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The Wise Mothman - Decklist

Creatures 27 / 27$12.11

  1. Basking Broodscale1Basking Broodscale$0.26
  2. Cankerbloom1Cankerbloom$0.37
  3. Consuming Aberration1Consuming Aberration$0.22
  4. Corpsejack Menace1Corpsejack Menace$0.28
  5. Deepmuck Desperado1Deepmuck Desperado$0.26
  6. Duskmantle Guildmage1Duskmantle Guildmage$0.76
  7. Evolution Witness1Evolution Witness$0.34
  8. Ezuri, Stalker of Spheres1Ezuri, Stalker of Spheres$0.73
  9. Fathom Mage1Fathom Mage$0.27

Creatures continued

  1. Gyre Sage1Gyre Sage$0.64
  2. Harold and Bob, First Numens1Harold and Bob, First Numens$0.36
  3. Herd Baloth1Herd Baloth$0.36
  4. Incubation Druid1Incubation Druid$0.81
  5. Jason Bright, Glowing Prophet1Jason Bright, Glowing Prophet$0.37
  6. Lily Bowen, Raging Grandma1Lily Bowen, Raging Grandma$0.54
  7. Lumbering Megasloth1Lumbering Megasloth$0.35
  8. Marcus, Mutant Mayor1Marcus, Mutant Mayor$0.85
  9. Muldrotha, the Gravetide1Muldrotha, the Gravetide$0.52

Creatures continued

  1. Nightkin Ambusher1Nightkin Ambusher$0.35
  2. Piper Wright, Publick Reporter1Piper Wright, Publick Reporter$0.35
  3. Strong, the Brutish Thespian1Strong, the Brutish Thespian$0.36
  4. Tato Farmer1Tato Farmer$0.75
  5. Thrummingbird1Thrummingbird$0.24
  6. Tireless Tracker1Tireless Tracker$0.23
  7. Undead Alchemist1Undead Alchemist$0.74
  8. Winding Constrictor1Winding Constrictor$0.45
  9. Young Deathclaws1Young Deathclaws$0.35

Instants 9 / 9$3.16

  1. Biomass Mutation1Biomass Mutation$0.21
  2. Contaminated Drink1Contaminated Drink$0.33
  3. Didn't Say Please1Didn't Say Please$0.37
  4. Experimental Augury1Experimental Augury$0.21
  5. Inspiring Call1Inspiring Call$0.27
  6. Kitsune's Technique1Kitsune's Technique$0.68
  7. Putrefy1Putrefy$0.19
  8. Reject Imperfection1Reject Imperfection$0.33
  9. Repulsive Mutation1Repulsive Mutation$0.57

Sorceries 8 / 8$2.59

  1. Casualties of War1Casualties of War$0.23
  2. Cultivate1Cultivate$0.39
  3. Farseek1Farseek$0.45
  4. Find // Finality1Find // Finality$0.20
  5. Harmonize1Harmonize$0.19
  6. Rampant Growth1Rampant Growth$0.39
  7. Singularity Rupture1Singularity Rupture$0.55
  8. Tezzeret's Gambit1Tezzeret's Gambit$0.19

Artifacts 10 / 10$3.42

  1. Arcane Signet1Arcane Signet$0.38
  2. Contagion Clasp1Contagion Clasp$0.30
  3. Everflowing Chalice1Everflowing Chalice$0.28
  4. Keening Stone1Keening Stone$0.35
  5. Nuka-Nuke Launcher1Nuka-Nuke Launcher$0.36
  6. Soul-Guide Lantern1Soul-Guide Lantern$0.20
  7. Survivor's Med Kit1Survivor's Med Kit$0.33
  8. Talisman of Curiosity1Talisman of Curiosity$0.29
  9. Talisman of Dominance1Talisman of Dominance$0.53
  10. Talisman of Resilience1Talisman of Resilience$0.40

Enchantments 8 / 8$3.71

  1. Bred for the Hunt1Bred for the Hunt$0.22
  2. Fraying Sanity1Fraying Sanity$0.58
  3. Inexorable Tide1Inexorable Tide$0.97
  4. Leyline of the Void1Leyline of the Void$0.36
  5. Simic Ascendancy1Simic Ascendancy$0.43
  6. Teferi's Tutelage1Teferi's Tutelage$0.31
  7. Vault 12: The Necropolis1Vault 12: The Necropolis$0.54
  8. Vault 87: Forced Evolution1Vault 87: Forced Evolution$0.30

