Budget Bauble
The Council of Four - Decklist

Creatures 28$13.90

  1. Acclaimed Contender1Acclaimed Contender$0.37
  2. Benalish Marshal1Benalish Marshal$0.45
  3. Chasm Skulker1Chasm Skulker$0.34
  4. Dauntless Bodyguard1Dauntless Bodyguard$0.17
  5. Detective of the Month1Detective of the Month$0.40
  6. Dion, Bahamut's Dominant // Bahamut, Warden of Light1Dion, Bahamut's Dominant // Bahamut, Warden of Light$0.45
  7. Emrakul's Messenger1Emrakul's Messenger$0.27
  8. Guardian of Faith1Guardian of Faith$0.65
  9. Gwafa Hazid, Profiteer1Gwafa Hazid, Profiteer$0.47
  10. Haytham Kenway1Haytham Kenway$0.29

Creatures continued

  1. Heliod, the Radiant Dawn // Heliod, the Warped Eclipse1Heliod, the Radiant Dawn // Heliod, the Warped Eclipse$1.63
  2. Homunculus Horde1Homunculus Horde$0.99
  3. Keeper of the Accord1Keeper of the Accord$0.51
  4. Knight of the White Orchid1Knight of the White Orchid$1.58
  5. Knights of Dol Amroth1Knights of Dol Amroth$0.17
  6. Kwain, Itinerant Meddler1Kwain, Itinerant Meddler$0.24
  7. Mangara, the Diplomat1Mangara, the Diplomat$0.34
  8. Marshal of Zhalfir1Marshal of Zhalfir$0.29
  9. Mischievous Mystic1Mischievous Mystic$0.30
  10. Prince Imrahil the Fair1Prince Imrahil the Fair$0.20

Creatures continued

  1. Psychosis Crawler1Psychosis Crawler$0.67
  2. Silverwing Squadron1Silverwing Squadron$0.34
  3. Thistledown Liege1Thistledown Liege$0.58
  4. Triskaidekaphile1Triskaidekaphile$0.89
  5. Valiant Knight1Valiant Knight$0.34
  6. Windborn Muse1Windborn Muse$0.54
  7. Worthy Knight1Worthy Knight$0.31
  8. Xerex Strobe-Knight1Xerex Strobe-Knight$0.12

Instants 8$5.27

  1. Aetherize1Aetherize$0.28
  2. Arcane Denial1Arcane Denial$1.85
  3. Dream Fracture1Dream Fracture$0.17
  4. Generous Gift1Generous Gift$0.91
  5. Long River's Pull1Long River's Pull$0.30
  6. Oblation1Oblation$0.56
  7. Unbreakable Formation1Unbreakable Formation$0.76
  8. Your Temple Is Under Attack1Your Temple Is Under Attack$0.44

Sorceries 7$2.24

  1. Council's Judgment1Council's Judgment$0.40
  2. Cut a Deal1Cut a Deal$0.25
  3. Expel the Interlopers1Expel the Interlopers$0.30
  4. Fell the Mighty1Fell the Mighty$0.29
  5. Promise of Loyalty1Promise of Loyalty$0.29
  6. Slaughter the Strong1Slaughter the Strong$0.16
  7. Valiant Endeavor1Valiant Endeavor$0.55

Artifacts 6$4.06

  1. Archaeomancer's Map1Archaeomancer's Map$0.92
  2. Helm of Awakening1Helm of Awakening$1.59
  3. Midnight Clock1Midnight Clock$0.35
  4. Mind Stone1Mind Stone$0.21
  5. The Circle of Loyalty1The Circle of Loyalty$0.68
  6. Wayfarer's Bauble1Wayfarer's Bauble$0.31

