Budget Bauble
Gorm the Great - Decklist

Creatures 22$9.84

  1. Acidic Slime1Acidic Slime$0.13
  2. Anara, Wolvid Familiar1Anara, Wolvid Familiar$0.81
  3. Brass Squire1Brass Squire$1.24
  4. Breaker of Armies1Breaker of Armies$0.29
  5. Fynn, the Fangbearer1Fynn, the Fangbearer$0.18
  6. Golgari Decoy1Golgari Decoy$0.11
  7. Guardian Augmenter1Guardian Augmenter$1.03
  8. Nessian Boar1Nessian Boar$0.29
  9. Nightshade Dryad1Nightshade Dryad$0.21
  10. Noble Quarry1Noble Quarry$0.13
  11. Oakhame Adversary1Oakhame Adversary$0.18

Creatures continued

  1. Ohran Viper1Ohran Viper$1.30
  2. Prized Unicorn1Prized Unicorn$0.15
  3. Riveteers Decoy1Riveteers Decoy$0.08
  4. Saryth, the Viper's Fang1Saryth, the Viper's Fang$1.91
  5. Shinen of Life's Roar1Shinen of Life's Roar$0.22
  6. Soulblade Renewer1Soulblade Renewer$0.16
  7. Spring-Leaf Avenger1Spring-Leaf Avenger$0.34
  8. Suspicious Bookcase1Suspicious Bookcase$0.18
  9. Taunting Elf1Taunting Elf$0.22
  10. Tempting Licid1Tempting Licid$0.31
  11. Treeshaker Chimera1Treeshaker Chimera$0.37

Instants 2$0.82

  1. Bloodscent1Bloodscent$0.18
  2. Trailblazer1Trailblazer$0.64

Sorceries 8$4.16

  1. Cultivate1Cultivate$0.39
  2. Farseek1Farseek$0.45
  3. Genesis Storm1Genesis Storm$0.65
  4. Harmonize1Harmonize$0.19
  5. Kodama's Reach1Kodama's Reach$1.55
  6. Rampant Growth1Rampant Growth$0.39
  7. Revenge of the Hunted1Revenge of the Hunted$0.31
  8. Roar of Challenge1Roar of Challenge$0.23

Artifacts 25$16.85

  1. Arcane Signet1Arcane Signet$0.38
  2. Bladed Pinions1Bladed Pinions$0.28
  3. Champion's Helm1Champion's Helm$1.04
  4. Chariot of Victory1Chariot of Victory$0.49
  5. Commander's Sphere1Commander's Sphere$0.18
  6. Fireshrieker1Fireshrieker$0.21
  7. Fleetfeather Sandals1Fleetfeather Sandals$0.26
  8. Grappling Hook1Grappling Hook$0.77
  9. Hot Soup1Hot Soup$0.38

Artifacts continued

  1. Infiltration Lens1Infiltration Lens$1.90
  2. Key to the City1Key to the City$0.21
  3. Manifold Key1Manifold Key$1.54
  4. Mask of Memory1Mask of Memory$0.32
  5. Prowler's Helm1Prowler's Helm$0.55
  6. Psychic Paper1Psychic Paper$0.35
  7. Quietus Spike1Quietus Spike$1.45
  8. Ring of Xathrid1Ring of Xathrid$0.54
  9. Scytheclaw1Scytheclaw$0.25

Artifacts continued

  1. Skeleton Key1Skeleton Key$0.28
  2. Sol Ring1Sol Ring$1.09
  3. Swiftfoot Boots1Swiftfoot Boots$1.54
  4. Sword of Vengeance1Sword of Vengeance$1.19
  5. Tome of Legends1Tome of Legends$0.24
  6. Trailblazer's Boots1Trailblazer's Boots$1.06
  7. Zephyr Boots1Zephyr Boots$0.35

Enchantments 4$1.58

  1. Indomitable Might1Indomitable Might$0.84
  2. Lure1Lure$0.14
  3. Raised by Giants1Raised by Giants$0.40
  4. Treefolk Umbra1Treefolk Umbra$0.20

Lands 38 / 38$13.23

  1. Access Tunnel1Access Tunnel$0.30
  2. Ash Barrens1Ash Barrens$0.15
  3. Blighted Woodland1Blighted Woodland$0.28
  4. Buried Ruin1Buried Ruin$0.36
  5. Command Tower1Command Tower$0.21
  6. Demolition Field1Demolition Field$0.23
  7. Desert of the Indomitable1Desert of the Indomitable$0.12
  8. Escape Tunnel1Escape Tunnel$0.20
  9. Evolving Wilds1Evolving Wilds$0.09
  10. Exotic Orchard1Exotic Orchard$0.20
  11. Fabled Passage1Fabled Passage$0.77

Lands continued

  1. Forest×55Forest$0.45
  2. Ghost Quarter1Ghost Quarter$0.44
  3. Guildless Commons1Guildless Commons$1.23
  4. Mosswort Bridge1Mosswort Bridge$0.22
  5. Myriad Landscape1Myriad Landscape$0.26
  6. Opal Palace1Opal Palace$0.13
  7. Oran-Rief, the Vastwood1Oran-Rief, the Vastwood$0.40
  8. Path of Ancestry1Path of Ancestry$0.17
  9. Riveteers Overlook1Riveteers Overlook$0.28
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Scavenger Grounds1Scavenger Grounds$0.21

Lands continued

  1. Snow-Covered Forest×44Snow-Covered Forest$3.96
  2. Tectonic Edge1Tectonic Edge$0.32
  3. Temple of the False God1Temple of the False God$0.19
  4. Terramorphic Expanse1Terramorphic Expanse$0.10
  5. Thriving Grove1Thriving Grove$0.08
  6. Tranquil Thicket1Tranquil Thicket$0.11
  7. Treetop Village1Treetop Village$0.33
  8. Vivid Grove1Vivid Grove$0.28
  9. War Room1War Room$0.82

About this Gorm the Great deck

A complete 100-card Commander deck: Gorm the Great, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $46.95 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Gorm the Great decks actually play. Of the cards that fit the budget, the most played are Sol Ring, Quietus Spike and Cultivate. The picks most particular to this commander are Infiltration Lens, Scytheclaw and Taunting Elf, which turn up here far more often than in other Mono-Green decks.

Its average mana value is 3.11. It runs no Game Changers.

The most expensive cards are Saryth, the Viper's Fang ($1.91), Infiltration Lens ($1.90) and Kodama's Reach ($1.55); 41 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $32.30, and with no limit $640.29; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.11
Game Changers0
Combos0
Deck match75%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 7 cards
  3. Mana value 2: 18 cards
  4. Mana value 3: 16 cards
  5. Mana value 4: 11 cards
  6. Mana value 5: 5 cards
  7. Mana value 6: 3 cards
  8. Mana value 7+: 2 cards

The curve and the average cover Gorm the Great and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1215+3
Mass disruption68+2
Lands3838+0
Plan3029-1

These targets add up to 108 because a card can fill more than one role. 12 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Gorm the Great at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Gorm the Great decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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