Budget Bauble
General Jarkeld - Decklist

Creatures 31$11.75

  1. Abu Ja'far1Abu Ja'far$0.23
  2. Ballyrush Banneret1Ballyrush Banneret$0.17
  3. Battering Ram1Battering Ram$0.09
  4. Benalish Hero1Benalish Hero$0.14
  5. Benalish Infantry1Benalish Infantry$0.16
  6. Champions of Minas Tirith1Champions of Minas Tirith$0.37
  7. Cho-Manno, Revolutionary1Cho-Manno, Revolutionary$0.45
  8. Deftblade Elite1Deftblade Elite$0.15
  9. Gold Myr1Gold Myr$0.64
  10. Grasping Giant1Grasping Giant$0.59
  11. Icatian Infantry1Icatian Infantry$0.16

Creatures continued

  1. Icatian Phalanx1Icatian Phalanx$0.17
  2. Icatian Skirmishers1Icatian Skirmishers$0.84
  3. Kjeldoran Escort1Kjeldoran Escort$0.14
  4. Kjeldoran Knight1Kjeldoran Knight$1.42
  5. Kjeldoran Phalanx1Kjeldoran Phalanx$0.94
  6. Kjeldoran Skycaptain1Kjeldoran Skycaptain$0.24
  7. Kjeldoran Skyknight1Kjeldoran Skyknight$0.20
  8. Kjeldoran Warrior1Kjeldoran Warrior$0.29
  9. Knight of the White Orchid1Knight of the White Orchid$1.58
  10. Mentor of the Meek1Mentor of the Meek$0.18
  11. Mesa Pegasus1Mesa Pegasus$0.18

Creatures continued

  1. Noble Elephant1Noble Elephant$0.09
  2. Oracle en-Vec1Oracle en-Vec$0.57
  3. Pikemen1Pikemen$0.08
  4. Preeminent Captain1Preeminent Captain$0.74
  5. Shield Bearer1Shield Bearer$0.18
  6. Teremko Griffin1Teremko Griffin$0.15
  7. Trap Runner1Trap Runner$0.15
  8. Urza's Engine1Urza's Engine$0.25
  9. War Elephant1War Elephant$0.21

Planeswalkers 1$0.31

  1. Elspeth, Sun's Champion1Elspeth, Sun's Champion$0.31

Instants 10$4.60

  1. Curtain of Light1Curtain of Light$0.12
  2. Dazzling Beauty1Dazzling Beauty$0.16
  3. Festival1Festival$0.43
  4. Formation1Formation$0.93
  5. Lightning Blow1Lightning Blow$1.01
  6. Moment of Silence1Moment of Silence$0.31
  7. Reverse Damage1Reverse Damage$0.39
  8. Settle the Wreckage1Settle the Wreckage$0.48
  9. Spiritualize1Spiritualize$0.33
  10. Your Temple Is Under Attack1Your Temple Is Under Attack$0.44

Sorceries 5$1.37

  1. Blinding Light1Blinding Light$0.19
  2. Bond of Discipline1Bond of Discipline$0.18
  3. Death or Glory1Death or Glory$0.49
  4. Martial Coup1Martial Coup$0.26
  5. Secret Rendezvous1Secret Rendezvous$0.25

Artifacts 12$8.19

  1. Baton of Morale1Baton of Morale$0.81
  2. Coveted Jewel1Coveted Jewel$0.24
  3. Grappling Hook1Grappling Hook$0.77
  4. Helm of Chatzuk1Helm of Chatzuk$0.52
  5. Infiltration Lens1Infiltration Lens$1.90
  6. Magnetic Web1Magnetic Web$0.67
  7. Marble Diamond1Marble Diamond$0.23
  8. Mind's Eye1Mind's Eye$0.30
  9. Sisay's Ring1Sisay's Ring$0.33
  10. Slate of Ancestry1Slate of Ancestry$0.29
  11. Sol Grail1Sol Grail$0.27
  12. Thaumatic Compass // Spires of Orazca1Thaumatic Compass // Spires of Orazca$1.86

Enchantments 2$0.81

  1. Cooperation1Cooperation$0.13
  2. Defensive Formation1Defensive Formation$0.68

Lands 38 / 38$14.80

  1. Arid Archway1Arid Archway$1.40
  2. Buried Ruin1Buried Ruin$0.36
  3. Castle Ardenvale1Castle Ardenvale$0.26
  4. Conduit Pylons1Conduit Pylons$0.29
  5. Daru Encampment1Daru Encampment$0.22
  6. Desert1Desert$1.23
  7. Drifting Meadow1Drifting Meadow$0.14
  8. Dust Bowl1Dust Bowl$0.83
  9. Evolving Wilds1Evolving Wilds$0.09
  10. Forbidding Watchtower1Forbidding Watchtower$0.31
  11. Fountain of Cho1Fountain of Cho$0.36

Lands continued

  1. Guildless Commons1Guildless Commons$1.23
  2. Hidden Courtyard1Hidden Courtyard$0.20
  3. Icatian Store1Icatian Store$0.77
  4. Idyllic Grange1Idyllic Grange$0.37
  5. Karoo1Karoo$0.30
  6. Mistveil Plains1Mistveil Plains$0.26
  7. Myriad Landscape1Myriad Landscape$0.26
  8. New Benalia1New Benalia$0.25
  9. Plains×55Plains$0.25
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Ruins of Trokair1Ruins of Trokair$0.23

Lands continued

  1. Scavenger Grounds1Scavenger Grounds$0.21
  2. Secluded Steppe1Secluded Steppe$0.11
  3. Snow-Covered Plains×44Snow-Covered Plains$1.52
  4. Temple of the False God1Temple of the False God$0.19
  5. Terrain Generator1Terrain Generator$1.38
  6. Terramorphic Expanse1Terramorphic Expanse$0.10
  7. Throne of the High City1Throne of the High City$0.28
  8. War Room1War Room$0.82
  9. Windbrisk Heights1Windbrisk Heights$0.24

About this General Jarkeld deck

A complete 100-card Commander deck: General Jarkeld, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $42.95 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what General Jarkeld decks actually play. Of the cards that fit the budget, the most played are Abu Ja'far, Deftblade Elite and Pikemen. The picks most particular to this commander are Icatian Skirmishers, Benalish Hero and Shield Bearer, which turn up here far more often than in other Mono-White decks.

Its average mana value is 3.03. It runs no Game Changers.

The most expensive cards are Infiltration Lens ($1.90), Thaumatic Compass // Spires of Orazca ($1.86) and Knight of the White Orchid ($1.58); 44 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $33.15, and with no limit $417.85; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.03
Game Changers0
Combos0
Deck match69%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 10 cards
  3. Mana value 2: 17 cards
  4. Mana value 3: 12 cards
  5. Mana value 4: 12 cards
  6. Mana value 5: 6 cards
  7. Mana value 6: 5 cards
  8. Mana value 7+: 0 cards

The curve and the average cover General Jarkeld and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1213+1
Mass disruption66+0
Lands3839+1
Plan3023-7

These targets add up to 108 because a card can fill more than one role. 4 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for General Jarkeld at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what General Jarkeld decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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