Budget Bauble
Wilfred Mott - Decklist

Creatures 27$13.40

  1. Archon of Emeria1Archon of Emeria$1.05
  2. Aven Mindcensor1Aven Mindcensor$0.42
  3. Bastion Protector1Bastion Protector$0.25
  4. Bygone Bishop1Bygone Bishop$0.29
  5. Cathar Commando1Cathar Commando$0.24
  6. Claim Jumper1Claim Jumper$0.33
  7. Coppercoat Vanguard1Coppercoat Vanguard$0.25
  8. Dauntless Dismantler1Dauntless Dismantler$0.31
  9. Eidolon of Rhetoric1Eidolon of Rhetoric$0.48

Creatures continued

  1. Epochrasite1Epochrasite$0.29
  2. Grateful Apparition1Grateful Apparition$0.18
  3. Intrepid Adversary1Intrepid Adversary$0.61
  4. Jhoira's Timebug1Jhoira's Timebug$0.18
  5. Mentor of the Meek1Mentor of the Meek$0.18
  6. Metastatic Evangel1Metastatic Evangel$0.35
  7. Patrolling Peacemaker1Patrolling Peacemaker$0.92
  8. Proud Pack-Rhino1Proud Pack-Rhino$0.20
  9. Rose Tyler1Rose Tyler$0.68

Creatures continued

  1. Rumor Gatherer1Rumor Gatherer$0.32
  2. Skyclave Apparition1Skyclave Apparition$0.27
  3. Soulless Jailer1Soulless Jailer$1.42
  4. Spirit of the Labyrinth1Spirit of the Labyrinth$0.33
  5. Surge Conductor1Surge Conductor$0.33
  6. Thalia, Guardian of Thraben1Thalia, Guardian of Thraben$0.41
  7. Thalia, Heretic Cathar1Thalia, Heretic Cathar$0.93
  8. Vryn Wingmare1Vryn Wingmare$0.18
  9. Yes Man, Personal Securitron1Yes Man, Personal Securitron$2.00

Planeswalkers 1$1.86

  1. Ajani, Outland Chaperone1Ajani, Outland Chaperone$1.86

Instants 2$1.50

  1. Dust of Moments1Dust of Moments$0.34
  2. Reprieve1Reprieve$1.16

Sorceries 5$3.00

  1. Dusk // Dawn1Dusk // Dawn$0.29
  2. Kayla's Reconstruction1Kayla's Reconstruction$0.21
  3. Sevinne's Reclamation1Sevinne's Reclamation$0.41
  4. The Battle of Bywater1The Battle of Bywater$1.82
  5. The Wedding of River Song1The Wedding of River Song$0.27

Artifacts 14$11.02

  1. Aetheric Amplifier1Aetheric Amplifier$0.55
  2. Charisma Bobblehead1Charisma Bobblehead$1.63
  3. Contagion Clasp1Contagion Clasp$0.30
  4. Damping Sphere1Damping Sphere$0.66
  5. Endurance Bobblehead1Endurance Bobblehead$0.80
  6. Hourglass of the Lost1Hourglass of the Lost$0.37
  7. Intelligence Bobblehead1Intelligence Bobblehead$0.79

Artifacts continued

  1. Perception Bobblehead1Perception Bobblehead$1.97
  2. Recon Craft Theta1Recon Craft Theta$1.88
  3. River Song's Diary1River Song's Diary$0.55
  4. Rotating Fireplace1Rotating Fireplace$0.33
  5. The Moment1The Moment$0.27
  6. The Pandorica1The Pandorica$0.34
  7. Thorn of Amethyst1Thorn of Amethyst$0.58

Enchantments 12$7.30

  1. Assemble the Players1Assemble the Players$0.34
  2. Darksteel Mutation1Darksteel Mutation$1.05
  3. Deafening Silence1Deafening Silence$1.14
  4. Four Knocks1Four Knocks$1.08
  5. Grasp of Fate1Grasp of Fate$0.26
  6. Out of Time1Out of Time$0.31
  7. Rule of Law1Rule of Law$0.40
  8. Temporary Lockdown1Temporary Lockdown$0.40
  9. The Girl in the Fireplace1The Girl in the Fireplace$0.26
  10. The Restoration of Eiganjo // Architect of Restoration1The Restoration of Eiganjo // Architect of Restoration$0.49
  11. Tocasia's Welcome1Tocasia's Welcome$1.25
  12. Wedding Announcement // Wedding Festivity1Wedding Announcement // Wedding Festivity$0.32

Lands 38 / 38$13.28

  1. Ancient Den1Ancient Den$1.42
  2. Arid Archway1Arid Archway$1.40
  3. Blast Zone1Blast Zone$0.34
  4. Buried Ruin1Buried Ruin$0.36
  5. Castle Ardenvale1Castle Ardenvale$0.26
  6. Command Tower1Command Tower$0.21
  7. Demolition Field1Demolition Field$0.23
  8. Drifting Meadow1Drifting Meadow$0.14
  9. Evolving Wilds1Evolving Wilds$0.09
  10. Field of Ruin1Field of Ruin$0.26
  11. Ghost Quarter1Ghost Quarter$0.44

Lands continued

  1. Guildless Commons1Guildless Commons$1.23
  2. Hidden Courtyard1Hidden Courtyard$0.20
  3. Idyllic Grange1Idyllic Grange$0.37
  4. Karoo1Karoo$0.30
  5. Mistveil Plains1Mistveil Plains$0.26
  6. Monumental Henge1Monumental Henge$0.56
  7. Myriad Landscape1Myriad Landscape$0.26
  8. Nesting Grounds1Nesting Grounds$0.28
  9. Ominous Cemetery1Ominous Cemetery$0.33
  10. Path of Ancestry1Path of Ancestry$0.17
  11. Plains×55Plains$0.25

Lands continued

  1. Rogue's Passage1Rogue's Passage$0.34
  2. Scavenger Grounds1Scavenger Grounds$0.21
  3. Secluded Steppe1Secluded Steppe$0.11
  4. Snow-Covered Plains×44Snow-Covered Plains$1.52
  5. Temple of the False God1Temple of the False God$0.19
  6. Terramorphic Expanse1Terramorphic Expanse$0.10
  7. The Mycosynth Gardens1The Mycosynth Gardens$0.39
  8. War Room1War Room$0.82
  9. Windbrisk Heights1Windbrisk Heights$0.24

About this Wilfred Mott deck

A complete 100-card Commander deck: Wilfred Mott, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $51.65 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Wilfred Mott decks actually play. Of the cards that fit the budget, the most played are Four Knocks, Grateful Apparition and Grasp of Fate. The picks most particular to this commander are Rotating Fireplace, Jhoira's Timebug and Metastatic Evangel, which turn up here far more often than in other Mono-White decks.

Its average mana value is 2.79. It runs no Game Changers.

The most expensive cards are Yes Man, Personal Securitron ($2.00), Perception Bobblehead ($1.97) and Recon Craft Theta ($1.88); 38 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $34.38, and with no limit $620.97; the chart below compares every limit.

Deck statistics and card selection
Average mana value2.79
Game Changers0
Combos0
Deck match55%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 1 card
  3. Mana value 2: 19 cards
  4. Mana value 3: 39 cards
  5. Mana value 4: 2 cards
  6. Mana value 5: 0 cards
  7. Mana value 6: 0 cards
  8. Mana value 7+: 1 card

The curve and the average cover Wilfred Mott and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1216+4
Mass disruption67+1
Lands3838+0
Plan3025-5

These targets add up to 108 because a card can fill more than one role. 9 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Wilfred Mott at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Wilfred Mott decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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