Budget Bauble
The Master of Keys - Decklist

Creatures 28$12.39

  1. Abdel Adrian, Gorion's Ward1Abdel Adrian, Gorion's Ward$0.27
  2. Aminatou, Veil Piercer1Aminatou, Veil Piercer$0.70
  3. Archon of Sun's Grace1Archon of Sun's Grace$0.34
  4. Auriok Salvagers1Auriok Salvagers$0.19
  5. Demon of Fate's Design1Demon of Fate's Design$0.32
  6. Doomwake Giant1Doomwake Giant$0.21
  7. Entity Tracker1Entity Tracker$0.28
  8. Fear of Impostors1Fear of Impostors$0.28
  9. Fear of Infinity1Fear of Infinity$0.21
  10. Fear of Sleep Paralysis1Fear of Sleep Paralysis$0.38

Creatures continued

  1. Ghostly Dancers1Ghostly Dancers$0.37
  2. Gravebreaker Lamia1Gravebreaker Lamia$0.50
  3. Grim Guardian1Grim Guardian$0.33
  4. Heliod, the Radiant Dawn // Heliod, the Warped Eclipse1Heliod, the Radiant Dawn // Heliod, the Warped Eclipse$1.63
  5. Inquisitive Glimmer1Inquisitive Glimmer$0.33
  6. Mesa Enchantress1Mesa Enchantress$0.53
  7. Mindwrack Harpy1Mindwrack Harpy$0.22
  8. Moon-Blessed Cleric1Moon-Blessed Cleric$0.39
  9. Nashi, Searcher in the Dark1Nashi, Searcher in the Dark$0.25
  10. Overlord of the Mistmoors1Overlord of the Mistmoors$0.28

Creatures continued

  1. Sage of Mysteries1Sage of Mysteries$0.23
  2. Scrabbling Skullcrab1Scrabbling Skullcrab$0.22
  3. Silent Hallcreeper1Silent Hallcreeper$1.16
  4. Skullsnap Nuisance1Skullsnap Nuisance$0.18
  5. Soaring Lightbringer1Soaring Lightbringer$0.98
  6. Starfield Mystic1Starfield Mystic$0.32
  7. Victor, Valgavoth's Seneschal1Victor, Valgavoth's Seneschal$0.29
  8. Zur the Enchanter1Zur the Enchanter$1.00

Instants 2$0.57

  1. Dark Ritual1Dark Ritual$0.44
  2. Thirst for Meaning1Thirst for Meaning$0.13

Sorceries 4$1.62

  1. Extinguish All Hope1Extinguish All Hope$0.24
  2. Redress Fate1Redress Fate$0.42
  3. Sevinne's Reclamation1Sevinne's Reclamation$0.41
  4. Singularity Rupture1Singularity Rupture$0.55

Enchantments 27$14.73

  1. Amphibian Downpour1Amphibian Downpour$1.84
  2. Bottomless Pool // Locker Room1Bottomless Pool // Locker Room$0.16
  3. Cacophony Unleashed1Cacophony Unleashed$0.99
  4. Cemetery Tampering1Cemetery Tampering$0.29
  5. Central Elevator // Promising Stairs1Central Elevator // Promising Stairs$0.22
  6. Copy Enchantment1Copy Enchantment$1.69
  7. Cramped Vents // Access Maze1Cramped Vents // Access Maze$0.29
  8. Defiled Crypt // Cadaver Lab1Defiled Crypt // Cadaver Lab$0.23
  9. Dress Down1Dress Down$0.33

Enchantments continued

  1. Estrid's Invocation1Estrid's Invocation$0.45
  2. Extravagant Replication1Extravagant Replication$0.41
  3. Grasp of Fate1Grasp of Fate$0.26
  4. Meat Locker // Drowned Diner1Meat Locker // Drowned Diner$0.14
  5. Monologue Tax1Monologue Tax$1.10
  6. One Ring to Rule Them All1One Ring to Rule Them All$1.98
  7. Polluted Cistern // Dim Oubliette1Polluted Cistern // Dim Oubliette$0.40
  8. Restricted Office // Lecture Hall1Restricted Office // Lecture Hall$0.20
  9. Seal of Cleansing1Seal of Cleansing$0.17

