Budget Bauble
Jace, Vryn's Prodigy // Jace, Telepath Unbound - Decklist

Creatures 17$6.94

  1. Cloud of Faeries1Cloud of Faeries$0.26
  2. Deepglow Skate1Deepglow Skate$0.36
  3. Fog Bank1Fog Bank$0.18
  4. Guildpact Informant1Guildpact Informant$0.54
  5. Illusionary Servant1Illusionary Servant$0.09
  6. Jace's Mindseeker1Jace's Mindseeker$0.36
  7. Jace's Phantasm1Jace's Phantasm$0.26
  8. Jace's Projection1Jace's Projection$0.35
  9. Jace's Sentinel1Jace's Sentinel$0.13

Creatures continued

  1. Leyline Phantom1Leyline Phantom$0.20
  2. Phantom Warrior1Phantom Warrior$0.06
  3. Ruin Crab1Ruin Crab$1.20
  4. Sparkshaper Visionary1Sparkshaper Visionary$0.21
  5. Tekuthal, Inquiry Dominus1Tekuthal, Inquiry Dominus$1.68
  6. Theorist's Proxy1Theorist's Proxy$0.30
  7. Thing in the Ice // Awoken Horror1Thing in the Ice // Awoken Horror$0.52
  8. Thrummingbird1Thrummingbird$0.24

Planeswalkers 6$6.77

  1. Jace Beleren1Jace Beleren$0.63
  2. Jace, Architect of Thought1Jace, Architect of Thought$0.47
  3. Jace, Mirror Mage1Jace, Mirror Mage$0.68
  4. Jace, Unraveler of Secrets1Jace, Unraveler of Secrets$1.81
  5. Jace, the Living Guildpact1Jace, the Living Guildpact$1.95
  6. Teferi, Temporal Archmage1Teferi, Temporal Archmage$1.23

Instants 16$4.26

  1. Clash of Wills1Clash of Wills$0.18
  2. Dramatic Reversal1Dramatic Reversal$0.38
  3. Epiphany at the Drownyard1Epiphany at the Drownyard$0.33
  4. Evacuation1Evacuation$0.26
  5. High Tide1High Tide$0.83
  6. Jace's Defeat1Jace's Defeat$0.08
  7. Jace's Ingenuity1Jace's Ingenuity$0.16
  8. Jace's Machinations1Jace's Machinations$0.50

Instants continued

  1. Jace's Scrutiny1Jace's Scrutiny$0.11
  2. Lay Bare1Lay Bare$0.09
  3. No Escape1No Escape$0.17
  4. Psychic Rebuttal1Psychic Rebuttal$0.21
  5. Reality Spasm1Reality Spasm$0.49
  6. Send to Sleep1Send to Sleep$0.08
  7. Turnabout1Turnabout$0.28
  8. Unity of Purpose1Unity of Purpose$0.11

Sorceries 9$3.62

  1. Flood of Recollection1Flood of Recollection$0.19
  2. Flood of Tears1Flood of Tears$1.17
  3. Grasping Current1Grasping Current$0.17
  4. Jace's Ruse1Jace's Ruse$0.23
  5. Jace's Triumph1Jace's Triumph$0.18
  6. Mind Sculpt1Mind Sculpt$0.24
  7. Selective Memory1Selective Memory$0.48
  8. Talent of the Telepath1Talent of the Telepath$0.68
  9. Temporal Fissure1Temporal Fissure$0.28

Artifacts 4$2.77

  1. Hedron Archive1Hedron Archive$0.25
  2. Seal of the Guildpact1Seal of the Guildpact$0.36
  3. Thaumatic Compass // Spires of Orazca1Thaumatic Compass // Spires of Orazca$1.86
  4. The Filigree Sylex1The Filigree Sylex$0.30

Enchantments 9$4.25

  1. Control Magic1Control Magic$0.57
  2. Drowned Secrets1Drowned Secrets$0.61
  3. Fraying Sanity1Fraying Sanity$0.58
  4. Inexorable Tide1Inexorable Tide$0.97
  5. Jace's Erasure1Jace's Erasure$0.26
  6. Jace's Sanctum1Jace's Sanctum$0.57
  7. Oath of Jace1Oath of Jace$0.22
  8. Threads of Disloyalty1Threads of Disloyalty$0.29
  9. Way of the Mind Sculptor1Way of the Mind Sculptor$0.18

Lands 38 / 38$18.02

  1. Castle Vantress1Castle Vantress$0.31
  2. Cephalid Coliseum1Cephalid Coliseum$0.27
  3. Command Tower1Command Tower$0.21
  4. Coral Atoll1Coral Atoll$0.63
  5. Desert of the Mindful1Desert of the Mindful$0.07
  6. Drownyard Temple1Drownyard Temple$0.24
  7. Evolving Wilds1Evolving Wilds$0.09
  8. Fabled Passage1Fabled Passage$0.77
  9. Field of Ruin1Field of Ruin$0.26
  10. Halimar Depths1Halimar Depths$0.33
  11. Hall of Storm Giants1Hall of Storm Giants$0.44

