Budget Bauble
Raph & Mikey, Troublemakers - Decklist

Creatures 23$14.38

  1. Angrath's Marauders1Angrath's Marauders$0.26
  2. Breaker of Armies1Breaker of Armies$0.29
  3. Combat Celebrant1Combat Celebrant$1.34
  4. Combustible Gearhulk1Combustible Gearhulk$0.25
  5. Darksteel Colossus1Darksteel Colossus$0.89
  6. Etali, Primal Storm1Etali, Primal Storm$0.46
  7. Evercoat Ursine1Evercoat Ursine$0.40
  8. Giant Adephage1Giant Adephage$0.47
  9. Groundchuck & Dirtbag1Groundchuck & Dirtbag$0.38
  10. Moraug, Fury of Akoum1Moraug, Fury of Akoum$1.80
  11. Port Razer1Port Razer$1.73
  12. Pyrewood Gearhulk1Pyrewood Gearhulk$0.83

Creatures continued

  1. Raphael, Most Attitude1Raphael, Most Attitude$0.17
  2. Raphael, the Nightwatcher1Raphael, the Nightwatcher$0.70
  3. Rhino, Barreling Brute1Rhino, Barreling Brute$0.19
  4. Rocksteady, Crash Courser1Rocksteady, Crash Courser$0.15
  5. Scourge of the Throne1Scourge of the Throne$0.32
  6. Slash, Reptile Rampager1Slash, Reptile Rampager$0.72
  7. Terastodon1Terastodon$0.29
  8. Terror of Mount Velus1Terror of Mount Velus$0.38
  9. Titan of Industry1Titan of Industry$0.29
  10. Vigor1Vigor$1.93
  11. West Wind Avatar1West Wind Avatar$0.14

Instants 13$9.86

  1. Autumn's Veil1Autumn's Veil$0.61
  2. Burnout1Burnout$1.42
  3. Guttural Response1Guttural Response$1.33
  4. Jennika's Technique1Jennika's Technique$0.13
  5. Lightning Bolt1Lightning Bolt$0.81
  6. Manhole Missile1Manhole Missile$0.17
  7. Pyrokinesis1Pyrokinesis$1.76

Instants continued

  1. Raphael's Technique1Raphael's Technique$0.33
  2. Reclaim1Reclaim$0.15
  3. Red Elemental Blast1Red Elemental Blast$1.91
  4. Return the Favor1Return the Favor$0.59
  5. Ricochet Trap1Ricochet Trap$0.36
  6. Saved by the Shell1Saved by the Shell$0.29

Sorceries 13$10.26

  1. Broadcast Takeover1Broadcast Takeover$0.44
  2. Brotherhood's End1Brotherhood's End$1.11
  3. Cowabunga!1Cowabunga!$0.19
  4. Devastating Onslaught1Devastating Onslaught$1.88
  5. Fast Forward1Fast Forward$0.30
  6. Irencrag Feat1Irencrag Feat$0.66
  7. Last Night Together1Last Night Together$1.15

Sorceries continued

  1. Michelangelo's Technique1Michelangelo's Technique$0.30
  2. Overpowering Attack1Overpowering Attack$1.38
  3. Seize the Day1Seize the Day$1.30
  4. Shared Roots1Shared Roots$0.34
  5. Skyshroud Claim1Skyshroud Claim$0.91
  6. Super Combo1Super Combo$0.30

Artifacts 4$2.70

  1. Doors of Durin1Doors of Durin$0.40
  2. Fellwar Stone1Fellwar Stone$0.59
  3. Peter Parker's Camera1Peter Parker's Camera$1.31
  4. Talisman of Impulse1Talisman of Impulse$0.40

Enchantments 8$6.38

  1. Bitter Work1Bitter Work$0.30
  2. Elemental Bond1Elemental Bond$1.28
  3. Garruk's Uprising1Garruk's Uprising$0.39
  4. Grim Reaper's Sprint1Grim Reaper's Sprint$1.76
  5. Utopia Sprawl1Utopia Sprawl$1.33
  6. Vessel of Volatility1Vessel of Volatility$0.15
  7. Wild Growth1Wild Growth$0.40
  8. World War Hulk1World War Hulk$0.77

Lands 38 / 38$14.50

  1. Bonders' Enclave1Bonders' Enclave$0.21
  2. Cinder Glade1Cinder Glade$0.27
  3. Command Tower1Command Tower$0.21
  4. Copperline Gorge1Copperline Gorge$0.70
  5. Evolving Wilds1Evolving Wilds$0.09
  6. Exotic Orchard1Exotic Orchard$0.20
  7. Fabled Passage1Fabled Passage$0.77
  8. Fire-Lit Thicket1Fire-Lit Thicket$0.86
  9. Forest×33Forest$0.27
  10. Game Trail1Game Trail$0.26
  11. Gemstone Mine1Gemstone Mine$1.70

Lands continued

  1. Gruul Turf1Gruul Turf$0.25
  2. Karplusan Forest1Karplusan Forest$0.40
  3. Kessig Wolf Run1Kessig Wolf Run$0.32
  4. Mossfire Valley1Mossfire Valley$0.19
  5. Mosswort Bridge1Mosswort Bridge$0.22
  6. Mountain×22Mountain$0.16
  7. Myriad Landscape1Myriad Landscape$0.26
  8. Path of Ancestry1Path of Ancestry$0.17
  9. Rockfall Vale1Rockfall Vale$0.71
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Rootbound Crag1Rootbound Crag$0.22

Lands continued

  1. Rugged Highlands1Rugged Highlands$0.10
  2. Sheltered Thicket1Sheltered Thicket$0.17
  3. Snow-Covered Forest×22Snow-Covered Forest$1.98
  4. Snow-Covered Mountain×22Snow-Covered Mountain$1.00
  5. Spinerock Knoll1Spinerock Knoll$0.47
  6. Temple of Abandon1Temple of Abandon$0.16
  7. Temple of the False God1Temple of the False God$0.19
  8. Terramorphic Expanse1Terramorphic Expanse$0.10
  9. Training Compound1Training Compound$1.03
  10. Turtle Lair1Turtle Lair$0.25
  11. Wooded Ridgeline1Wooded Ridgeline$0.27

About this Raph & Mikey, Troublemakers deck

A complete 100-card Commander deck: Raph & Mikey, Troublemakers, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $60.58 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Raph & Mikey, Troublemakers decks actually play. Of the cards that fit the budget, the most played are Port Razer, Talisman of Impulse and Wild Growth. The picks most particular to this commander are Irencrag Feat, Overpowering Attack and Groundchuck & Dirtbag, which turn up here far more often than in other Gruul decks.

Its average mana value is 4.21. It runs no Game Changers.

The most expensive cards are Vigor ($1.93), Red Elemental Blast ($1.91) and Devastating Onslaught ($1.88); 33 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $38.32, and with no limit $1997.61; the chart below compares every limit.

Deck statistics and card selection
Average mana value4.21
Game Changers0
Combos0
Deck match43%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 10 cards
  3. Mana value 2: 9 cards
  4. Mana value 3: 6 cards
  5. Mana value 4: 6 cards
  6. Mana value 5: 11 cards
  7. Mana value 6: 10 cards
  8. Mana value 7+: 10 cards

The curve and the average cover Raph & Mikey, Troublemakers and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1214+2
Mass disruption66+0
Lands3838+0
Plan3023-7

These targets add up to 108 because a card can fill more than one role. 4 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Raph & Mikey, Troublemakers at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Raph & Mikey, Troublemakers decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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