Budget Bauble
Neerdiv, Devious Diver - Decklist

Creatures 26$11.32

  1. Amphin Mutineer1Amphin Mutineer$0.20
  2. Archmage's Newt1Archmage's Newt$0.19
  3. Baithook Angler // Hook-Haunt Drifter1Baithook Angler // Hook-Haunt Drifter$0.06
  4. Combat Courier1Combat Courier$0.06
  5. Deranged Assistant1Deranged Assistant$0.16
  6. Drowner of Secrets1Drowner of Secrets$0.33
  7. Emry, Lurker of the Loch1Emry, Lurker of the Loch$0.64
  8. Fatestitcher1Fatestitcher$0.44
  9. Forensic Researcher1Forensic Researcher$0.28

Creatures continued

  1. Gale, Waterdeep Prodigy1Gale, Waterdeep Prodigy$0.30
  2. Hydroelectric Specimen // Hydroelectric Laboratory1Hydroelectric Specimen // Hydroelectric Laboratory$1.63
  3. Kederekt Leviathan1Kederekt Leviathan$0.46
  4. Kelpie Guide1Kelpie Guide$0.23
  5. Kiora, the Rising Tide1Kiora, the Rising Tide$0.36
  6. Lantern Bearer // Lanterns' Lift1Lantern Bearer // Lanterns' Lift$0.21
  7. Lier, Disciple of the Drowned1Lier, Disciple of the Drowned$1.21
  8. Malevolent Hermit // Benevolent Geist1Malevolent Hermit // Benevolent Geist$1.01
  9. Merfolk Pupil1Merfolk Pupil$0.27

Creatures continued

  1. Millikin1Millikin$0.23
  2. Patrician Geist1Patrician Geist$0.36
  3. River Kelpie1River Kelpie$0.34
  4. Skyway Robber1Skyway Robber$0.29
  5. Slickshot Lockpicker1Slickshot Lockpicker$0.23
  6. Sphinx of Forgotten Lore1Sphinx of Forgotten Lore$0.61
  7. Terisian Mindbreaker1Terisian Mindbreaker$1.02
  8. Vizier of Tumbling Sands1Vizier of Tumbling Sands$0.20

Instants 13$3.63

  1. Aetherize1Aetherize$0.28
  2. Chemister's Insight1Chemister's Insight$0.12
  3. Defy Gravity1Defy Gravity$0.16
  4. Dream Twist1Dream Twist$0.24
  5. Memory Deluge1Memory Deluge$0.33
  6. Mission Briefing1Mission Briefing$0.34
  7. Otherworldly Gaze1Otherworldly Gaze$0.27

Instants continued

  1. Radical Idea1Radical Idea$0.18
  2. Rapid Hybridization1Rapid Hybridization$0.80
  3. Reenact the Crime1Reenact the Crime$0.27
  4. Shore Up1Shore Up$0.29
  5. Think Twice1Think Twice$0.12
  6. Zimone's Hypothesis1Zimone's Hypothesis$0.23

Sorceries 13$7.12

  1. Artful Dodge1Artful Dodge$0.51
  2. Deep Analysis1Deep Analysis$0.16
  3. Increasing Confusion1Increasing Confusion$0.93
  4. Inspiration from Beyond1Inspiration from Beyond$0.25
  5. Mass Diminish1Mass Diminish$1.10
  6. Maximize Altitude1Maximize Altitude$0.10
  7. Quiet Speculation1Quiet Speculation$0.67

Sorceries continued

  1. Runic Repetition1Runic Repetition$0.10
  2. Silent Departure1Silent Departure$0.12
  3. Ureni's Rebuff1Ureni's Rebuff$0.21
  4. Visions of Duplicity1Visions of Duplicity$0.28
  5. Wave Goodbye1Wave Goodbye$1.33
  6. Winternight Stories1Winternight Stories$1.36