Enchantments 11$8.12

  1. Curse of Verbosity1Curse of Verbosity$0.47
  2. Dictate of Kruphix1Dictate of Kruphix$0.37
  3. Divine Visitation1Divine Visitation$0.39
  4. History of Benalia1History of Benalia$0.90
  5. Inspiring Leader1Inspiring Leader$0.33
  6. Intangible Virtue1Intangible Virtue$0.15
  7. Knowledge Is Power1Knowledge Is Power$0.37
  8. Monologue Tax1Monologue Tax$1.10
  9. Ominous Seas1Ominous Seas$1.63
  10. Propaganda1Propaganda$1.90
  11. Solitary Confinement1Solitary Confinement$0.51

Battles 1$1.07

  1. Invasion of New Phyrexia // Teferi Akosa of Zhalfir1Invasion of New Phyrexia // Teferi Akosa of Zhalfir$1.07

Lands 38 / 38$13.86

  1. Adarkar Wastes1Adarkar Wastes$0.34
  2. Azorius Chancery1Azorius Chancery$0.16
  3. Castle Vantress1Castle Vantress$0.31
  4. Command Tower1Command Tower$0.21
  5. Deserted Beach1Deserted Beach$1.35
  6. Evolving Wilds1Evolving Wilds$0.09
  7. Exotic Orchard1Exotic Orchard$0.20
  8. Fabled Passage1Fabled Passage$0.77
  9. Geier Reach Sanitarium1Geier Reach Sanitarium$0.79
  10. Glacial Floodplain1Glacial Floodplain$0.37
  11. Glacial Fortress1Glacial Fortress$0.19

Lands continued

  1. Idyllic Beachfront1Idyllic Beachfront$0.25
  2. Irrigated Farmland1Irrigated Farmland$0.16
  3. Island×33Island$0.21
  4. Lonely Sandbar1Lonely Sandbar$0.18
  5. Myriad Landscape1Myriad Landscape$0.26
  6. Mystic Gate1Mystic Gate$0.62
  7. Mystic Sanctuary1Mystic Sanctuary$1.14
  8. Path of Ancestry1Path of Ancestry$0.17
  9. Plains×22Plains$0.10
  10. Port Town1Port Town$0.20
  11. Prairie Stream1Prairie Stream$0.19

Lands continued

  1. Scavenger Grounds1Scavenger Grounds$0.21
  2. Seachrome Coast1Seachrome Coast$0.34
  3. Secluded Steppe1Secluded Steppe$0.11
  4. Skycloud Expanse1Skycloud Expanse$0.19
  5. Snow-Covered Island×22Snow-Covered Island$2.12
  6. Snow-Covered Plains×22Snow-Covered Plains$0.76
  7. Temple of Enlightenment1Temple of Enlightenment$0.13
  8. Temple of the False God1Temple of the False God$0.19
  9. Terrain Generator1Terrain Generator$1.38
  10. Terramorphic Expanse1Terramorphic Expanse$0.10
  11. Tranquil Cove1Tranquil Cove$0.07

About this The Council of Four deck

A complete 100-card Commander deck: The Council of Four, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $50.76 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what The Council of Four decks actually play. Of the cards that fit the budget, the most played are Dictate of Kruphix, Arcane Denial and Propaganda. The picks most particular to this commander are Mangara, the Diplomat, Kwain, Itinerant Meddler and Prince Imrahil the Fair, which turn up here far more often than in other Azorius decks.

Its average mana value is 3.24. It runs no Game Changers.

The most expensive cards are Propaganda ($1.90), Arcane Denial ($1.85) and Heliod, the Radiant Dawn // Heliod, the Warped Eclipse ($1.63); 38 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $36.62, and with no limit $306.88; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.24
Game Changers0
Combos0
Deck match55%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 2 cards
  3. Mana value 2: 15 cards
  4. Mana value 3: 24 cards
  5. Mana value 4: 11 cards
  6. Mana value 5: 7 cards
  7. Mana value 6: 3 cards
  8. Mana value 7+: 0 cards

The curve and the average cover The Council of Four and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1215+3
Targeted disruption1212+0
Mass disruption66+0
Lands3838+0
Plan3024-6

These targets add up to 108 because a card can fill more than one role. 6 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for The Council of Four at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what The Council of Four decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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