elemental$0.26

Lands 38 / 38$12.09

  1. Bountiful Landscape1Bountiful Landscape$0.24
  2. Cinder Glade1Cinder Glade$0.27
  3. Command Tower1Command Tower$0.21
  4. Dreamroot Cascade1Dreamroot Cascade$0.84
  5. Evolving Wilds1Evolving Wilds$0.09
  6. Exotic Orchard1Exotic Orchard$0.20
  7. Fabled Passage1Fabled Passage$0.77
  8. Flooded Grove1Flooded Grove$0.24
  9. Forest×22Forest$0.18
  10. Frontier Bivouac1Frontier Bivouac$0.26
  11. Gruul Turf1Gruul Turf$0.25
  12. Hinterland Harbor1Hinterland Harbor$0.25

Lands continued

  1. Island×22Island$0.14
  2. Izzet Boilerworks1Izzet Boilerworks$0.26
  3. Karplusan Forest1Karplusan Forest$0.40
  4. Mountain×22Mountain$0.16
  5. Myriad Landscape1Myriad Landscape$0.26
  6. Mystic Sanctuary1Mystic Sanctuary$1.14
  7. Path of Ancestry1Path of Ancestry$0.17
  8. Rockfall Vale1Rockfall Vale$0.71
  9. Rootbound Crag1Rootbound Crag$0.22
  10. Sheltered Thicket1Sheltered Thicket$0.17
  11. Shivan Reef1Shivan Reef$0.22
  12. Simic Growth Chamber1Simic Growth Chamber$0.24

Lands continued

  1. Snow-Covered Forest1Snow-Covered Forest$0.99
  2. Snow-Covered Island1Snow-Covered Island$1.06
  3. Snow-Covered Mountain1Snow-Covered Mountain$0.50
  4. Sulfur Falls1Sulfur Falls$0.18
  5. Temple of Abandon1Temple of Abandon$0.16
  6. Temple of Epiphany1Temple of Epiphany$0.16
  7. Temple of Mystery1Temple of Mystery$0.15
  8. Temple of the False God1Temple of the False God$0.19
  9. Terramorphic Expanse1Terramorphic Expanse$0.10
  10. Thespian's Stage1Thespian's Stage$0.40
  11. Yavimaya Coast1Yavimaya Coast$0.31

About this Flubs, the Fool deck

A complete 100-card Commander deck: Flubs, the Fool, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $52.19 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Flubs, the Fool decks actually play. Of the cards that fit the budget, the most played are Song of Creation, Eruth, Tormented Prophet and Containment Construct. The picks most particular to this commander are Abundance, Summer Bloom and Conduit of Worlds, which turn up here far more often than in other Temur decks.

Its average mana value is 2.45. It runs no Game Changers.

The most expensive cards are Amphibian Downpour ($1.84), Brain Freeze ($1.82) and Slime Against Humanity ($1.68); 41 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $32.01, and with no limit $532.67; the chart below compares every limit.

Deck statistics and card selection
Average mana value2.45
Game Changers0
Combos0
Deck match56%

Mana curve

  1. Mana value 0: 8 cards
  2. Mana value 1: 12 cards
  3. Mana value 2: 12 cards
  4. Mana value 3: 16 cards
  5. Mana value 4: 7 cards
  6. Mana value 5: 4 cards
  7. Mana value 6: 1 card
  8. Mana value 7+: 2 cards

The curve and the average cover Flubs, the Fool and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1012+2
Card advantage1212+0
Targeted disruption1214+2
Mass disruption66+0
Lands3838+0
Plan3022-8

These targets add up to 108 because a card can fill more than one role. 5 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Flubs, the Fool at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Flubs, the Fool decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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