Budget Bauble
Loran of the Third Path - Decklist

Creatures 28$15.23

  1. Dawnbreak Reclaimer1Dawnbreak Reclaimer$0.98
  2. Eidolon of Rhetoric1Eidolon of Rhetoric$0.48
  3. Eldrazi Displacer1Eldrazi Displacer$1.32
  4. Flickerwisp1Flickerwisp$0.22
  5. Karmic Guide1Karmic Guide$0.33
  6. Knight of the White Orchid1Knight of the White Orchid$1.58
  7. Loyal Warhound1Loyal Warhound$0.40
  8. Mangara, the Diplomat1Mangara, the Diplomat$0.34
  9. Moon-Blessed Cleric1Moon-Blessed Cleric$0.39
  10. Nils, Discipline Enforcer1Nils, Discipline Enforcer$0.27

Creatures continued

  1. Orzhov Advokist1Orzhov Advokist$0.15
  2. Palace Jailer1Palace Jailer$0.19
  3. Psychosis Crawler1Psychosis Crawler$0.67
  4. Pulsemage Advocate1Pulsemage Advocate$1.86
  5. Restoration Angel1Restoration Angel$0.31
  6. Reveillark1Reveillark$0.53
  7. Scholarship Sponsor1Scholarship Sponsor$0.35
  8. Selfless Squire1Selfless Squire$0.37
  9. Skyclave Apparition1Skyclave Apparition$0.27
  10. Solemn Simulacrum1Solemn Simulacrum$0.26

Creatures continued

  1. Spirit of the Labyrinth1Spirit of the Labyrinth$0.33
  2. Spirited Companion1Spirited Companion$0.22
  3. Spurnmage Advocate1Spurnmage Advocate$0.29
  4. Sun Titan1Sun Titan$0.22
  5. Viseling1Viseling$0.36
  6. Wall of Omens1Wall of Omens$0.25
  7. Weathered Wayfarer1Weathered Wayfarer$1.75
  8. Windborn Muse1Windborn Muse$0.54

Planeswalkers 1$1.22

  1. The Eternal Wanderer1The Eternal Wanderer$1.22

Instants 12$12.76

  1. Benevolent Offering1Benevolent Offering$1.18
  2. Brought Back1Brought Back$1.94
  3. Cloudshift1Cloudshift$1.29
  4. Flicker of Fate1Flicker of Fate$0.34
  5. Lapse of Certainty1Lapse of Certainty$1.43
  6. Mandate of Peace1Mandate of Peace$1.90
  7. Oblation1Oblation$0.56
  8. Parting Gust1Parting Gust$1.26
  9. Reprieve1Reprieve$1.16
  10. Semester's End1Semester's End$0.78
  11. Settle the Wreckage1Settle the Wreckage$0.48
  12. Your Temple Is Under Attack1Your Temple Is Under Attack$0.44

Sorceries 8$3.32

  1. Council's Judgment1Council's Judgment$0.40
  2. Cut a Deal1Cut a Deal$0.25
  3. Jailbreak1Jailbreak$0.38
  4. Ondu Inversion // Ondu Skyruins1Ondu Inversion // Ondu Skyruins$1.09
  5. Promise of Loyalty1Promise of Loyalty$0.29
  6. Secret Rendezvous1Secret Rendezvous$0.25
  7. Sevinne's Reclamation1Sevinne's Reclamation$0.41
  8. Vanquish the Horde1Vanquish the Horde$0.25

Artifacts 4$1.73

  1. Black Vise1Black Vise$0.44
  2. Ghirapur Orrery1Ghirapur Orrery$0.37
  3. Liquimetal Coating1Liquimetal Coating$0.32
  4. Pendant of Prosperity1Pendant of Prosperity$0.60

Enchantments 8$3.05

  1. Fall of the First Civilization1Fall of the First Civilization$0.31
  2. Far Traveler1Far Traveler$0.25
  3. Love Song of Night and Day1Love Song of Night and Day$0.17
  4. Rule of Law1Rule of Law$0.40
  5. Solitary Confinement1Solitary Confinement$0.51
  6. Tenuous Truce1Tenuous Truce$0.36
  7. The Restoration of Eiganjo // Architect of Restoration1The Restoration of Eiganjo // Architect of Restoration$0.49
  8. Touch the Spirit Realm1Touch the Spirit Realm$0.56