Lands continued

  1. Interplanar Beacon1Interplanar Beacon$0.17
  2. Island×55Island$0.35
  3. Jidoor, Aristocratic Capital // Overture1Jidoor, Aristocratic Capital // Overture$1.26
  4. Lonely Sandbar1Lonely Sandbar$0.18
  5. Mage-Ring Network1Mage-Ring Network$0.30
  6. Memorial to Genius1Memorial to Genius$0.16
  7. Myriad Landscape1Myriad Landscape$0.26
  8. Mystic Sanctuary1Mystic Sanctuary$1.14
  9. Remote Isle1Remote Isle$0.23
  10. Riptide Laboratory1Riptide Laboratory$0.66
  11. Rivendell1Rivendell$1.03

Lands continued

  1. Scavenger Grounds1Scavenger Grounds$0.21
  2. Seat of the Synod1Seat of the Synod$0.90
  3. Snow-Covered Island×44Snow-Covered Island$4.24
  4. Sunken Palace1Sunken Palace$0.35
  5. Temple of the False God1Temple of the False God$0.19
  6. Terrain Generator1Terrain Generator$1.38
  7. Terramorphic Expanse1Terramorphic Expanse$0.10
  8. Tolaria West1Tolaria West$0.47
  9. War Room1War Room$0.82

About this Jace, Vryn's Prodigy // Jace, Telepath Unbound deck

A complete 100-card Commander deck: Jace, Vryn's Prodigy // Jace, Telepath Unbound, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $53.44 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Jace, Vryn's Prodigy // Jace, Telepath Unbound decks actually play. Of the cards that fit the budget, the most played are Jace Beleren, Jace, Unraveler of Secrets and Jace, Architect of Thought. The picks most particular to this commander are Jace's Triumph, Oath of Jace and Jace, the Living Guildpact, which turn up here far more often than in other Mono-Blue decks.

Its average mana value is 3.23. It runs no Game Changers and holds every piece of 1 known combo.

The most expensive cards are Jace, the Living Guildpact ($1.95), Thaumatic Compass // Spires of Orazca ($1.86) and Jace, Unraveler of Secrets ($1.81); 43 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $37.19, and with no limit $743.34; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.23
Game Changers0
Combos1
Deck match52%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 5 cards
  3. Mana value 2: 19 cards
  4. Mana value 3: 12 cards
  5. Mana value 4: 12 cards
  6. Mana value 5: 11 cards
  7. Mana value 6: 3 cards
  8. Mana value 7+: 0 cards

The curve and the average cover Jace, Vryn's Prodigy // Jace, Telepath Unbound and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1215+3
Mass disruption66+0
Lands3839+1
Plan3026-4

These targets add up to 108 because a card can fill more than one role. 8 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $21.74 for 100 of 100 cards; the commander costs more than this cap; 29% deck match
  2. Up to $0.50 per card: $30.36 for 100 of 100 cards; the commander costs more than this cap; 39% deck match
  3. Up to $0.75 per card: $34.81 for 100 of 100 cards; the commander costs more than this cap; 47% deck match
  4. Up to $1 per card: $37.19 for 100 of 100 cards; the commander costs more than this cap; 49% deck match
  5. Up to $1.50 per card: $47.09 for 100 of 100 cards; the commander costs more than this cap; 50% deck match
  6. Up to $2 per card: $53.44 for 100 of 100 cards; the commander costs more than this cap; 52% deck match
  7. Up to $3 per card: $67.52 for 100 of 100 cards; the commander costs more than this cap; 56% deck match
  8. Up to $5 per card: $105.67 for 100 of 100 cards; the commander costs more than this cap; 58% deck match
  9. Up to $7.50 per card: $129.98 for 100 of 100 cards; 61% deck match
  10. Up to $10 per card: $147.65 for 100 of 100 cards; 61% deck match
  11. Up to $15 per card: $195.26 for 100 of 100 cards; 61% deck match
  12. Up to $20 per card: $260.89 for 100 of 100 cards; 64% deck match
  13. Up to $30 per card: $337.56 for 100 of 100 cards; 65% deck match
  14. Up to $50 per card: $564.92 for 100 of 100 cards; 65% deck match
  15. Up to $100 per card: $623.63 for 100 of 100 cards; 65% deck match
  16. No per-card cap: $743.34 for 100 of 100 cards; 65% deck match

Each bar is the complete Command Zone template deck for Jace, Vryn's Prodigy // Jace, Telepath Unbound at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Jace, Vryn's Prodigy // Jace, Telepath Unbound decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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