Budget Bauble
Hurkyl, Master Wizard - Decklist

Creatures 5$2.65

  1. Chrome Host Seedshark1Chrome Host Seedshark$0.30
  2. Hermes, Overseer of Elpis1Hermes, Overseer of Elpis$0.36
  3. Lier, Disciple of the Drowned1Lier, Disciple of the Drowned$1.21
  4. Mercurial Spelldancer1Mercurial Spelldancer$0.39
  5. Talrand, Sky Summoner1Talrand, Sky Summoner$0.39

Planeswalkers 4$2.87

  1. Jace, Architect of Thought1Jace, Architect of Thought$0.47
  2. Kasmina, Enigmatic Mentor1Kasmina, Enigmatic Mentor$0.22
  3. Narset, Parter of Veils1Narset, Parter of Veils$0.95
  4. Teferi, Temporal Archmage1Teferi, Temporal Archmage$1.23

Instants 5$2.70

  1. Beyeen Veil // Beyeen Coast1Beyeen Veil // Beyeen Coast$0.20
  2. Evacuation1Evacuation$0.26
  3. Hurkyl's Final Meditation1Hurkyl's Final Meditation$0.19
  4. Hurkyl's Recall1Hurkyl's Recall$1.64
  5. Silundi Vision // Silundi Isle1Silundi Vision // Silundi Isle$0.41

Sorceries 14$8.16

  1. Aminatou's Augury1Aminatou's Augury$0.40
  2. Baral's Expertise1Baral's Expertise$0.23
  3. Consuming Tide1Consuming Tide$0.58
  4. Curse of the Swine1Curse of the Swine$0.27
  5. Flood of Recollection1Flood of Recollection$0.19
  6. Flood of Tears1Flood of Tears$1.17
  7. Multiple Choice1Multiple Choice$0.18

Sorceries continued

  1. Ponder1Ponder$1.63
  2. Portent1Portent$0.35
  3. Preordain1Preordain$0.63
  4. Ravenform1Ravenform$0.26
  5. Serum Visions1Serum Visions$0.59
  6. Treasure Cruise1Treasure Cruise$0.27
  7. Walk the Aeons1Walk the Aeons$1.41

Artifacts 10$2.68

  1. Brain in a Jar1Brain in a Jar$0.25
  2. Cryptic Coat1Cryptic Coat$0.25
  3. Elixir of Immortality1Elixir of Immortality$0.43
  4. Levitating Statue1Levitating Statue$0.12
  5. Midnight Clock1Midnight Clock$0.35
  6. Mind Stone1Mind Stone$0.21
  7. Mirage Mirror1Mirage Mirror$0.32
  8. Scroll of the Masters1Scroll of the Masters$0.20
  9. Sky Diamond1Sky Diamond$0.24
  10. Wayfarer's Bauble1Wayfarer's Bauble$0.31

Enchantments 23$13.11

  1. As Foretold1As Foretold$1.28
  2. Confounding Conundrum1Confounding Conundrum$0.31
  3. Copy Enchantment1Copy Enchantment$1.69
  4. Eaten by Piranhas1Eaten by Piranhas$0.27
  5. Eel Umbra1Eel Umbra$0.15
  6. Estrid's Invocation1Estrid's Invocation$0.45
  7. Extravagant Replication1Extravagant Replication$0.41
  8. Founding the Third Path1Founding the Third Path$0.27
  9. Frogify1Frogify$0.23
  10. Imprisoned in the Moon1Imprisoned in the Moon$0.31
  11. In Too Deep1In Too Deep$0.73
  12. Kasmina's Transmutation1Kasmina's Transmutation$0.15

Enchantments continued

  1. Metallurgic Summonings1Metallurgic Summonings$1.52
  2. Octopus Umbra1Octopus Umbra$1.85
  3. Omen of the Sea1Omen of the Sea$0.11
  4. Persuasion1Persuasion$0.29
  5. Propaganda1Propaganda$1.90
  6. Riddleform1Riddleform$0.06
  7. Seal of Removal1Seal of Removal$0.15
  8. Shark Typhoon1Shark Typhoon$0.30
  9. Skywise Teachings1Skywise Teachings$0.03
  10. Telepathy1Telepathy$0.52
  11. Witness Protection1Witness Protection$0.13

Lands 38 / 38$20.43

  1. Archway of Innovation1Archway of Innovation$1.20
  2. Blast Zone1Blast Zone$0.34
  3. Buried Ruin1Buried Ruin$0.36
  4. Castle Vantress1Castle Vantress$0.31
  5. Cephalid Coliseum1Cephalid Coliseum$0.27
  6. Coral Atoll1Coral Atoll$0.63
  7. Darksteel Citadel1Darksteel Citadel$0.45
  8. Demolition Field1Demolition Field$0.23
  9. Evolving Wilds1Evolving Wilds$0.09
  10. Fabled Passage1Fabled Passage$0.77
  11. Halimar Depths1Halimar Depths$0.33

Lands continued

  1. Hall of Storm Giants1Hall of Storm Giants$0.44
  2. Island×55Island$0.35
  3. Lonely Sandbar1Lonely Sandbar$0.18
  4. Myriad Landscape1Myriad Landscape$0.26
  5. Mystic Sanctuary1Mystic Sanctuary$1.14
  6. Riptide Laboratory1Riptide Laboratory$0.66
  7. Rivendell1Rivendell$1.03
  8. Roadside Reliquary1Roadside Reliquary$0.28
  9. Rogue's Passage1Rogue's Passage$0.34
  10. Scavenger Grounds1Scavenger Grounds$0.21
  11. Scene of the Crime1Scene of the Crime$0.34

Lands continued

  1. Seat of the Synod1Seat of the Synod$0.90
  2. Snow-Covered Island×44Snow-Covered Island$4.24
  3. Sunken Palace1Sunken Palace$0.35
  4. Temple of the False God1Temple of the False God$0.19
  5. Terrain Generator1Terrain Generator$1.38
  6. Tolaria West1Tolaria West$0.47
  7. Treasure Vault1Treasure Vault$1.30
  8. Valgavoth's Lair1Valgavoth's Lair$0.57
  9. War Room1War Room$0.82

About this Hurkyl, Master Wizard deck

A complete 100-card Commander deck: Hurkyl, Master Wizard, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $52.85 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Hurkyl, Master Wizard decks actually play. Of the cards that fit the budget, the most played are Ponder, Preordain and Mind Stone. The picks most particular to this commander are Shark Typhoon, Witness Protection and Serum Visions, which turn up here far more often than in other Mono-Blue decks.

Its average mana value is 3.13. It runs 1 Game Changer.

The most expensive cards are Propaganda ($1.90), Octopus Umbra ($1.85) and Copy Enchantment ($1.69); 44 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $32.88, and with no limit $579.39; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.13
Game Changers1
Combos0
Deck match50%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 10 cards
  3. Mana value 2: 19 cards
  4. Mana value 3: 13 cards
  5. Mana value 4: 6 cards
  6. Mana value 5: 6 cards
  7. Mana value 6: 5 cards
  8. Mana value 7+: 3 cards

The curve and the average cover Hurkyl, Master Wizard and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1213+1
Targeted disruption1213+1
Mass disruption67+1
Lands3840+2
Plan3026-4

These targets add up to 108 because a card can fill more than one role. 10 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Hurkyl, Master Wizard at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Hurkyl, Master Wizard decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

Download .txt

Submit feedback

Your message goes to the Budget Bauble team with this page’s address and your browser type. Privacy