Budget Bauble
The Wise Mothman - Decklist

Creatures 32$27.03

  1. Alpha Deathclaw1Alpha Deathclaw$1.80
  2. Basking Broodscale1Basking Broodscale$0.26
  3. Cathedral Acolyte1Cathedral Acolyte$1.73
  4. Consuming Aberration1Consuming Aberration$0.22
  5. Corpsejack Menace1Corpsejack Menace$0.28
  6. Deepmuck Desperado1Deepmuck Desperado$0.26
  7. Evolution Witness1Evolution Witness$0.34
  8. Fathom Mage1Fathom Mage$0.27
  9. Glowing One1Glowing One$1.66
  10. Gnarlid Colony1Gnarlid Colony$0.05
  11. Gyre Sage1Gyre Sage$0.64

Creatures continued

  1. Hancock, Ghoulish Mayor1Hancock, Ghoulish Mayor$1.35
  2. Harold and Bob, First Numens1Harold and Bob, First Numens$0.36
  3. Infesting Radroach1Infesting Radroach$1.68
  4. Jason Bright, Glowing Prophet1Jason Bright, Glowing Prophet$0.37
  5. Jenova, Ancient Calamity1Jenova, Ancient Calamity$1.44
  6. Lily Bowen, Raging Grandma1Lily Bowen, Raging Grandma$0.54
  7. Marcus, Mutant Mayor1Marcus, Mutant Mayor$0.85
  8. Muldrotha, the Gravetide1Muldrotha, the Gravetide$0.52
  9. Nightkin Ambusher1Nightkin Ambusher$0.35
  10. Piper Wright, Publick Reporter1Piper Wright, Publick Reporter$0.35
  11. Raul, Trouble Shooter1Raul, Trouble Shooter$1.21

Creatures continued

  1. Ruin Crab1Ruin Crab$1.20
  2. Screeching Scorchbeast1Screeching Scorchbeast$1.86
  3. Strong, the Brutish Thespian1Strong, the Brutish Thespian$0.36
  4. Syr Konrad, the Grim1Syr Konrad, the Grim$1.00
  5. Tato Farmer1Tato Farmer$0.75
  6. Tekuthal, Inquiry Dominus1Tekuthal, Inquiry Dominus$1.68
  7. Thrummingbird1Thrummingbird$0.24
  8. Vexing Radgull1Vexing Radgull$1.50
  9. Watchful Radstag1Watchful Radstag$1.46
  10. Winding Constrictor1Winding Constrictor$0.45

Instants 6$2.55

  1. Biomass Mutation1Biomass Mutation$0.21
  2. Contaminated Drink1Contaminated Drink$0.33
  3. Experimental Augury1Experimental Augury$0.21
  4. Inspiring Call1Inspiring Call$0.27
  5. Putrefy1Putrefy$0.19
  6. V.A.T.S.1V.A.T.S.$1.34

Sorceries 10$5.21

  1. Casualties of War1Casualties of War$0.23
  2. Cultivate1Cultivate$0.39
  3. Farseek1Farseek$0.45
  4. Find // Finality1Find // Finality$0.20
  5. Harmonize1Harmonize$0.19
  6. Rampant Growth1Rampant Growth$0.39
  7. Singularity Rupture1Singularity Rupture$0.55
  8. Tezzeret's Gambit1Tezzeret's Gambit$0.19
  9. Unnatural Restoration1Unnatural Restoration$1.29
  10. Wave Goodbye1Wave Goodbye$1.33

Artifacts 6$3.76

  1. Contagion Clasp1Contagion Clasp$0.30
  2. Nuka-Nuke Launcher1Nuka-Nuke Launcher$0.36
  3. Recon Craft Theta1Recon Craft Theta$1.88
  4. Talisman of Curiosity1Talisman of Curiosity$0.29
  5. Talisman of Dominance1Talisman of Dominance$0.53
  6. Talisman of Resilience1Talisman of Resilience$0.40

Enchantments 7$7.21

  1. Fraying Sanity1Fraying Sanity$0.58
  2. Hardened Scales1Hardened Scales$1.84
  3. Hollowmurk Siege1Hollowmurk Siege$1.00
  4. Inexorable Tide1Inexorable Tide$0.97
  5. One Ring to Rule Them All1One Ring to Rule Them All$1.98
  6. Vault 12: The Necropolis1Vault 12: The Necropolis$0.54
  7. Vault 87: Forced Evolution1Vault 87: Forced Evolution$0.30

