Budget Bauble
The Red Terror - Decklist

Creatures 25$12.23

  1. Cinder Pyromancer1Cinder Pyromancer$0.30
  2. Defiler of Instinct1Defiler of Instinct$0.41
  3. Embermaw Hellion1Embermaw Hellion$0.26
  4. Exocrine1Exocrine$1.36
  5. Fanatic of Mogis1Fanatic of Mogis$0.27
  6. Firebrand Archer1Firebrand Archer$0.27
  7. Goblin Fireslinger1Goblin Fireslinger$0.21
  8. Guttersnipe1Guttersnipe$0.24
  9. Harsh Mentor1Harsh Mentor$0.34

Creatures continued

  1. Hearthborn Battler1Hearthborn Battler$0.27
  2. Hellrider1Hellrider$0.53
  3. Hissing Iguanar1Hissing Iguanar$0.10
  4. Immolation Shaman1Immolation Shaman$0.45
  5. Magebane Lizard1Magebane Lizard$0.82
  6. Rampaging Ferocidon1Rampaging Ferocidon$1.54
  7. Runaway Steam-Kin1Runaway Steam-Kin$1.84
  8. Sabotender1Sabotender$0.27
  9. Scytheclaw Raptor1Scytheclaw Raptor$0.29

Creatures continued

  1. Sin Prodder1Sin Prodder$0.31
  2. Spear Spewer1Spear Spewer$0.22
  3. Syr Carah, the Bold1Syr Carah, the Bold$0.25
  4. Tectonic Giant1Tectonic Giant$0.17
  5. Thermo-Alchemist1Thermo-Alchemist$0.17
  6. Tunneling Geopede1Tunneling Geopede$0.33
  7. Zurzoth, Chaos Rider1Zurzoth, Chaos Rider$1.01

Planeswalkers 3$3.71

  1. Chandra, Dressed to Kill1Chandra, Dressed to Kill$1.55
  2. Chandra, Torch of Defiance1Chandra, Torch of Defiance$1.79
  3. Koth, Fire of Resistance1Koth, Fire of Resistance$0.37

Instants 9$3.19

  1. Cast into the Fire1Cast into the Fire$0.50
  2. Fling1Fling$0.16
  3. Kazuul's Fury // Kazuul's Cliffs1Kazuul's Fury // Kazuul's Cliffs$0.73
  4. Risk Factor1Risk Factor$0.46
  5. Smash to Smithereens1Smash to Smithereens$0.30
  6. Soul's Fire1Soul's Fire$0.28
  7. Spikefield Hazard // Spikefield Cave1Spikefield Hazard // Spikefield Cave$0.35
  8. Temur Battle Rage1Temur Battle Rage$0.24
  9. Thrill of Possibility1Thrill of Possibility$0.17

Sorceries 6$2.56

  1. End the Festivities1End the Festivities$0.88
  2. Fiery Confluence1Fiery Confluence$0.32
  3. Grab the Prize1Grab the Prize$0.54
  4. Hazardous Blast1Hazardous Blast$0.26
  5. Rile1Rile$0.25
  6. Tectonic Hazard1Tectonic Hazard$0.31

Artifacts 6$4.05

  1. Fiendlash1Fiendlash$0.41
  2. Fire Diamond1Fire Diamond$0.24
  3. Glittering Stockpile1Glittering Stockpile$0.34
  4. Loxodon Warhammer1Loxodon Warhammer$1.21
  5. Swiftfoot Boots1Swiftfoot Boots$1.54
  6. Wayfarer's Bauble1Wayfarer's Bauble$0.31

Enchantments 12$6.82

  1. Aether Flash1Aether Flash$0.74
  2. Aether Sting1Aether Sting$0.43
  3. Battle Strain1Battle Strain$0.29
  4. Court of Ire1Court of Ire$0.36
  5. Elemental Mastery1Elemental Mastery$0.57
  6. Heat of Battle1Heat of Battle$0.29
  7. Lasting Tarfire1Lasting Tarfire$0.21
  8. Leyline of Combustion1Leyline of Combustion$0.45
  9. Mechanized Warfare1Mechanized Warfare$0.56
  10. Quest for Pure Flame1Quest for Pure Flame$0.41
  11. Roiling Vortex1Roiling Vortex$1.63
  12. Sulfuric Vortex1Sulfuric Vortex$0.88

