Budget Bauble
The Wandering Rescuer - Decklist

Creatures 28$9.58

  1. Adept Watershaper1Adept Watershaper$0.34
  2. Bastion Protector1Bastion Protector$0.25
  3. Coppercoat Vanguard1Coppercoat Vanguard$0.25
  4. Defiler of Faith1Defiler of Faith$0.36
  5. Devout Chaplain1Devout Chaplain$0.24
  6. Eiganjo Exemplar1Eiganjo Exemplar$0.19
  7. Glimmer Seeker1Glimmer Seeker$0.22
  8. God-Eternal Oketra1God-Eternal Oketra$0.69
  9. Hero of Bladehold1Hero of Bladehold$0.61
  10. Keeper of the Accord1Keeper of the Accord$0.51

Creatures continued

  1. Knight of the White Orchid1Knight of the White Orchid$1.58
  2. Knight-Errant of Eos1Knight-Errant of Eos$0.32
  3. Mangara, the Diplomat1Mangara, the Diplomat$0.34
  4. Mentor of the Meek1Mentor of the Meek$0.18
  5. Norika Yamazaki, the Poet1Norika Yamazaki, the Poet$0.23
  6. Odric, Lunarch Marshal1Odric, Lunarch Marshal$0.51
  7. Orphans of the Wheat1Orphans of the Wheat$0.13
  8. Peri Brown1Peri Brown$0.27
  9. Reluctant Role Model1Reluctant Role Model$0.35
  10. Samurai of the Pale Curtain1Samurai of the Pale Curtain$0.18

Creatures continued

  1. Selfless Samurai1Selfless Samurai$0.25
  2. Selfless Squire1Selfless Squire$0.37
  3. Seraph of the Masses1Seraph of the Masses$0.13
  4. Sky-Blessed Samurai1Sky-Blessed Samurai$0.13
  5. Sunblade Samurai1Sunblade Samurai$0.09
  6. Toby, Beastie Befriender1Toby, Beastie Befriender$0.32
  7. Venerated Loxodon1Venerated Loxodon$0.30
  8. Veteran Survivor1Veteran Survivor$0.24

Planeswalkers 3$1.86

  1. Elspeth, Sun's Champion1Elspeth, Sun's Champion$0.31
  2. The Eternal Wanderer1The Eternal Wanderer$1.22
  3. The Wanderer1The Wanderer$0.33

Instants 10$2.14

  1. Blade Banish1Blade Banish$0.19
  2. Call to Glory1Call to Glory$0.27
  3. Chant of Vitu-Ghazi1Chant of Vitu-Ghazi$0.18
  4. Cut Short1Cut Short$0.21
  5. Devouring Light1Devouring Light$0.09
  6. Ephemeral Shields1Ephemeral Shields$0.21
  7. Razorgrass Ambush // Razorgrass Field1Razorgrass Ambush // Razorgrass Field$0.30
  8. Secure the Wastes1Secure the Wastes$0.37
  9. Wanderer's Intervention1Wanderer's Intervention$0.16
  10. When We Were Young1When We Were Young$0.16

Sorceries 8$3.06

  1. Banishing Slash1Banishing Slash$0.15
  2. Collective Effort1Collective Effort$0.21
  3. Cut a Deal1Cut a Deal$0.25
  4. Hour of Reckoning1Hour of Reckoning$0.23
  5. Imperial Oath1Imperial Oath$0.06
  6. Martial Coup1Martial Coup$0.26
  7. Split Up1Split Up$1.82
  8. Wanderer's Strike1Wanderer's Strike$0.08

Artifacts 8$3.07

  1. Ancestral Katana1Ancestral Katana$0.21
  2. Celestial Armor1Celestial Armor$0.46
  3. Heirloom Epic1Heirloom Epic$0.20
  4. Reckoner Bankbuster1Reckoner Bankbuster$0.63
  5. Smuggler's Copter1Smuggler's Copter$0.71
  6. Springleaf Drum1Springleaf Drum$0.25
  7. Staff of the Storyteller1Staff of the Storyteller$0.35
  8. Voyager Glidecar1Voyager Glidecar$0.26

Enchantments 4$2.30

  1. Dazzling Theater // Prop Room1Dazzling Theater // Prop Room$0.35
  2. Tocasia's Welcome1Tocasia's Welcome$1.25
  3. We Ride at Dawn1We Ride at Dawn$0.38
  4. Wedding Announcement // Wedding Festivity1Wedding Announcement // Wedding Festivity$0.32

Lands 38 / 38$15.21

  1. Arid Archway1Arid Archway$1.40
  2. Buried Ruin1Buried Ruin$0.36
  3. Castle Ardenvale1Castle Ardenvale$0.26
  4. Cathedral of War1Cathedral of War$0.72
  5. Command Tower1Command Tower$0.21
  6. Demolition Field1Demolition Field$0.23
  7. Evolving Wilds1Evolving Wilds$0.09
  8. Fabled Passage1Fabled Passage$0.77
  9. Guildless Commons1Guildless Commons$1.23
  10. Holdout Settlement1Holdout Settlement$0.23
  11. Idyllic Grange1Idyllic Grange$0.37

Lands continued

  1. Ishgard, the Holy See // Faith & Grief1Ishgard, the Holy See // Faith & Grief$1.54
  2. Karoo1Karoo$0.30
  3. Mistveil Plains1Mistveil Plains$0.26
  4. Monumental Henge1Monumental Henge$0.56
  5. Myriad Landscape1Myriad Landscape$0.26
  6. Opal Palace1Opal Palace$0.13
  7. Path of Ancestry1Path of Ancestry$0.17
  8. Plains×55Plains$0.25
  9. Roadside Reliquary1Roadside Reliquary$0.28
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Scavenger Grounds1Scavenger Grounds$0.21

Lands continued

  1. Secluded Steppe1Secluded Steppe$0.11
  2. Snow-Covered Plains×44Snow-Covered Plains$1.52
  3. Survivors' Encampment1Survivors' Encampment$0.28
  4. Temple of the False God1Temple of the False God$0.19
  5. Terrain Generator1Terrain Generator$1.38
  6. Terramorphic Expanse1Terramorphic Expanse$0.10
  7. Thespian's Stage1Thespian's Stage$0.40
  8. War Room1War Room$0.82
  9. Windbrisk Heights1Windbrisk Heights$0.24

About this The Wandering Rescuer deck

A complete 100-card Commander deck: The Wandering Rescuer, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $39.37 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what The Wandering Rescuer decks actually play. Of the cards that fit the budget, the most played are The Eternal Wanderer, Split Up and Knight of the White Orchid. The picks most particular to this commander are Cut Short, Knight-Errant of Eos and The Wanderer, which turn up here far more often than in other Mono-White decks.

Its average mana value is 3.42. It runs no Game Changers.

The most expensive cards are Split Up ($1.82), Knight of the White Orchid ($1.58) and Tocasia's Welcome ($1.25); 51 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $30.47, and with no limit $427.09; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.42
Game Changers0
Combos0
Deck match50%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 5 cards
  3. Mana value 2: 17 cards
  4. Mana value 3: 16 cards
  5. Mana value 4: 9 cards
  6. Mana value 5: 7 cards
  7. Mana value 6: 3 cards
  8. Mana value 7+: 5 cards

The curve and the average cover The Wandering Rescuer and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1213+1
Mass disruption66+0
Lands3839+1
Plan3024-6

These targets add up to 108 because a card can fill more than one role. 3 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for The Wandering Rescuer at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what The Wandering Rescuer decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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