Lands 38 / 38$15.83

  1. Ash Barrens1Ash Barrens$0.15
  2. Bojuka Bog1Bojuka Bog$1.18
  3. Command Tower1Command Tower$0.21
  4. Darkwater Catacombs1Darkwater Catacombs$0.28
  5. Dreamroot Cascade1Dreamroot Cascade$0.84
  6. Drowned Catacomb1Drowned Catacomb$0.42
  7. Evolving Wilds1Evolving Wilds$0.09
  8. Exotic Orchard1Exotic Orchard$0.20
  9. Fetid Pools1Fetid Pools$0.27
  10. Forest×22Forest$0.18
  11. Hinterland Harbor1Hinterland Harbor$0.25
  12. Island×22Island$0.14

Lands continued

  1. Llanowar Wastes1Llanowar Wastes$0.59
  2. Mariposa Military Base1Mariposa Military Base$0.40
  3. Mortuary Mire1Mortuary Mire$0.30
  4. Nesting Grounds1Nesting Grounds$0.28
  5. Opulent Palace1Opulent Palace$0.24
  6. Overflowing Basin1Overflowing Basin$0.20
  7. Path of Ancestry1Path of Ancestry$0.17
  8. Shipwreck Marsh1Shipwreck Marsh$1.42
  9. Snow-Covered Forest×22Snow-Covered Forest$1.98
  10. Snow-Covered Island1Snow-Covered Island$1.06
  11. Snow-Covered Swamp1Snow-Covered Swamp$0.59
  12. Sunken Hollow1Sunken Hollow$0.28

Lands continued

  1. Swamp1Swamp$0.10
  2. Tainted Isle1Tainted Isle$1.76
  3. Tainted Wood1Tainted Wood$0.30
  4. Temple of Deceit1Temple of Deceit$0.19
  5. Temple of Malady1Temple of Malady$0.17
  6. Temple of Mystery1Temple of Mystery$0.15
  7. Temple of the False God1Temple of the False God$0.19
  8. Terramorphic Expanse1Terramorphic Expanse$0.10
  9. Viridescent Bog1Viridescent Bog$0.22
  10. Woodland Cemetery1Woodland Cemetery$0.62
  11. Yavimaya Coast1Yavimaya Coast$0.31

About this The Wise Mothman deck

A complete 100-card Commander deck: The Wise Mothman, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $73.99 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what The Wise Mothman decks actually play. Of the cards that fit the budget, the most played are Glowing One, Vexing Radgull and Hardened Scales. The picks most particular to this commander are Screeching Scorchbeast, Infesting Radroach and Inexorable Tide, which turn up here far more often than in other Sultai decks.

Its average mana value is 3.40. It runs no Game Changers.

The most expensive cards are One Ring to Rule Them All ($1.98), Recon Craft Theta ($1.88) and Screeching Scorchbeast ($1.86); 31 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $50.15, and with no limit $288.80; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.40
Game Changers0
Combos0
Deck match68%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 2 cards
  3. Mana value 2: 20 cards
  4. Mana value 3: 14 cards
  5. Mana value 4: 13 cards
  6. Mana value 5: 5 cards
  7. Mana value 6: 7 cards
  8. Mana value 7+: 1 card

The curve and the average cover The Wise Mothman and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1214+2
Mass disruption66+0
Lands3838+0
Plan3022-8

These targets add up to 108 because a card can fill more than one role. 3 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $29.11 for 100 of 100 cards; the commander costs more than this cap; 9% deck match
  2. Up to $0.50 per card: $38.82 for 100 of 100 cards; the commander costs more than this cap; 40% deck match
  3. Up to $0.75 per card: $44.99 for 100 of 100 cards; the commander costs more than this cap; 45% deck match
  4. Up to $1 per card: $50.15 for 100 of 100 cards; the commander costs more than this cap; 50% deck match
  5. Up to $1.50 per card: $64.02 for 100 of 100 cards; the commander costs more than this cap; 58% deck match
  6. Up to $2 per card: $75.91 for 100 of 100 cards; the commander costs more than this cap; 68% deck match
  7. Up to $3 per card: $90.12 for 100 of 100 cards; the commander costs more than this cap; 75% deck match
  8. Up to $5 per card: $118.01 for 100 of 100 cards; the commander costs more than this cap; 82% deck match
  9. Up to $7.50 per card: $140.79 for 100 of 100 cards; the commander costs more than this cap; 86% deck match
  10. Up to $10 per card: $187.96 for 100 of 100 cards; the commander costs more than this cap; 88% deck match
  11. Up to $15 per card: $216.51 for 100 of 100 cards; 90% deck match
  12. Up to $20 per card: $249.32 for 100 of 100 cards; 91% deck match
  13. Up to $30 per card: $288.80 for 100 of 100 cards; 91% deck match
  14. Up to $50 per card: $288.80 for 100 of 100 cards; 91% deck match
  15. Up to $100 per card: $288.80 for 100 of 100 cards; 91% deck match
  16. No per-card cap: $288.80 for 100 of 100 cards; 91% deck match

Each bar is the complete Command Zone template deck for The Wise Mothman at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what The Wise Mothman decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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