Lands 38 / 38$17.02

  1. Arcane Lighthouse1Arcane Lighthouse$1.70
  2. Barbarian Ring1Barbarian Ring$0.27
  3. Bonders' Enclave1Bonders' Enclave$0.21
  4. Buried Ruin1Buried Ruin$0.36
  5. Castle Embereth1Castle Embereth$0.37
  6. Command Tower1Command Tower$0.21
  7. Demolition Field1Demolition Field$0.23
  8. Den of the Bugbear1Den of the Bugbear$1.39
  9. Desert of the Fervent1Desert of the Fervent$0.13
  10. Dwarven Mine1Dwarven Mine$0.36
  11. Dwarven Ruins1Dwarven Ruins$0.64

Lands continued

  1. Evolving Wilds1Evolving Wilds$0.09
  2. Fabled Passage1Fabled Passage$0.77
  3. Forgotten Cave1Forgotten Cave$0.13
  4. Hanweir Battlements1Hanweir Battlements$1.95
  5. Kher Keep1Kher Keep$0.25
  6. Mountain×55Mountain$0.40
  7. Myriad Landscape1Myriad Landscape$0.26
  8. Opal Palace1Opal Palace$0.13
  9. Ramunap Ruins1Ramunap Ruins$0.22
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Scavenger Grounds1Scavenger Grounds$0.21

Lands continued

  1. Shivan Gorge1Shivan Gorge$1.03
  2. Smoldering Crater1Smoldering Crater$0.18
  3. Snow-Covered Mountain×44Snow-Covered Mountain$2.00
  4. Spinerock Knoll1Spinerock Knoll$0.47
  5. Temple of the False God1Temple of the False God$0.19
  6. Terrain Generator1Terrain Generator$1.38
  7. Terramorphic Expanse1Terramorphic Expanse$0.10
  8. The Autonomous Furnace1The Autonomous Furnace$0.23
  9. War Room1War Room$0.82

About this The Red Terror deck

A complete 100-card Commander deck: The Red Terror, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $55.71 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what The Red Terror decks actually play. Of the cards that fit the budget, the most played are Roiling Vortex, Sulfuric Vortex and Swiftfoot Boots. The picks most particular to this commander are Soul's Fire, Cinder Pyromancer and Harsh Mentor, which turn up here far more often than in other Mono-Red decks.

Its average mana value is 2.73. It runs no Game Changers.

The most expensive cards are Runaway Steam-Kin ($1.84), Chandra, Torch of Defiance ($1.79) and Roiling Vortex ($1.63); 43 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $39.03, and with no limit $557.62; the chart below compares every limit.

Deck statistics and card selection
Average mana value2.73
Game Changers0
Combos0
Deck match57%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 8 cards
  3. Mana value 2: 20 cards
  4. Mana value 3: 18 cards
  5. Mana value 4: 13 cards
  6. Mana value 5: 3 cards
  7. Mana value 6: 0 cards
  8. Mana value 7+: 0 cards

The curve and the average cover The Red Terror and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1214+2
Mass disruption66+0
Lands3840+2
Plan3031+1

These targets add up to 108 because a card can fill more than one role. 11 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $21.62 for 100 of 100 cards; the commander costs more than this cap; 27% deck match
  2. Up to $0.50 per card: $33.01 for 100 of 100 cards; the commander costs more than this cap; 46% deck match
  3. Up to $0.75 per card: $36.32 for 100 of 100 cards; the commander costs more than this cap; 49% deck match
  4. Up to $1 per card: $39.03 for 100 of 100 cards; the commander costs more than this cap; 52% deck match
  5. Up to $1.50 per card: $46.01 for 100 of 100 cards; the commander costs more than this cap; 52% deck match
  6. Up to $2 per card: $56.48 for 100 of 100 cards; the commander costs more than this cap; 57% deck match
  7. Up to $3 per card: $74.44 for 100 of 100 cards; the commander costs more than this cap; 60% deck match
  8. Up to $5 per card: $96.62 for 100 of 100 cards; the commander costs more than this cap; 66% deck match
  9. Up to $7.50 per card: $117.34 for 100 of 100 cards; 70% deck match
  10. Up to $10 per card: $133.30 for 100 of 100 cards; 70% deck match
  11. Up to $15 per card: $194.91 for 100 of 100 cards; 74% deck match
  12. Up to $20 per card: $228.13 for 100 of 100 cards; 74% deck match
  13. Up to $30 per card: $301.65 for 100 of 100 cards; 74% deck match
  14. Up to $50 per card: $379.91 for 100 of 100 cards; 74% deck match
  15. Up to $100 per card: $439.23 for 100 of 100 cards; 74% deck match
  16. No per-card cap: $557.62 for 100 of 100 cards; 74% deck match

Each bar is the complete Command Zone template deck for The Red Terror at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what The Red Terror decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

Download .txt

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