Budget Bauble
Loot, the Key to Everything - Decklist

Creatures 28$17.79

  1. Arasta of the Endless Web1Arasta of the Endless Web$0.23
  2. Avenger of Zendikar1Avenger of Zendikar$0.44
  3. Destiny Spinner1Destiny Spinner$1.07
  4. Doc Aurlock, Grizzled Genius1Doc Aurlock, Grizzled Genius$0.45
  5. Etali, Primal Storm1Etali, Primal Storm$0.46
  6. Eternal Scourge1Eternal Scourge$1.55
  7. Fblthp, Lost on the Range1Fblthp, Lost on the Range$0.35
  8. Haldan, Avid Arcanist1Haldan, Avid Arcanist$0.70
  9. Haywire Mite1Haywire Mite$0.51
  10. Hugs, Grisly Guardian1Hugs, Grisly Guardian$1.17

Creatures continued

  1. Iraxxa, Empress of Mars1Iraxxa, Empress of Mars$1.35
  2. Laelia, the Blade Reforged1Laelia, the Blade Reforged$0.31
  3. Loot, Exuberant Explorer1Loot, Exuberant Explorer$1.07
  4. Loot, the Pathfinder1Loot, the Pathfinder$0.43
  5. Maelstrom Wanderer1Maelstrom Wanderer$0.30
  6. Memory Worm1Memory Worm$0.35
  7. Pako, Arcane Retriever1Pako, Arcane Retriever$1.10
  8. Party Thrasher1Party Thrasher$0.62
  9. Plargg and Nassari1Plargg and Nassari$0.33
  10. Rampaging Baloths1Rampaging Baloths$0.28

Creatures continued

  1. Rashmi and Ragavan1Rashmi and Ragavan$0.43
  2. Riftsweeper1Riftsweeper$0.48
  3. Sage of the Beyond1Sage of the Beyond$0.68
  4. Sisterhood of Karn1Sisterhood of Karn$0.25
  5. Squee, the Immortal1Squee, the Immortal$1.43
  6. The Ninth Doctor1The Ninth Doctor$0.38
  7. The Twelfth Doctor1The Twelfth Doctor$0.34
  8. Tlincalli Hunter // Retrieve Prey1Tlincalli Hunter // Retrieve Prey$0.73

Planeswalkers 3$5.01

  1. Chandra, Torch of Defiance1Chandra, Torch of Defiance$1.79
  2. Minsc & Boo, Timeless Heroes1Minsc & Boo, Timeless Heroes$1.56
  3. Xenagos, the Reveler1Xenagos, the Reveler$1.66

Instants 2$0.71

  1. Saw It Coming1Saw It Coming$0.36
  2. Surge of Brilliance1Surge of Brilliance$0.35

Sorceries 7$4.21

  1. Blasphemous Act1Blasphemous Act$0.75
  2. Devastation Tide1Devastation Tide$0.32
  3. Escape to the Wilds1Escape to the Wilds$0.30
  4. Impending Flux1Impending Flux$0.31
  5. See the Truth1See the Truth$0.53
  6. Ultimate Magic: Meteor1Ultimate Magic: Meteor$0.28
  7. Vandalblast1Vandalblast$1.72

Artifacts 5$2.78

  1. Altar of the Goyf1Altar of the Goyf$0.21
  2. Hammer of Purphoros1Hammer of Purphoros$0.31
  3. Swiftfoot Boots1Swiftfoot Boots$1.54
  4. The Key to the Vault1The Key to the Vault$0.54
  5. Unstable Amulet1Unstable Amulet$0.18

Enchantments 10$6.78

  1. Extraordinary Journey1Extraordinary Journey$0.22
  2. Imprisoned in the Moon1Imprisoned in the Moon$0.31
  3. Kenrith's Transformation1Kenrith's Transformation$0.35
  4. Lignify1Lignify$0.38
  5. Omenpath Journey1Omenpath Journey$1.45
  6. Spider-Verse1Spider-Verse$1.03
  7. Tarmogoyf Nest1Tarmogoyf Nest$0.21
  8. Utopia Sprawl1Utopia Sprawl$1.33
  9. Wild Growth1Wild Growth$0.40
  10. Wild Wasteland1Wild Wasteland$1.10

