Creatures 31$23.32
1Aang, Swift Savior // Aang and La, Ocean's Fury$1.83
1Armored Skyhunter$0.44
1Arna Kennerüd, Skycaptain$0.40
1Brass Squire$1.24
1Cid, Freeflier Pilot$0.35
1Covert Technician$0.27
1Dalek Squadron$1.71
1Dalkovan Packbeasts$0.31
1Danitha Capashen, Paragon$0.35
1Donatello, Gadget Master$0.38
1Etherium Sculptor$0.38
Creatures continued
1Hammers of Moradin$1.02
1Hydroelectric Specimen // Hydroelectric Laboratory$1.63
1Mistblade Shinobi$0.66
1Moon-Circuit Hacker$0.20
1Ninja of the Deep Hours$1.44
1Noctis, Prince of Lucis$0.27
1Prosperous Thief$0.19
1Puresteel Paladin$0.66
1Ratonhnhaké꞉ton$0.32
1Satoru Umezawa$0.57
1Satoru, the Infiltrator$0.84
Creatures continued
Instants 6$3.68
Sorceries 5$3.08
Artifacts 17$11.13
Artifacts continued
Enchantments 2$0.46
Lands 38 / 38$19.57
Lands continued
Lands continued
About this Noctis, Heir Apparent deck
A complete 100-card Commander deck: Noctis, Heir Apparent, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $65.84 in TCGplayer singles, and no card but the commander may cost more than $2.
The list is drawn from what Noctis, Heir Apparent decks actually play. Of the cards that fit the budget, the most played are Colossus Hammer, Puresteel Paladin and Sram, Senior Edificer. The picks most particular to this commander are Cid, Freeflier Pilot, Noctis, Prince of Lucis and The Key to the Vault, which turn up here far more often than in other Esper decks.
Its average mana value is 2.89. It runs no Game Changers.
The most expensive cards are Restoration Magic ($1.89), Aang, Swift Savior // Aang and La, Ocean's Fury ($1.83) and Damn ($1.72); 35 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $38.27, and with no limit $681.47; the chart below compares every limit.
Deck statistics and card selection
Deck statistics
Mana curve
- Mana value 0: 0 cards
- Mana value 1: 9 cards
- Mana value 2: 16 cards
- Mana value 3: 21 cards
- Mana value 4: 9 cards
- Mana value 5: 5 cards
- Mana value 6: 1 card
- Mana value 7+: 1 card
The curve and the average cover Noctis, Heir Apparent and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.
Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.
Command Zone template
| Role | Target | Your draft | Difference |
|---|---|---|---|
| Ramp | 10 | 11 | +1 |
| Card advantage | 12 | 13 | +1 |
| Targeted disruption | 12 | 13 | +1 |
| Mass disruption | 6 | 6 | +0 |
| Lands | 38 | 40 | +2 |
| Plan | 30 | 23 | -7 |
These targets add up to 108 because a card can fill more than one role. 6 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.
Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.
Check your own decklist against the template →
Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.
Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.
Compare prices at other card limits
Full deck price by per-card cap
- Up to $0.25 per card: $22.73 for 100 of 100 cards; the commander costs more than this cap; 9% deck match
- Up to $0.50 per card: $31.68 for 100 of 100 cards; the commander costs more than this cap; 32% deck match
- Up to $0.75 per card: $35.99 for 100 of 100 cards; the commander costs more than this cap; 42% deck match
- Up to $1 per card: $38.27 for 100 of 100 cards; the commander costs more than this cap; 47% deck match
- Up to $1.50 per card: $54.93 for 100 of 100 cards; the commander costs more than this cap; 49% deck match
- Up to $2 per card: $67.06 for 100 of 100 cards; the commander costs more than this cap; 54% deck match
- Up to $3 per card: $93.86 for 100 of 100 cards; the commander costs more than this cap; 60% deck match
- Up to $5 per card: $131.43 for 100 of 100 cards; 65% deck match
- Up to $7.50 per card: $161.39 for 100 of 100 cards; 68% deck match
- Up to $10 per card: $220.09 for 100 of 100 cards; 69% deck match
- Up to $15 per card: $259.86 for 100 of 100 cards; 71% deck match
- Up to $20 per card: $375.31 for 100 of 100 cards; 75% deck match
- Up to $30 per card: $470.86 for 100 of 100 cards; 76% deck match
- Up to $50 per card: $583.22 for 100 of 100 cards; 80% deck match
- Up to $100 per card: $681.47 for 100 of 100 cards; 80% deck match
- No per-card cap: $681.47 for 100 of 100 cards; 80% deck match
Each bar is the complete Command Zone template deck for Noctis, Heir Apparent at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Noctis, Heir Apparent decks usually play.









































