Artifacts 6$3.67

  1. Honor-Worn Shaku1Honor-Worn Shaku$0.48
  2. Relic of Legends1Relic of Legends$0.85
  3. Riverchurn Monument1Riverchurn Monument$1.49
  4. Springleaf Drum1Springleaf Drum$0.25
  5. Unlicensed Hearse1Unlicensed Hearse$0.31
  6. Wishing Well1Wishing Well$0.29

Enchantments 3$2.64

  1. Deeproot Pilgrimage1Deeproot Pilgrimage$1.68
  2. Opposition1Opposition$0.51
  3. Secrets of the Dead1Secrets of the Dead$0.45

Lands 38 / 38$18.28

  1. Agna Qel'a1Agna Qel'a$0.92
  2. Archway of Innovation1Archway of Innovation$1.20
  3. Buried Ruin1Buried Ruin$0.36
  4. Castle Vantress1Castle Vantress$0.31
  5. Cephalid Coliseum1Cephalid Coliseum$0.27
  6. Command Bridge1Command Bridge$0.24
  7. Command Tower1Command Tower$0.21
  8. Coral Atoll1Coral Atoll$0.63
  9. Demolition Field1Demolition Field$0.23
  10. Drownyard Temple1Drownyard Temple$0.24
  11. Eden, Seat of the Sanctum1Eden, Seat of the Sanctum$0.22

Lands continued

  1. Evolving Wilds1Evolving Wilds$0.09
  2. Ghost Quarter1Ghost Quarter$0.44
  3. Halimar Depths1Halimar Depths$0.33
  4. Holdout Settlement1Holdout Settlement$0.23
  5. Island×55Island$0.35
  6. Jidoor, Aristocratic Capital // Overture1Jidoor, Aristocratic Capital // Overture$1.26
  7. Lonely Sandbar1Lonely Sandbar$0.18
  8. Myriad Landscape1Myriad Landscape$0.26
  9. Mystic Sanctuary1Mystic Sanctuary$1.14
  10. Rivendell1Rivendell$1.03
  11. Rogue's Passage1Rogue's Passage$0.34

Lands continued

  1. Scavenger Grounds1Scavenger Grounds$0.21
  2. Scene of the Crime1Scene of the Crime$0.34
  3. Seat of the Synod1Seat of the Synod$0.90
  4. Snow-Covered Island×44Snow-Covered Island$4.24
  5. Sunken Palace1Sunken Palace$0.35
  6. Survivors' Encampment1Survivors' Encampment$0.28
  7. Temple of the False God1Temple of the False God$0.19
  8. Tolaria West1Tolaria West$0.47
  9. War Room1War Room$0.82

About this Neerdiv, Devious Diver deck

A complete 100-card Commander deck: Neerdiv, Devious Diver, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $48.18 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Neerdiv, Devious Diver decks actually play. Of the cards that fit the budget, the most played are Deep Analysis, Otherworldly Gaze and Think Twice. The picks most particular to this commander are Dream Twist, Relic of Legends and Archmage's Newt, which turn up here far more often than in other Mono-Blue decks.

Its average mana value is 2.81. It runs no Game Changers and holds every piece of 5 known combos.

The most expensive cards are Deeproot Pilgrimage ($1.68), Hydroelectric Specimen // Hydroelectric Laboratory ($1.63) and Riverchurn Monument ($1.49); 44 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $32.75, and with no limit $542.62; the chart below compares every limit.

Deck statistics and card selection
Average mana value2.81
Game Changers0
Combos5
Deck match74%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 12 cards
  3. Mana value 2: 15 cards
  4. Mana value 3: 18 cards
  5. Mana value 4: 12 cards
  6. Mana value 5: 3 cards
  7. Mana value 6: 0 cards
  8. Mana value 7+: 2 cards

The curve and the average cover Neerdiv, Devious Diver and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1011+1
Card advantage1212+0
Targeted disruption1214+2
Mass disruption66+0
Lands3839+1
Plan3021-9

These targets add up to 108 because a card can fill more than one role. 3 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Neerdiv, Devious Diver at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Neerdiv, Devious Diver decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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