Budget Bauble
Tataru Taru - Decklist

Creatures 18$9.47

  1. Archon of Emeria1Archon of Emeria$1.05
  2. Black Widow, Intel Expert1Black Widow, Intel Expert$1.14
  3. Claim Jumper1Claim Jumper$0.33
  4. Clockwork Fox1Clockwork Fox$0.28
  5. Discerning Financier1Discerning Financier$0.24
  6. Eidolon of Rhetoric1Eidolon of Rhetoric$0.48
  7. Eldrazi Displacer1Eldrazi Displacer$1.32
  8. Farsight Adept1Farsight Adept$0.25
  9. Flickerwisp1Flickerwisp$0.22

Creatures continued

  1. Gilraen, Dúnedain Protector1Gilraen, Dúnedain Protector$0.39
  2. Howling Golem1Howling Golem$0.21
  3. Psychosis Crawler1Psychosis Crawler$0.67
  4. Restoration Angel1Restoration Angel$0.31
  5. Summon: Yojimbo1Summon: Yojimbo$0.81
  6. Sun Titan1Sun Titan$0.22
  7. Viseling1Viseling$0.36
  8. Windborn Muse1Windborn Muse$0.54
  9. Zenith Chronicler1Zenith Chronicler$0.65

Planeswalkers 1$1.22

  1. The Eternal Wanderer1The Eternal Wanderer$1.22

Instants 14$10.00

  1. Cloudshift1Cloudshift$1.29
  2. Flicker of Fate1Flicker of Fate$0.34
  3. Grand Crescendo1Grand Crescendo$0.65
  4. Holy Day1Holy Day$0.28
  5. Mandate of Peace1Mandate of Peace$1.90
  6. Moogles' Valor1Moogles' Valor$0.67
  7. Oblation1Oblation$0.56

Instants continued

  1. Parting Gust1Parting Gust$1.26
  2. Reprieve1Reprieve$1.16
  3. Secure the Wastes1Secure the Wastes$0.37
  4. Settle the Wreckage1Settle the Wreckage$0.48
  5. Ultimate Magic: Holy1Ultimate Magic: Holy$0.36
  6. White Sun's Zenith1White Sun's Zenith$0.24
  7. Your Temple Is Under Attack1Your Temple Is Under Attack$0.44

Sorceries 11$7.87

  1. Another Round1Another Round$0.43
  2. Bargain1Bargain$1.01
  3. Council's Judgment1Council's Judgment$0.40
  4. Cut a Deal1Cut a Deal$0.25
  5. Daydream1Daydream$0.39
  6. Finale of Glory1Finale of Glory$1.74
  7. Jailbreak1Jailbreak$0.38
  8. Morningtide's Light1Morningtide's Light$1.49
  9. Promise of Loyalty1Promise of Loyalty$0.29
  10. Secret Rendezvous1Secret Rendezvous$0.25
  11. Starfall Invocation1Starfall Invocation$1.24

Artifacts 12$8.60

  1. Archaeomancer's Map1Archaeomancer's Map$0.92
  2. Argent Dais1Argent Dais$0.26
  3. Black Vise1Black Vise$0.44
  4. Bounty Board1Bounty Board$1.55
  5. Inspiring Statuary1Inspiring Statuary$0.21
  6. Ivory Tower1Ivory Tower$0.24
  7. Machinist's Arsenal1Machinist's Arsenal$0.64
  8. Misers' Cage1Misers' Cage$1.51
  9. Otherworld Atlas1Otherworld Atlas$1.68
  10. Pendant of Prosperity1Pendant of Prosperity$0.60
  11. Skullcage1Skullcage$0.36
  12. White Auracite1White Auracite$0.19

Enchantments 5$3.46

  1. Airbender Ascension1Airbender Ascension$1.14
  2. Fall of the First Civilization1Fall of the First Civilization$0.31
  3. Monologue Tax1Monologue Tax$1.10
  4. Rule of Law1Rule of Law$0.40
  5. Solitary Confinement1Solitary Confinement$0.51

Lands 38 / 38$18.02

  1. Adventurer's Inn1Adventurer's Inn$0.21
  2. Ancient Den1Ancient Den$1.42
  3. Arid Archway1Arid Archway$1.40
  4. Buried Ruin1Buried Ruin$0.36
  5. Castle Ardenvale1Castle Ardenvale$0.26
  6. Command Tower1Command Tower$0.21
  7. Demolition Field1Demolition Field$0.23
  8. Desert of the True1Desert of the True$0.23
  9. Drifting Meadow1Drifting Meadow$0.14
  10. Fabled Passage1Fabled Passage$0.77
  11. Field of Ruin1Field of Ruin$0.26

