Budget Bauble
Raphael, the Muscle - Decklist

Creatures 28$14.73

  1. Big Mother Mouser1Big Mother Mouser$1.40
  2. Casey & Raph, Hotheads1Casey & Raph, Hotheads$0.32
  3. Casey Jones, Asphalt Hooligan1Casey Jones, Asphalt Hooligan$0.37
  4. Casey Jones, Back Alley Brute1Casey Jones, Back Alley Brute$0.33
  5. Casey Jones, Jury-Rig Justiciar1Casey Jones, Jury-Rig Justiciar$0.26
  6. Casey Jones, Vigilante1Casey Jones, Vigilante$0.22
  7. Chrome Dome1Chrome Dome$0.93
  8. Definitely Not a Turtle1Definitely Not a Turtle$0.27
  9. Electric Seaweed1Electric Seaweed$0.26
  10. Etched Oracle1Etched Oracle$0.09

Creatures continued

  1. Hangarback Walker1Hangarback Walker$0.25
  2. Iron Spider, Stark Upgrade1Iron Spider, Stark Upgrade$1.66
  3. Loyal Apprentice1Loyal Apprentice$0.24
  4. Marketback Walker1Marketback Walker$0.38
  5. Mutant Town Musicians1Mutant Town Musicians$0.09
  6. Null Group Biological Assets1Null Group Biological Assets$0.06
  7. Purple Dragon Punks1Purple Dragon Punks$0.09
  8. Raphael, Most Attitude1Raphael, Most Attitude$0.17
  9. Raphael, Ninja Destroyer1Raphael, Ninja Destroyer$0.91
  10. Raphael, Tough Turtle1Raphael, Tough Turtle$0.16

Creatures continued

  1. Raphael, the Nightwatcher1Raphael, the Nightwatcher$0.70
  2. Ravenous Robots1Ravenous Robots$1.89
  3. Roadkill Rodney1Roadkill Rodney$0.27
  4. Slash, Reptile Rampager1Slash, Reptile Rampager$0.72
  5. Technodrome1Technodrome$1.97
  6. Tempestra, Dame of Games1Tempestra, Dame of Games$0.28
  7. Tokka & Rahzar, Unsupervised1Tokka & Rahzar, Unsupervised$0.29
  8. Wingnut, Bat on the Belfry1Wingnut, Bat on the Belfry$0.15

Instants 6$1.23

  1. Jennika's Technique1Jennika's Technique$0.13
  2. Manhole Missile1Manhole Missile$0.17
  3. Mouser Attack!1Mouser Attack!$0.11
  4. Raphael's Technique1Raphael's Technique$0.33
  5. Shellshock1Shellshock$0.28
  6. Special Move1Special Move$0.21

Sorceries 6$2.05

  1. Blasphemous Act1Blasphemous Act$0.75
  2. Bot Bashing Time1Bot Bashing Time$0.10
  3. Broadcast Takeover1Broadcast Takeover$0.44
  4. Fast Forward1Fast Forward$0.30
  5. Rough // Tumble1Rough // Tumble$0.33
  6. Ticked Off1Ticked Off$0.13

Artifacts 19$8.82

  1. Arcade Cabinet1Arcade Cabinet$0.33
  2. Arcane Signet1Arcane Signet$0.38
  3. Chromatic Lantern1Chromatic Lantern$0.43
  4. Coin of Mastery1Coin of Mastery$1.79
  5. Conqueror's Flail1Conqueror's Flail$0.57
  6. Exploding Barrel1Exploding Barrel$0.30
  7. Hard-Won Jitte1Hard-Won Jitte$0.17
  8. Improvised Arsenal1Improvised Arsenal$0.88
  9. Lux Artillery1Lux Artillery$0.30
  10. Manhole Cover1Manhole Cover$0.34