Battles 6$1.72

  1. Invasion of Ergamon // Truga Cliffcharger1Invasion of Ergamon // Truga Cliffcharger$0.16
  2. Invasion of Ixalan // Belligerent Regisaur1Invasion of Ixalan // Belligerent Regisaur$0.35
  3. Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship1Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship$0.26
  4. Invasion of Kaldheim // Pyre of the World Tree1Invasion of Kaldheim // Pyre of the World Tree$0.39
  5. Invasion of Karsus // Refraction Elemental1Invasion of Karsus // Refraction Elemental$0.26
  6. Invasion of Zendikar // Awakened Skyclave1Invasion of Zendikar // Awakened Skyclave$0.30

Lands 38 / 38$12.10

  1. Bountiful Landscape1Bountiful Landscape$0.24
  2. Cinder Glade1Cinder Glade$0.27
  3. Command Tower1Command Tower$0.21
  4. Dreamroot Cascade1Dreamroot Cascade$0.84
  5. Evolving Wilds1Evolving Wilds$0.09
  6. Exotic Orchard1Exotic Orchard$0.20
  7. Fabled Passage1Fabled Passage$0.77
  8. Flooded Grove1Flooded Grove$0.24
  9. Forest×22Forest$0.18
  10. Frontier Bivouac1Frontier Bivouac$0.26
  11. Frostboil Snarl1Frostboil Snarl$0.22
  12. Game Trail1Game Trail$0.26

Lands continued

  1. Gruul Turf1Gruul Turf$0.25
  2. Hinterland Harbor1Hinterland Harbor$0.25
  3. Island×22Island$0.14
  4. Izzet Boilerworks1Izzet Boilerworks$0.26
  5. Karplusan Forest1Karplusan Forest$0.40
  6. Mosswort Bridge1Mosswort Bridge$0.22
  7. Mountain×22Mountain$0.16
  8. Path of Ancestry1Path of Ancestry$0.17
  9. Rockfall Vale1Rockfall Vale$0.71
  10. Rootbound Crag1Rootbound Crag$0.22
  11. Shivan Reef1Shivan Reef$0.22
  12. Simic Growth Chamber1Simic Growth Chamber$0.24

Lands continued

  1. Snow-Covered Forest1Snow-Covered Forest$0.99
  2. Snow-Covered Island1Snow-Covered Island$1.06
  3. Snow-Covered Mountain1Snow-Covered Mountain$0.50
  4. Sulfur Falls1Sulfur Falls$0.18
  5. Temple of Abandon1Temple of Abandon$0.16
  6. Temple of Epiphany1Temple of Epiphany$0.16
  7. Temple of Mystery1Temple of Mystery$0.15
  8. Terramorphic Expanse1Terramorphic Expanse$0.10
  9. Vineglimmer Snarl1Vineglimmer Snarl$0.22
  10. Waterlogged Grove1Waterlogged Grove$1.25
  11. Yavimaya Coast1Yavimaya Coast$0.31

About this Loot, the Key to Everything deck

A complete 100-card Commander deck: Loot, the Key to Everything, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $51.48 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Loot, the Key to Everything decks actually play. Of the cards that fit the budget, the most played are Doc Aurlock, Grizzled Genius, Laelia, the Blade Reforged and Tlincalli Hunter // Retrieve Prey. The picks most particular to this commander are Chandra, Torch of Defiance, Iraxxa, Empress of Mars and Omenpath Journey, which turn up here far more often than in other Temur decks.

Its average mana value is 3.55. It runs no Game Changers.

The most expensive cards are Chandra, Torch of Defiance ($1.79), Vandalblast ($1.72) and Xenagos, the Reveler ($1.66); 37 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $34.96, and with no limit $501.34; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.55
Game Changers0
Combos0
Deck match52%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 4 cards
  3. Mana value 2: 17 cards
  4. Mana value 3: 14 cards
  5. Mana value 4: 11 cards
  6. Mana value 5: 8 cards
  7. Mana value 6: 3 cards
  8. Mana value 7+: 5 cards

The curve and the average cover Loot, the Key to Everything and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1017+7
Card advantage1217+5
Targeted disruption1214+2
Mass disruption66+0
Lands3838+0
Plan3020-10

These targets add up to 108 because a card can fill more than one role. 12 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Loot, the Key to Everything at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Loot, the Key to Everything decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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