Budget Bauble
Malcolm, Alluring Scoundrel - Decklist

Creatures 18$7.75

  1. Adric, Mathematical Genius1Adric, Mathematical Genius$0.36
  2. Archetype of Imagination1Archetype of Imagination$0.89
  3. Artisan of Kozilek1Artisan of Kozilek$0.43
  4. Benthic Anomaly1Benthic Anomaly$1.31
  5. Desolation Twin1Desolation Twin$0.38
  6. Diluvian Primordial1Diluvian Primordial$0.25
  7. Emrakul's Messenger1Emrakul's Messenger$0.27
  8. Guildpact Informant1Guildpact Informant$0.54
  9. Kitesail Larcenist1Kitesail Larcenist$0.54

Creatures continued

  1. Malcolm, Keen-Eyed Navigator1Malcolm, Keen-Eyed Navigator$0.31
  2. Mercurial Spelldancer1Mercurial Spelldancer$0.39
  3. Scourge of Fleets1Scourge of Fleets$0.45
  4. Siren Stormtamer1Siren Stormtamer$0.33
  5. Skyship Plunderer1Skyship Plunderer$0.25
  6. Stormtide Leviathan1Stormtide Leviathan$0.47
  7. Tetsuko Umezawa, Fugitive1Tetsuko Umezawa, Fugitive$0.16
  8. Thrummingbird1Thrummingbird$0.24
  9. Tromokratis1Tromokratis$0.18

Instants 10$3.20

  1. Dig Through Time1Dig Through Time$0.26
  2. Dive Down1Dive Down$0.15
  3. Experimental Augury1Experimental Augury$0.21
  4. Fuel for the Cause1Fuel for the Cause$0.38
  5. Reenact the Crime1Reenact the Crime$0.27
  6. Reject Imperfection1Reject Imperfection$0.33
  7. Serum Snare1Serum Snare$0.33
  8. Shore Up1Shore Up$0.29
  9. Steady Progress1Steady Progress$0.26
  10. Ugin's Binding1Ugin's Binding$0.72

Sorceries 12$6.82

  1. Aminatou's Augury1Aminatou's Augury$0.40
  2. Blatant Thievery1Blatant Thievery$1.30
  3. Clone Legion1Clone Legion$1.32
  4. Contentious Plan1Contentious Plan$0.34
  5. Eagle Vision1Eagle Vision$0.29
  6. Part the Waterveil1Part the Waterveil$0.33
  7. River's Rebuke1River's Rebuke$0.37
  8. Stolen Identity1Stolen Identity$0.31
  9. Subjugate the Hobbits1Subjugate the Hobbits$0.31
  10. Tezzeret's Gambit1Tezzeret's Gambit$0.19
  11. Vivisurgeon's Insight1Vivisurgeon's Insight$0.25
  12. Walk the Aeons1Walk the Aeons$1.41

Artifacts 8$3.80

  1. Astral Cornucopia1Astral Cornucopia$0.27
  2. Brass Knuckles1Brass Knuckles$0.26
  3. Everflowing Chalice1Everflowing Chalice$0.28
  4. Fireshrieker1Fireshrieker$0.21
  5. Gavel of the Righteous1Gavel of the Righteous$0.28
  6. Replicating Ring1Replicating Ring$0.42
  7. Swiftfoot Boots1Swiftfoot Boots$1.54
  8. The Key to the Vault1The Key to the Vault$0.54

Enchantments 13$8.78

  1. Aqueous Form1Aqueous Form$0.29
  2. As Foretold1As Foretold$1.28
  3. Combat Research1Combat Research$0.48
  4. Curiosity1Curiosity$0.71
  5. Curious Obsession1Curious Obsession$0.21
  6. Curse of Unbinding1Curse of Unbinding$1.06
  7. Eldrazi Conscription1Eldrazi Conscription$1.45

Enchantments continued

  1. Inexorable Tide1Inexorable Tide$0.97
  2. Kozilek's Unsealing1Kozilek's Unsealing$0.30
  3. Mesmerizing Dose1Mesmerizing Dose$0.26
  4. Mind's Dilation1Mind's Dilation$0.32
  5. Teferi's Veil1Teferi's Veil$1.07
  6. Vanishing1Vanishing$0.38

Lands 38 / 38$18.17

  1. Access Tunnel1Access Tunnel$0.30
  2. Agna Qel'a1Agna Qel'a$0.92
  3. Blast Zone1Blast Zone$0.34
  4. Castle Vantress1Castle Vantress$0.31
  5. Cephalid Coliseum1Cephalid Coliseum$0.27
  6. Command Tower1Command Tower$0.21
  7. Demolition Field1Demolition Field$0.23
  8. Escape Tunnel1Escape Tunnel$0.20
  9. Evolving Wilds1Evolving Wilds$0.09
  10. Fabled Passage1Fabled Passage$0.77
  11. Field of Ruin1Field of Ruin$0.26

Lands continued

  1. Geier Reach Sanitarium1Geier Reach Sanitarium$0.79
  2. Ghost Quarter1Ghost Quarter$0.44
  3. Halimar Depths1Halimar Depths$0.33
  4. Hall of Storm Giants1Hall of Storm Giants$0.44
  5. Hidden Cataract1Hidden Cataract$0.18
  6. Island×55Island$0.35
  7. Lonely Sandbar1Lonely Sandbar$0.18
  8. Myriad Landscape1Myriad Landscape$0.26
  9. Mystic Sanctuary1Mystic Sanctuary$1.14
  10. Remote Isle1Remote Isle$0.23
  11. Rivendell1Rivendell$1.03

Lands continued

  1. Rogue's Passage1Rogue's Passage$0.34
  2. Scavenger Grounds1Scavenger Grounds$0.21
  3. Seat of the Synod1Seat of the Synod$0.90
  4. Snow-Covered Island×44Snow-Covered Island$4.24
  5. Sunken Palace1Sunken Palace$0.35
  6. Temple of the False God1Temple of the False God$0.19
  7. Terrain Generator1Terrain Generator$1.38
  8. Tolaria West1Tolaria West$0.47
  9. War Room1War Room$0.82

About this Malcolm, Alluring Scoundrel deck

A complete 100-card Commander deck: Malcolm, Alluring Scoundrel, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $50.43 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Malcolm, Alluring Scoundrel decks actually play. Of the cards that fit the budget, the most played are Experimental Augury, Contentious Plan and Tezzeret's Gambit. The picks most particular to this commander are Serum Snare, Thrummingbird and Steady Progress, which turn up here far more often than in other Mono-Blue decks.

Its average mana value is 3.97. It runs no Game Changers and holds every piece of 1 known combo.

The most expensive cards are Swiftfoot Boots ($1.54), Eldrazi Conscription ($1.45) and Walk the Aeons ($1.41); 45 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $35.95, and with no limit $893.61; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.97
Game Changers0
Combos1
Deck match56%

Mana curve

  1. Mana value 0: 2 cards
  2. Mana value 1: 8 cards
  3. Mana value 2: 14 cards
  4. Mana value 3: 11 cards
  5. Mana value 4: 4 cards
  6. Mana value 5: 3 cards
  7. Mana value 6: 5 cards
  8. Mana value 7+: 15 cards

The curve and the average cover Malcolm, Alluring Scoundrel and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1216+4
Mass disruption67+1
Lands3838+0
Plan3023-7

These targets add up to 108 because a card can fill more than one role. 7 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Malcolm, Alluring Scoundrel at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Malcolm, Alluring Scoundrel decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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