Budget Bauble
Michelangelo, Weirdness to 11 - Decklist

Creatures 33$15.01

  1. Animal Attendant1Animal Attendant$1.19
  2. Armorcraft Judge1Armorcraft Judge$0.14
  3. Bane of Progress1Bane of Progress$0.34
  4. Big Mother Mouser1Big Mother Mouser$1.40
  5. Definitely Not a Turtle1Definitely Not a Turtle$0.27
  6. Duskshell Crawler1Duskshell Crawler$0.23
  7. Evolution Witness1Evolution Witness$0.34
  8. Forgotten Ancient1Forgotten Ancient$0.36
  9. Groundchuck & Dirtbag1Groundchuck & Dirtbag$0.38
  10. Gyre Sage1Gyre Sage$0.64
  11. Herd Baloth1Herd Baloth$0.36

Creatures continued

  1. Incubation Druid1Incubation Druid$0.81
  2. Leatherhead, Iron Gator1Leatherhead, Iron Gator$0.29
  3. Marketback Walker1Marketback Walker$0.38
  4. Meltstrider Eulogist1Meltstrider Eulogist$0.31
  5. Michelangelo, Game Master1Michelangelo, Game Master$0.19
  6. Michelangelo, Mutant BFF1Michelangelo, Mutant BFF$0.24
  7. Michelangelo, On the Scene1Michelangelo, On the Scene$0.38
  8. Mikey & Mona, Mutant Sitters1Mikey & Mona, Mutant Sitters$0.29
  9. Mona Lisa, Science Geek1Mona Lisa, Science Geek$0.22
  10. Primordial Pachyderm1Primordial Pachyderm$0.13
  11. Ragamuffin Raptor1Ragamuffin Raptor$0.19

Creatures continued

  1. Rishkar, Peema Renegade1Rishkar, Peema Renegade$0.21
  2. Roadkill Rodney1Roadkill Rodney$0.27
  3. Rocksteady, Mutant Marauder1Rocksteady, Mutant Marauder$0.26
  4. Sazh Katzroy1Sazh Katzroy$0.49
  5. Transdimensional Bovine1Transdimensional Bovine$0.33
  6. Tromell, Seymour's Butler1Tromell, Seymour's Butler$0.32
  7. Vigor1Vigor$1.93
  8. Warden of the Grove1Warden of the Grove$1.58
  9. West Wind Avatar1West Wind Avatar$0.14
  10. Whiptongue Hydra1Whiptongue Hydra$0.31
  11. Zoo Escapees1Zoo Escapees$0.09

Instants 7$3.47

  1. Biosynthic Burst1Biosynthic Burst$0.22
  2. Gaea's Gift1Gaea's Gift$0.78
  3. Inspiring Call1Inspiring Call$0.27
  4. Saved by the Shell1Saved by the Shell$0.29
  5. Silkguard1Silkguard$0.38
  6. Snakeskin Veil1Snakeskin Veil$0.20
  7. Strength of Will1Strength of Will$1.33

Sorceries 8$2.08

  1. Courage in Crisis1Courage in Crisis$0.15
  2. Cowabunga!1Cowabunga!$0.19
  3. Ezuri's Predation1Ezuri's Predation$0.53
  4. Michelangelo's Technique1Michelangelo's Technique$0.30
  5. Mutant Chain Reaction1Mutant Chain Reaction$0.13
  6. New Generation's Technique1New Generation's Technique$0.23
  7. Spinning Wheel Kick1Spinning Wheel Kick$0.25
  8. Super Combo1Super Combo$0.30

Artifacts 3$2.33

  1. Coin of Mastery1Coin of Mastery$1.79
  2. Guac & Marshmallow Pizza1Guac & Marshmallow Pizza$0.24
  3. Turtle Van1Turtle Van$0.30

