Budget Bauble
Mastermind Plum - Decklist

Creatures 25$10.10

  1. Al Bhed Salvagers1Al Bhed Salvagers$0.26
  2. Arcbound Condor1Arcbound Condor$0.22
  3. Armix, Filigree Thrasher1Armix, Filigree Thrasher$0.34
  4. Dire Fleet Ravager1Dire Fleet Ravager$0.29
  5. Disciple of the Vault1Disciple of the Vault$1.12
  6. Dockside Chef1Dockside Chef$0.22
  7. Forsworn Paladin1Forsworn Paladin$0.35
  8. Gixian Infiltrator1Gixian Infiltrator$0.27
  9. Gixian Puppeteer1Gixian Puppeteer$1.31

Creatures continued

  1. Herald of Anguish1Herald of Anguish$0.38
  2. Hired Hexblade1Hired Hexblade$0.10
  3. Hoard Robber1Hoard Robber$0.24
  4. Junk Diver1Junk Diver$0.35
  5. Lobelia Sackville-Baggins1Lobelia Sackville-Baggins$0.33
  6. Lobelia, Defender of Bag End1Lobelia, Defender of Bag End$0.27
  7. Marut1Marut$0.09
  8. Mirkwood Bats1Mirkwood Bats$1.02
  9. Moonstone Eulogist1Moonstone Eulogist$0.32

Creatures continued

  1. Nadier's Nightblade1Nadier's Nightblade$0.26
  2. Pactdoll Terror1Pactdoll Terror$0.25
  3. Sivriss, Nightmare Speaker1Sivriss, Nightmare Speaker$0.10
  4. Susurian Voidborn1Susurian Voidborn$0.38
  5. Syr Ginger, the Meal Ender1Syr Ginger, the Meal Ender$1.12
  6. Undercity Scrounger1Undercity Scrounger$0.26
  7. Zhentarim Bandit1Zhentarim Bandit$0.25

Instants 6$3.60

  1. Ashnod's Intervention1Ashnod's Intervention$0.28
  2. Costly Plunder1Costly Plunder$0.20
  3. Deadly Derision1Deadly Derision$0.25
  4. Fanatical Offering1Fanatical Offering$1.47
  5. Presumed Dead1Presumed Dead$0.31
  6. Reckoner's Bargain1Reckoner's Bargain$1.09

Sorceries 12$3.82

  1. Back for Seconds1Back for Seconds$0.28
  2. Battle at the Bridge1Battle at the Bridge$0.29
  3. Contract Killing1Contract Killing$0.21
  4. Devour Intellect1Devour Intellect$0.21
  5. Exsanguinate1Exsanguinate$0.31
  6. Grim Bounty1Grim Bounty$0.10
  7. Lich-Knights' Conquest1Lich-Knights' Conquest$0.81
  8. Monumental Corruption1Monumental Corruption$0.38
  9. Mutilate1Mutilate$0.30
  10. Petty Larceny1Petty Larceny$0.34
  11. Tendrils of Agony1Tendrils of Agony$0.26
  12. Terisiare's Devastation1Terisiare's Devastation$0.33

Artifacts 15$8.44

  1. Collector's Vault1Collector's Vault$0.62
  2. Cranial Plating1Cranial Plating$0.40
  3. Goldvein Pick1Goldvein Pick$0.20
  4. Ichor Wellspring1Ichor Wellspring$0.28
  5. Lead Pipe1Lead Pipe$0.09
  6. Mishra's Bauble1Mishra's Bauble$1.35
  7. Mukotai Soulripper1Mukotai Soulripper$0.18
  8. Nettlecyst1Nettlecyst$1.11

Artifacts continued

  1. Noble's Purse1Noble's Purse$0.67
  2. Reckoner Bankbuster1Reckoner Bankbuster$0.63
  3. Swiftfoot Boots1Swiftfoot Boots$1.54
  4. Thieves' Tools1Thieves' Tools$0.20
  5. Trading Post1Trading Post$0.30
  6. Treasure Map // Treasure Cove1Treasure Map // Treasure Cove$0.56
  7. Vat of Rebirth1Vat of Rebirth$0.31

Enchantments 3$0.97

  1. Agent of the Iron Throne1Agent of the Iron Throne$0.48
  2. Agent of the Shadow Thieves1Agent of the Shadow Thieves$0.29
  3. Underhanded Designs1Underhanded Designs$0.20

