Creatures 28$17.79
Creatures continued
Creatures continued
Planeswalkers 3$5.01
Instants 2$0.71
Sorceries 7$4.21
Artifacts 5$2.78
Enchantments 10$6.78
Battles 6$1.72
1Invasion of Ergamon // Truga Cliffcharger$0.16
1Invasion of Ixalan // Belligerent Regisaur$0.35
1Invasion of Kaladesh // Aetherwing, Golden-Scale Flagship$0.26
1Invasion of Kaldheim // Pyre of the World Tree$0.39
1Invasion of Karsus // Refraction Elemental$0.26
1Invasion of Zendikar // Awakened Skyclave$0.30
Lands 38 / 38$12.10
Lands continued
Lands continued
About this Loot, the Key to Everything deck
A complete 100-card Commander deck: Loot, the Key to Everything, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $51.48 in TCGplayer singles, and no card but the commander may cost more than $2.
The list is drawn from what Loot, the Key to Everything decks actually play. Of the cards that fit the budget, the most played are Doc Aurlock, Grizzled Genius, Laelia, the Blade Reforged and Tlincalli Hunter // Retrieve Prey. The picks most particular to this commander are Chandra, Torch of Defiance, Iraxxa, Empress of Mars and Omenpath Journey, which turn up here far more often than in other Temur decks.
Its average mana value is 3.55. It runs no Game Changers.
The most expensive cards are Chandra, Torch of Defiance ($1.79), Vandalblast ($1.72) and Xenagos, the Reveler ($1.66); 37 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $34.96, and with no limit $501.34; the chart below compares every limit.
Deck statistics and card selection
Deck statistics
Mana curve
- Mana value 0: 0 cards
- Mana value 1: 4 cards
- Mana value 2: 17 cards
- Mana value 3: 14 cards
- Mana value 4: 11 cards
- Mana value 5: 8 cards
- Mana value 6: 3 cards
- Mana value 7+: 5 cards
The curve and the average cover Loot, the Key to Everything and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.
Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.
Command Zone template
| Role | Target | Your draft | Difference |
|---|---|---|---|
| Ramp | 10 | 17 | +7 |
| Card advantage | 12 | 17 | +5 |
| Targeted disruption | 12 | 14 | +2 |
| Mass disruption | 6 | 6 | +0 |
| Lands | 38 | 38 | +0 |
| Plan | 30 | 20 | -10 |
These targets add up to 108 because a card can fill more than one role. 12 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.
Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.
Check your own decklist against the template →
Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.
Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.
Compare prices at other card limits
Full deck price by per-card cap
- Up to $0.25 per card: $18.50 for 100 of 100 cards; the commander costs more than this cap; 9% deck match
- Up to $0.50 per card: $28.56 for 100 of 100 cards; 47% deck match
- Up to $0.75 per card: $32.34 for 100 of 100 cards; 49% deck match
- Up to $1 per card: $34.96 for 100 of 100 cards; 49% deck match
- Up to $1.50 per card: $45.57 for 100 of 100 cards; 51% deck match
- Up to $2 per card: $53.20 for 100 of 100 cards; 52% deck match
- Up to $3 per card: $66.92 for 100 of 100 cards; 49% deck match
- Up to $5 per card: $82.75 for 100 of 100 cards; 53% deck match
- Up to $7.50 per card: $109.50 for 100 of 100 cards; 58% deck match
- Up to $10 per card: $185.22 for 100 of 100 cards; 65% deck match
- Up to $15 per card: $246.78 for 100 of 100 cards; 70% deck match
- Up to $20 per card: $347.87 for 100 of 100 cards; 72% deck match
- Up to $30 per card: $398.72 for 100 of 100 cards; 73% deck match
- Up to $50 per card: $451.39 for 100 of 100 cards; 73% deck match
- Up to $100 per card: $501.34 for 100 of 100 cards; 73% deck match
- No per-card cap: $501.34 for 100 of 100 cards; 73% deck match
Each bar is the complete Command Zone template deck for Loot, the Key to Everything at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Loot, the Key to Everything decks usually play.

























































