Enchantments 10$9.46

  1. Fight Rigging1Fight Rigging$0.24
  2. Hardened Scales1Hardened Scales$1.84
  3. High Score1High Score$1.05
  4. Level Up1Level Up$1.96
  5. Loading Zone1Loading Zone$1.27
  6. Master's Guidance1Master's Guidance$0.22
  7. Party Dude1Party Dude$0.48
  8. Solid Ground1Solid Ground$1.80
  9. Stocking the Pantry1Stocking the Pantry$0.31
  10. Turtle Power!1Turtle Power!$0.29

Lands 38 / 38$12.63

  1. Ash Barrens1Ash Barrens$0.15
  2. Blighted Woodland1Blighted Woodland$0.28
  3. Bonders' Enclave1Bonders' Enclave$0.21
  4. Captivating Cave1Captivating Cave$0.27
  5. Command Tower1Command Tower$0.21
  6. Demolition Field1Demolition Field$0.23
  7. Drannith Ruins1Drannith Ruins$0.40
  8. Escape Tunnel1Escape Tunnel$0.20
  9. Evolving Wilds1Evolving Wilds$0.09
  10. Fabled Passage1Fabled Passage$0.77
  11. Forest×55Forest$0.45

Lands continued

  1. Forge of Heroes1Forge of Heroes$0.32
  2. Hall of Oracles1Hall of Oracles$0.27
  3. Hidden Nursery1Hidden Nursery$0.18
  4. Llanowar Reborn1Llanowar Reborn$0.21
  5. Mosswort Bridge1Mosswort Bridge$0.22
  6. Myriad Landscape1Myriad Landscape$0.26
  7. Nesting Grounds1Nesting Grounds$0.28
  8. Northampton Farm1Northampton Farm$0.28
  9. Opal Palace1Opal Palace$0.13
  10. Oran-Rief, the Vastwood1Oran-Rief, the Vastwood$0.40
  11. Path of Ancestry1Path of Ancestry$0.17

Lands continued

  1. Rogue's Passage1Rogue's Passage$0.34
  2. Snow-Covered Forest×44Snow-Covered Forest$3.96
  3. Temple of the False God1Temple of the False God$0.19
  4. Terramorphic Expanse1Terramorphic Expanse$0.10
  5. Tranquil Thicket1Tranquil Thicket$0.11
  6. Turtle Lair1Turtle Lair$0.25
  7. Vibrant Cityscape1Vibrant Cityscape$0.29
  8. War Room1War Room$0.82
  9. Zanarkand, Ancient Metropolis // Lasting Fayth1Zanarkand, Ancient Metropolis // Lasting Fayth$0.59

About this Michelangelo, Weirdness to 11 deck

A complete 100-card Commander deck: Michelangelo, Weirdness to 11, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $46.97 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Michelangelo, Weirdness to 11 decks actually play. Of the cards that fit the budget, the most played are Hardened Scales, Forgotten Ancient and Michelangelo, Mutant BFF. The picks most particular to this commander are High Score, Saved by the Shell and Level Up, which turn up here far more often than in other Mono-Green decks.

Its average mana value is 3.21. It runs no Game Changers and holds every piece of 1 known combo.

The most expensive cards are Level Up ($1.96), Vigor ($1.93) and Hardened Scales ($1.84); 46 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $33.78, and with no limit $2160.61; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.21
Game Changers0
Combos1
Deck match53%

Mana curve

  1. Mana value 0: 1 card
  2. Mana value 1: 7 cards
  3. Mana value 2: 14 cards
  4. Mana value 3: 19 cards
  5. Mana value 4: 10 cards
  6. Mana value 5: 3 cards
  7. Mana value 6: 5 cards
  8. Mana value 7+: 3 cards

The curve and the average cover Michelangelo, Weirdness to 11 and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1217+5
Mass disruption65-1
Lands3838+0
Plan3024-6

These targets add up to 108 because a card can fill more than one role. 7 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Michelangelo, Weirdness to 11 at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Michelangelo, Weirdness to 11 decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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