Lands 37 / 37$10.32

  1. Ash Barrens1Ash Barrens$0.15
  2. Command Tower1Command Tower$0.21
  3. Darkwater Catacombs1Darkwater Catacombs$0.28
  4. Dreamroot Cascade1Dreamroot Cascade$0.84
  5. Drowned Catacomb1Drowned Catacomb$0.42
  6. Evolving Wilds1Evolving Wilds$0.09
  7. Exotic Orchard1Exotic Orchard$0.20
  8. Fabled Passage1Fabled Passage$0.77
  9. Fetid Pools1Fetid Pools$0.27
  10. Forest×33Forest$0.27
  11. Hinterland Harbor1Hinterland Harbor$0.25

Lands continued

  1. Island×22Island$0.14
  2. Llanowar Wastes1Llanowar Wastes$0.59
  3. Mariposa Military Base1Mariposa Military Base$0.40
  4. Mortuary Mire1Mortuary Mire$0.30
  5. Nesting Grounds1Nesting Grounds$0.28
  6. Opulent Palace1Opulent Palace$0.24
  7. Overflowing Basin1Overflowing Basin$0.20
  8. Path of Ancestry1Path of Ancestry$0.17
  9. Rogue's Passage1Rogue's Passage$0.34
  10. Snow-Covered Swamp×22Snow-Covered Swamp$1.18
  11. Sunken Hollow1Sunken Hollow$0.28

Lands continued

  1. Swamp×22Swamp$0.20
  2. Tainted Wood1Tainted Wood$0.30
  3. Temple of Deceit1Temple of Deceit$0.19
  4. Temple of Malady1Temple of Malady$0.17
  5. Temple of Mystery1Temple of Mystery$0.15
  6. Temple of the False God1Temple of the False God$0.19
  7. Terramorphic Expanse1Terramorphic Expanse$0.10
  8. Viridescent Bog1Viridescent Bog$0.22
  9. Woodland Cemetery1Woodland Cemetery$0.62
  10. Yavimaya Coast1Yavimaya Coast$0.31
Deck statistics and card selection
Average mana value3.44
Game Changers0
Combos0
Deck match52%

Mana curve

  1. Mana value 0: 1 card
  2. Mana value 1: 2 cards
  3. Mana value 2: 21 cards
  4. Mana value 3: 14 cards
  5. Mana value 4: 11 cards
  6. Mana value 5: 5 cards
  7. Mana value 6: 7 cards
  8. Mana value 7+: 2 cards

The curve and the average cover The Wise Mothman and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $29.11 for 100 of 100 cards; the commander costs more than this cap; 9% deck match
  2. Up to $0.50 per card: $38.82 for 100 of 100 cards; the commander costs more than this cap; 40% deck match
  3. Up to $0.75 per card: $44.99 for 100 of 100 cards; the commander costs more than this cap; 45% deck match
  4. Up to $1 per card: $50.15 for 100 of 100 cards; the commander costs more than this cap; 50% deck match
  5. Up to $1.50 per card: $64.02 for 100 of 100 cards; the commander costs more than this cap; 58% deck match
  6. Up to $2 per card: $75.91 for 100 of 100 cards; the commander costs more than this cap; 68% deck match
  7. Up to $3 per card: $90.12 for 100 of 100 cards; the commander costs more than this cap; 75% deck match
  8. Up to $5 per card: $118.01 for 100 of 100 cards; the commander costs more than this cap; 82% deck match
  9. Up to $7.50 per card: $140.79 for 100 of 100 cards; the commander costs more than this cap; 86% deck match
  10. Up to $10 per card: $187.96 for 100 of 100 cards; the commander costs more than this cap; 88% deck match
  11. Up to $15 per card: $216.51 for 100 of 100 cards; 90% deck match
  12. Up to $20 per card: $249.32 for 100 of 100 cards; 91% deck match
  13. Up to $30 per card: $288.80 for 100 of 100 cards; 91% deck match
  14. Up to $50 per card: $288.80 for 100 of 100 cards; 91% deck match
  15. Up to $100 per card: $288.80 for 100 of 100 cards; 91% deck match
  16. No per-card cap: $288.80 for 100 of 100 cards; 91% deck match

Each bar is the complete Command Zone template deck for The Wise Mothman at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what The Wise Mothman decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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