Lands 38 / 38$15.48

  1. Arid Archway1Arid Archway$1.40
  2. Ash Barrens1Ash Barrens$0.15
  3. Buried Ruin1Buried Ruin$0.36
  4. Castle Ardenvale1Castle Ardenvale$0.26
  5. Demolition Field1Demolition Field$0.23
  6. Desert of the True1Desert of the True$0.23
  7. Drifting Meadow1Drifting Meadow$0.14
  8. Evolving Wilds1Evolving Wilds$0.09
  9. Fabled Passage1Fabled Passage$0.77
  10. Field of Ruin1Field of Ruin$0.26
  11. Geier Reach Sanitarium1Geier Reach Sanitarium$0.79

Lands continued

  1. Ghost Quarter1Ghost Quarter$0.44
  2. Guildless Commons1Guildless Commons$1.23
  3. Idyllic Grange1Idyllic Grange$0.37
  4. Ishgard, the Holy See // Faith & Grief1Ishgard, the Holy See // Faith & Grief$1.54
  5. Karoo1Karoo$0.30
  6. Mistveil Plains1Mistveil Plains$0.26
  7. Monumental Henge1Monumental Henge$0.56
  8. Myriad Landscape1Myriad Landscape$0.26
  9. Plains×55Plains$0.25
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Scavenger Grounds1Scavenger Grounds$0.21

Lands continued

  1. Secluded Steppe1Secluded Steppe$0.11
  2. Snow-Covered Plains×44Snow-Covered Plains$1.52
  3. Temple of the False God1Temple of the False God$0.19
  4. Terrain Generator1Terrain Generator$1.38
  5. Terramorphic Expanse1Terramorphic Expanse$0.10
  6. Thespian's Stage1Thespian's Stage$0.40
  7. Throne of the High City1Throne of the High City$0.28
  8. War Room1War Room$0.82
  9. Windbrisk Heights1Windbrisk Heights$0.24

About this Loran of the Third Path deck

A complete 100-card Commander deck: Loran of the Third Path, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $57.90 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Loran of the Third Path decks actually play. Of the cards that fit the budget, the most played are Sun Titan, Secret Rendezvous and Knight of the White Orchid. The picks most particular to this commander are Liquimetal Coating, Tenuous Truce and Your Temple Is Under Attack, which turn up here far more often than in other Mono-White decks.

Its average mana value is 3.29. It runs no Game Changers.

The most expensive cards are Brought Back ($1.94), Mandate of Peace ($1.90) and Pulsemage Advocate ($1.86); 39 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $39.45, and with no limit $510.03; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.29
Game Changers0
Combos0
Deck match52%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 4 cards
  3. Mana value 2: 13 cards
  4. Mana value 3: 24 cards
  5. Mana value 4: 12 cards
  6. Mana value 5: 4 cards
  7. Mana value 6: 3 cards
  8. Mana value 7+: 2 cards

The curve and the average cover Loran of the Third Path and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1011+1
Card advantage1213+1
Targeted disruption1216+4
Mass disruption66+0
Lands3839+1
Plan3025-5

These targets add up to 108 because a card can fill more than one role. 9 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $21.02 for 100 of 100 cards; the commander costs more than this cap; 27% deck match
  2. Up to $0.50 per card: $32.15 for 100 of 100 cards; the commander costs more than this cap; 41% deck match
  3. Up to $0.75 per card: $35.65 for 100 of 100 cards; the commander costs more than this cap; 43% deck match
  4. Up to $1 per card: $39.45 for 100 of 100 cards; the commander costs more than this cap; 43% deck match
  5. Up to $1.50 per card: $49.38 for 100 of 100 cards; the commander costs more than this cap; 48% deck match
  6. Up to $2 per card: $57.90 for 100 of 100 cards; the commander costs more than this cap; 52% deck match
  7. Up to $3 per card: $78.50 for 100 of 100 cards; the commander costs more than this cap; 59% deck match
  8. Up to $5 per card: $120.48 for 100 of 100 cards; the commander costs more than this cap; 60% deck match
  9. Up to $7.50 per card: $172.40 for 100 of 100 cards; 65% deck match
  10. Up to $10 per card: $186.82 for 100 of 100 cards; 64% deck match
  11. Up to $15 per card: $254.47 for 100 of 100 cards; 64% deck match
  12. Up to $20 per card: $313.44 for 100 of 100 cards; 64% deck match
  13. Up to $30 per card: $313.44 for 100 of 100 cards; 64% deck match
  14. Up to $50 per card: $404.51 for 100 of 100 cards; 64% deck match
  15. Up to $100 per card: $404.51 for 100 of 100 cards; 64% deck match
  16. No per-card cap: $510.03 for 100 of 100 cards; 64% deck match

Each bar is the complete Command Zone template deck for Loran of the Third Path at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Loran of the Third Path decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

Download .txt

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