Lands continued

  1. Geier Reach Sanitarium1Geier Reach Sanitarium$0.79
  2. Ghost Quarter1Ghost Quarter$0.44
  3. Guildless Commons1Guildless Commons$1.23
  4. Ishgard, the Holy See // Faith & Grief1Ishgard, the Holy See // Faith & Grief$1.54
  5. Karoo1Karoo$0.30
  6. Mistveil Plains1Mistveil Plains$0.26
  7. Monumental Henge1Monumental Henge$0.56
  8. Myriad Landscape1Myriad Landscape$0.26
  9. Plains×55Plains$0.25
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Scavenger Grounds1Scavenger Grounds$0.21

Lands continued

  1. Secluded Steppe1Secluded Steppe$0.11
  2. Snow-Covered Plains×44Snow-Covered Plains$1.52
  3. Temple of the False God1Temple of the False God$0.19
  4. Terrain Generator1Terrain Generator$1.38
  5. The Mycosynth Gardens1The Mycosynth Gardens$0.39
  6. Thespian's Stage1Thespian's Stage$0.40
  7. Treasure Vault1Treasure Vault$1.30
  8. War Room1War Room$0.82
  9. Windbrisk Heights1Windbrisk Heights$0.24

About this Tataru Taru deck

A complete 100-card Commander deck: Tataru Taru, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $64.44 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Tataru Taru decks actually play. Of the cards that fit the budget, the most played are Cut a Deal, Secret Rendezvous and Your Temple Is Under Attack. The picks most particular to this commander are Psychosis Crawler, Zenith Chronicler and Howling Golem, which turn up here far more often than in other Mono-White decks.

Its average mana value is 3.03. It runs no Game Changers.

The most expensive cards are Mandate of Peace ($1.90), Finale of Glory ($1.74) and Otherworld Atlas ($1.68); 33 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $41.10, and with no limit $575.75; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.03
Game Changers0
Combos0
Deck match48%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 6 cards
  3. Mana value 2: 11 cards
  4. Mana value 3: 29 cards
  5. Mana value 4: 9 cards
  6. Mana value 5: 5 cards
  7. Mana value 6: 2 cards
  8. Mana value 7+: 0 cards

The curve and the average cover Tataru Taru and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1214+2
Targeted disruption1215+3
Mass disruption66+0
Lands3838+0
Plan3028-2

These targets add up to 108 because a card can fill more than one role. 11 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $21.90 for 100 of 100 cards; the commander costs more than this cap; 19% deck match
  2. Up to $0.50 per card: $33.02 for 100 of 100 cards; the commander costs more than this cap; 34% deck match
  3. Up to $0.75 per card: $37.86 for 100 of 100 cards; the commander costs more than this cap; 38% deck match
  4. Up to $1 per card: $41.10 for 100 of 100 cards; the commander costs more than this cap; 39% deck match
  5. Up to $1.50 per card: $55.61 for 100 of 100 cards; the commander costs more than this cap; 46% deck match
  6. Up to $2 per card: $64.44 for 100 of 100 cards; the commander costs more than this cap; 48% deck match
  7. Up to $3 per card: $86.48 for 100 of 100 cards; the commander costs more than this cap; 54% deck match
  8. Up to $5 per card: $128.40 for 100 of 100 cards; the commander costs more than this cap; 62% deck match
  9. Up to $7.50 per card: $191.91 for 100 of 100 cards; 70% deck match
  10. Up to $10 per card: $208.33 for 100 of 100 cards; 71% deck match
  11. Up to $15 per card: $258.13 for 100 of 100 cards; 75% deck match
  12. Up to $20 per card: $333.30 for 100 of 100 cards; 76% deck match
  13. Up to $30 per card: $333.30 for 100 of 100 cards; 76% deck match
  14. Up to $50 per card: $468.74 for 100 of 100 cards; 77% deck match
  15. Up to $100 per card: $575.75 for 100 of 100 cards; 77% deck match
  16. No per-card cap: $575.75 for 100 of 100 cards; 77% deck match

Each bar is the complete Command Zone template deck for Tataru Taru at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Tataru Taru decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

Download .txt

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