Artifacts continued

  1. Mole Module1Mole Module$0.31
  2. Omni-Cheese Pizza1Omni-Cheese Pizza$0.16
  3. Retrofitter Foundry1Retrofitter Foundry$0.32
  4. Skateboard1Skateboard$0.42
  5. Sol Ring1Sol Ring$1.09
  6. Spicy Oatmeal Pizza1Spicy Oatmeal Pizza$0.16
  7. Turtle Blimp1Turtle Blimp$0.15
  8. Turtle Van1Turtle Van$0.30
  9. Weather Maker1Weather Maker$0.42

Enchantments 2$0.43

  1. Lasting Tarfire1Lasting Tarfire$0.21
  2. Raph's Bravado1Raph's Bravado$0.22

Lands 38 / 38$13.17

  1. Ash Barrens1Ash Barrens$0.15
  2. Big Apple, 3 a.m.1Big Apple, 3 a.m.$0.34
  3. Cascading Cataracts1Cascading Cataracts$1.75
  4. Command Tower1Command Tower$0.21
  5. Daily Bugle Building1Daily Bugle Building$0.33
  6. Darksteel Citadel1Darksteel Citadel$0.45
  7. Escape Tunnel1Escape Tunnel$0.20
  8. Evolving Wilds1Evolving Wilds$0.09
  9. Exotic Orchard1Exotic Orchard$0.20
  10. Fabled Passage1Fabled Passage$0.77
  11. Forge of Heroes1Forge of Heroes$0.32

Lands continued

  1. Grand Coliseum1Grand Coliseum$0.34
  2. Kher Keep1Kher Keep$0.25
  3. Mountain×55Mountain$0.40
  4. Myriad Landscape1Myriad Landscape$0.26
  5. Nesting Grounds1Nesting Grounds$0.28
  6. Northampton Farm1Northampton Farm$0.28
  7. Opal Palace1Opal Palace$0.13
  8. Path of Ancestry1Path of Ancestry$0.17
  9. Rogue's Passage1Rogue's Passage$0.34
  10. Secluded Courtyard1Secluded Courtyard$0.30
  11. Snow-Covered Mountain×44Snow-Covered Mountain$2.00

Lands continued

  1. Spire of Industry1Spire of Industry$0.21
  2. Temple of the False God1Temple of the False God$0.19
  3. Terramorphic Expanse1Terramorphic Expanse$0.10
  4. Thriving Bluff1Thriving Bluff$0.15
  5. Treasure Vault1Treasure Vault$1.30
  6. Turtle Lair1Turtle Lair$0.25
  7. Unclaimed Territory1Unclaimed Territory$0.30
  8. Vibrant Cityscape1Vibrant Cityscape$0.29
  9. War Room1War Room$0.82

About this Raphael, the Muscle deck

A complete 100-card Commander deck: Raphael, the Muscle, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $41.96 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Raphael, the Muscle decks actually play. Of the cards that fit the budget, the most played are Sol Ring, Arcane Signet and Blasphemous Act. The picks most particular to this commander are Arcade Cabinet, Casey Jones, Back Alley Brute and Chromatic Lantern, which turn up here far more often than in other Mono-Red decks.

Its average mana value is 3.05. It runs no Game Changers.

The most expensive cards are Technodrome ($1.97), Ravenous Robots ($1.89) and Coin of Mastery ($1.79); 48 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $32.18, and with no limit $490.98; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.05
Game Changers0
Combos0
Deck match79%

Mana curve

  1. Mana value 0: 2 cards
  2. Mana value 1: 4 cards
  3. Mana value 2: 21 cards
  4. Mana value 3: 15 cards
  5. Mana value 4: 10 cards
  6. Mana value 5: 7 cards
  7. Mana value 6: 1 card
  8. Mana value 7+: 2 cards

The curve and the average cover Raphael, the Muscle and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1212+0
Mass disruption66+0
Lands3838+0
Plan3026-4

These targets add up to 108 because a card can fill more than one role. 5 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Raphael, the Muscle at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Raphael, the Muscle decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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