Budget Bauble
Hydro-Man, Fluid Felon - Decklist

Creatures 19$10.40

  1. Archipelagore1Archipelagore$0.23
  2. Archmage Emeritus1Archmage Emeritus$0.74
  3. Beetle, Legacy Criminal1Beetle, Legacy Criminal$0.11
  4. Chameleon, Master of Disguise1Chameleon, Master of Disguise$0.37
  5. Defiler of Dreams1Defiler of Dreams$0.59
  6. Doc Ock, Sinister Scientist1Doc Ock, Sinister Scientist$0.10
  7. Drake Hatcher1Drake Hatcher$0.31
  8. Hermes, Overseer of Elpis1Hermes, Overseer of Elpis$0.36
  9. Hraesvelgr of the First Brood1Hraesvelgr of the First Brood$0.24
  10. Hydroelectric Specimen // Hydroelectric Laboratory1Hydroelectric Specimen // Hydroelectric Laboratory$1.63

Creatures continued

  1. Lier, Disciple of the Drowned1Lier, Disciple of the Drowned$1.21
  2. Master of Waves1Master of Waves$0.32
  3. Mysterio, Master of Illusion1Mysterio, Master of Illusion$0.35
  4. Octavia, Living Thesis1Octavia, Living Thesis$0.87
  5. Pouncing Shoreshark1Pouncing Shoreshark$0.19
  6. Sea-Dasher Octopus1Sea-Dasher Octopus$1.08
  7. Souvenir Snatcher1Souvenir Snatcher$1.09
  8. Talrand, Sky Summoner1Talrand, Sky Summoner$0.39
  9. Triton Wavebreaker1Triton Wavebreaker$0.22

Instants 22$12.99

  1. Aetherize1Aetherize$0.28
  2. Consider1Consider$0.35
  3. Engulf the Shore1Engulf the Shore$0.42
  4. Evacuation1Evacuation$0.26
  5. Frantic Search1Frantic Search$0.74
  6. High Tide1High Tide$0.83
  7. Illusionist's Gambit1Illusionist's Gambit$0.33
  8. Infiltrate1Infiltrate$0.20
  9. Leap1Leap$0.52
  10. Mystic Confluence1Mystic Confluence$0.50
  11. Opt1Opt$0.18

Instants continued

  1. Perplexing Test1Perplexing Test$0.27
  2. Rapid Hybridization1Rapid Hybridization$0.80
  3. Rewind1Rewind$0.35
  4. Secret Identity1Secret Identity$0.25
  5. Shadow Rift1Shadow Rift$1.48
  6. Silundi Vision // Silundi Isle1Silundi Vision // Silundi Isle$0.41
  7. Spell Swindle1Spell Swindle$1.57
  8. Spider-Sense1Spider-Sense$1.19
  9. Unstable Experiment1Unstable Experiment$0.20
  10. Unwind1Unwind$1.58
  11. Water Wings1Water Wings$0.28

Sorceries 8$2.62

  1. Artful Dodge1Artful Dodge$0.51
  2. Combat Tutorial1Combat Tutorial$0.22
  3. Distortion Strike1Distortion Strike$0.71
  4. Enter the Enigma1Enter the Enigma$0.34
  5. Maximize Altitude1Maximize Altitude$0.10
  6. Relm's Sketching1Relm's Sketching$0.23
  7. Slip Through Space1Slip Through Space$0.37
  8. Stealth Mission1Stealth Mission$0.14

Artifacts 8$4.45

  1. Astrologian's Planisphere1Astrologian's Planisphere$0.30
  2. Bender's Waterskin1Bender's Waterskin$1.10
  3. Boompile1Boompile$0.66
  4. Forger's Foundry1Forger's Foundry$0.33
  5. Midnight Clock1Midnight Clock$0.35
  6. Mindsplice Apparatus1Mindsplice Apparatus$1.16
  7. Nevinyrral's Disk1Nevinyrral's Disk$0.35
  8. Scroll of the Masters1Scroll of the Masters$0.20

Enchantments 4$4.11

  1. Amphibian Downpour1Amphibian Downpour$1.84
  2. Propaganda1Propaganda$1.90
  3. Spider-Man No More1Spider-Man No More$0.21
  4. Sword Coast Sailor1Sword Coast Sailor$0.16

Lands 38 / 38$19.77

  1. Access Tunnel1Access Tunnel$0.30
  2. Agna Qel'a1Agna Qel'a$0.92
  3. Archway of Innovation1Archway of Innovation$1.20
  4. Castle Vantress1Castle Vantress$0.31
  5. Cephalid Coliseum1Cephalid Coliseum$0.27
  6. Command Tower1Command Tower$0.21
  7. Coral Atoll1Coral Atoll$0.63
  8. Daily Bugle Building1Daily Bugle Building$0.33
  9. Demolition Field1Demolition Field$0.23
  10. Evolving Wilds1Evolving Wilds$0.09
  11. Fabled Passage1Fabled Passage$0.77

Lands continued

  1. Halimar Depths1Halimar Depths$0.33
  2. Hall of Oracles1Hall of Oracles$0.27
  3. Hall of Storm Giants1Hall of Storm Giants$0.44
  4. Island×55Island$0.35
  5. Jidoor, Aristocratic Capital // Overture1Jidoor, Aristocratic Capital // Overture$1.26
  6. Lonely Sandbar1Lonely Sandbar$0.18
  7. Myriad Landscape1Myriad Landscape$0.26
  8. Mystic Sanctuary1Mystic Sanctuary$1.14
  9. Opal Palace1Opal Palace$0.13
  10. Rivendell1Rivendell$1.03
  11. Rogue's Passage1Rogue's Passage$0.34

Lands continued

  1. Scavenger Grounds1Scavenger Grounds$0.21
  2. Seat of the Synod1Seat of the Synod$0.90
  3. Snow-Covered Island×44Snow-Covered Island$4.24
  4. Sunken Palace1Sunken Palace$0.35
  5. Temple of the False God1Temple of the False God$0.19
  6. Terrain Generator1Terrain Generator$1.38
  7. Thespian's Stage1Thespian's Stage$0.40
  8. Vibrant Cityscape1Vibrant Cityscape$0.29
  9. War Room1War Room$0.82

About this Hydro-Man, Fluid Felon deck

A complete 100-card Commander deck: Hydro-Man, Fluid Felon, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $54.68 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Hydro-Man, Fluid Felon decks actually play. Of the cards that fit the budget, the most played are Opt, High Tide and Frantic Search. The picks most particular to this commander are Chameleon, Master of Disguise, Enter the Enigma and Distortion Strike, which turn up here far more often than in other Mono-Blue decks.

Its average mana value is 3.15. It runs no Game Changers.

The most expensive cards are Propaganda ($1.90), Amphibian Downpour ($1.84) and Hydroelectric Specimen // Hydroelectric Laboratory ($1.63); 39 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $31.70, and with no limit $422.25; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.15
Game Changers0
Combos0
Deck match62%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 14 cards
  3. Mana value 2: 9 cards
  4. Mana value 3: 12 cards
  5. Mana value 4: 15 cards
  6. Mana value 5: 10 cards
  7. Mana value 6: 0 cards
  8. Mana value 7+: 2 cards

The curve and the average cover Hydro-Man, Fluid Felon and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1213+1
Targeted disruption1213+1
Mass disruption66+0
Lands3840+2
Plan3024-6

These targets add up to 108 because a card can fill more than one role. 6 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Hydro-Man, Fluid Felon at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Hydro-Man, Fluid Felon decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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