Lands 38 / 38$16.52

  1. Access Tunnel1Access Tunnel$0.30
  2. Barren Moor1Barren Moor$0.16
  3. Blast Zone1Blast Zone$0.34
  4. Bojuka Bog1Bojuka Bog$1.18
  5. Buried Ruin1Buried Ruin$0.36
  6. Castle Locthwain1Castle Locthwain$1.34
  7. Command Tower1Command Tower$0.21
  8. Demolition Field1Demolition Field$0.23
  9. Desert of the Glorified1Desert of the Glorified$0.14
  10. Escape Tunnel1Escape Tunnel$0.20
  11. Evolving Wilds1Evolving Wilds$0.09

Lands continued

  1. Field of Ruin1Field of Ruin$0.26
  2. Geier Reach Sanitarium1Geier Reach Sanitarium$0.79
  3. Hidden Necropolis1Hidden Necropolis$0.18
  4. Leechridden Swamp1Leechridden Swamp$0.73
  5. Memorial to Folly1Memorial to Folly$0.24
  6. Midgar, City of Mako // Reactor Raid1Midgar, City of Mako // Reactor Raid$1.59
  7. Mortuary Mire1Mortuary Mire$0.30
  8. Myriad Landscape1Myriad Landscape$0.26
  9. Polluted Mire1Polluted Mire$0.15
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Snow-Covered Swamp×55Snow-Covered Swamp$2.95

Lands continued

  1. Swamp×44Swamp$0.40
  2. Temple of the False God1Temple of the False God$0.19
  3. Terramorphic Expanse1Terramorphic Expanse$0.10
  4. The Gold Saucer1The Gold Saucer$0.29
  5. Thespian's Stage1Thespian's Stage$0.40
  6. Treasure Vault1Treasure Vault$1.30
  7. Volatile Fault1Volatile Fault$0.29
  8. War Room1War Room$0.82
  9. Witch's Cottage1Witch's Cottage$0.39

About this Mastermind Plum deck

A complete 100-card Commander deck: Mastermind Plum, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $48.71 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Mastermind Plum decks actually play. Of the cards that fit the budget, the most played are Collector's Vault, Thieves' Tools and Mirkwood Bats. The picks most particular to this commander are Marut, Noble's Purse and Lobelia Sackville-Baggins, which turn up here far more often than in other Mono-Black decks.

Its average mana value is 2.84. It runs no Game Changers.

The most expensive cards are Swiftfoot Boots ($1.54), Fanatical Offering ($1.47) and Mishra's Bauble ($1.35); 47 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $36.77, and with no limit $430.08; the chart below compares every limit.

Deck statistics and card selection
Average mana value2.84
Game Changers0
Combos0
Deck match50%

Mana curve

  1. Mana value 0: 1 card
  2. Mana value 1: 8 cards
  3. Mana value 2: 22 cards
  4. Mana value 3: 12 cards
  5. Mana value 4: 12 cards
  6. Mana value 5: 5 cards
  7. Mana value 6: 0 cards
  8. Mana value 7+: 2 cards

The curve and the average cover Mastermind Plum and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1016+6
Card advantage1212+0
Targeted disruption1215+3
Mass disruption63-3
Lands3839+1
Plan3025-5

These targets add up to 108 because a card can fill more than one role. 11 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $20.76 for 100 of 100 cards; the commander costs more than this cap; 37% deck match
  2. Up to $0.50 per card: $28.41 for 100 of 100 cards; the commander costs more than this cap; 47% deck match
  3. Up to $0.75 per card: $34.15 for 100 of 100 cards; the commander costs more than this cap; 50% deck match
  4. Up to $1 per card: $36.77 for 100 of 100 cards; the commander costs more than this cap; 48% deck match
  5. Up to $1.50 per card: $46.86 for 100 of 100 cards; the commander costs more than this cap; 49% deck match
  6. Up to $2 per card: $50.22 for 100 of 100 cards; the commander costs more than this cap; 50% deck match
  7. Up to $3 per card: $75.30 for 100 of 100 cards; the commander costs more than this cap; 54% deck match
  8. Up to $5 per card: $101.98 for 100 of 100 cards; the commander costs more than this cap; 57% deck match
  9. Up to $7.50 per card: $107.52 for 100 of 100 cards; 57% deck match
  10. Up to $10 per card: $131.88 for 100 of 100 cards; 58% deck match
  11. Up to $15 per card: $178.74 for 100 of 100 cards; 60% deck match
  12. Up to $20 per card: $194.94 for 100 of 100 cards; 60% deck match
  13. Up to $30 per card: $244.61 for 100 of 100 cards; 60% deck match
  14. Up to $50 per card: $374.72 for 100 of 100 cards; 60% deck match
  15. Up to $100 per card: $430.08 for 100 of 100 cards; 60% deck match
  16. No per-card cap: $430.08 for 100 of 100 cards; 60% deck match

Each bar is the complete Command Zone template deck for Mastermind Plum at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Mastermind Plum decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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