Enchantments continued

  1. Seal of Removal1Seal of Removal$0.15
  2. Secrets of the Dead1Secrets of the Dead$0.45
  3. Sigil of the Empty Throne1Sigil of the Empty Throne$0.44
  4. Static Prison1Static Prison$0.29
  5. Stillness in Motion1Stillness in Motion$0.20
  6. The Tale of Tamiyo1The Tale of Tamiyo$0.23
  7. Tinybones Joins Up1Tinybones Joins Up$1.11
  8. Touch the Spirit Realm1Touch the Spirit Realm$0.56
  9. Underwater Tunnel // Slimy Aquarium1Underwater Tunnel // Slimy Aquarium$0.15

Lands 38 / 38$15.50

  1. Adarkar Wastes1Adarkar Wastes$0.34
  2. Arcane Sanctum1Arcane Sanctum$0.32
  3. Ash Barrens1Ash Barrens$0.15
  4. Azorius Chancery1Azorius Chancery$0.16
  5. Bojuka Bog1Bojuka Bog$1.18
  6. Caves of Koilos1Caves of Koilos$0.30
  7. Cephalid Coliseum1Cephalid Coliseum$0.27
  8. Command Tower1Command Tower$0.21
  9. Contaminated Landscape1Contaminated Landscape$0.19
  10. Deserted Beach1Deserted Beach$1.35
  11. Dimir Aqueduct1Dimir Aqueduct$0.25
  12. Drowned Catacomb1Drowned Catacomb$0.42

Lands continued

  1. Evolving Wilds1Evolving Wilds$0.09
  2. Exotic Orchard1Exotic Orchard$0.20
  3. Glacial Fortress1Glacial Fortress$0.19
  4. Island×22Island$0.14
  5. Isolated Chapel1Isolated Chapel$0.20
  6. Obscura Storefront1Obscura Storefront$0.31
  7. Orzhov Basilica1Orzhov Basilica$0.21
  8. Plains×22Plains$0.10
  9. Prairie Stream1Prairie Stream$0.19
  10. Shipwreck Marsh1Shipwreck Marsh$1.42
  11. Snow-Covered Island×22Snow-Covered Island$2.12
  12. Snow-Covered Plains1Snow-Covered Plains$0.38

Lands continued

  1. Snow-Covered Swamp1Snow-Covered Swamp$0.59
  2. Sunken Hollow1Sunken Hollow$0.28
  3. Swamp1Swamp$0.10
  4. Tainted Field1Tainted Field$0.33
  5. Tainted Isle1Tainted Isle$1.76
  6. Temple of Deceit1Temple of Deceit$0.19
  7. Temple of Enlightenment1Temple of Enlightenment$0.13
  8. Temple of Silence1Temple of Silence$0.23
  9. Terramorphic Expanse1Terramorphic Expanse$0.10
  10. Underground River1Underground River$0.53
  11. Valgavoth's Lair1Valgavoth's Lair$0.57

About this The Master of Keys deck

A complete 100-card Commander deck: The Master of Keys, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $47.55 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what The Master of Keys decks actually play. Of the cards that fit the budget, the most played are Inquisitive Glimmer, Dress Down and Mesa Enchantress. The picks most particular to this commander are Gravebreaker Lamia, Scrabbling Skullcrab and Entity Tracker, which turn up here far more often than in other Esper decks.

Its average mana value is 4.02. It runs no Game Changers.

The most expensive cards are One Ring to Rule Them All ($1.98), Amphibian Downpour ($1.84) and Copy Enchantment ($1.69); 47 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $33.34, and with no limit $3870.42; the chart below compares every limit.

Deck statistics and card selection
Average mana value4.02
Game Changers0
Combos0
Deck match60%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 6 cards
  3. Mana value 2: 8 cards
  4. Mana value 3: 19 cards
  5. Mana value 4: 7 cards
  6. Mana value 5: 8 cards
  7. Mana value 6: 6 cards
  8. Mana value 7+: 8 cards

The curve and the average cover The Master of Keys and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1213+1
Targeted disruption1212+0
Mass disruption66+0
Lands3838+0
Plan3025-5

These targets add up to 108 because a card can fill more than one role. 5 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for The Master of Keys at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what The Master of Keys decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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