Budget Bauble
Will Kenrith - Decklist

Creatures 11$6.35

  1. Deepglow Skate1Deepglow Skate$0.36
  2. Echo Mage1Echo Mage$0.24
  3. Gale, Waterdeep Prodigy1Gale, Waterdeep Prodigy$0.30
  4. Guildpact Informant1Guildpact Informant$0.54
  5. Sly Instigator1Sly Instigator$0.36
  6. Sparkshaper Visionary1Sparkshaper Visionary$0.21
  7. Talrand, Sky Summoner1Talrand, Sky Summoner$0.39
  8. Tekuthal, Inquiry Dominus1Tekuthal, Inquiry Dominus$1.68
  9. Thrummingbird1Thrummingbird$0.24
  10. Viral Drake1Viral Drake$0.64
  11. Wizards of Thay1Wizards of Thay$1.39

Planeswalkers 6$6.44

  1. Jace, Architect of Thought1Jace, Architect of Thought$0.47
  2. Jace, Unraveler of Secrets1Jace, Unraveler of Secrets$1.81
  3. Kasmina, Enigmatic Mentor1Kasmina, Enigmatic Mentor$0.22
  4. Narset, Parter of Veils1Narset, Parter of Veils$0.95
  5. Teferi, Temporal Archmage1Teferi, Temporal Archmage$1.23
  6. Ugin, the Ineffable1Ugin, the Ineffable$1.76

Instants 16$7.92

  1. Aetherize1Aetherize$0.28
  2. Aetherspouts1Aetherspouts$0.76
  3. Clockspinning1Clockspinning$0.42
  4. Domineering Will1Domineering Will$0.74
  5. Epiphany at the Drownyard1Epiphany at the Drownyard$0.33
  6. Evacuation1Evacuation$0.26
  7. Experimental Augury1Experimental Augury$0.21
  8. Fact or Fiction1Fact or Fiction$0.19

Instants continued

  1. Fuel for the Cause1Fuel for the Cause$0.38
  2. Illusionist's Gambit1Illusionist's Gambit$0.33
  3. Mystic Confluence1Mystic Confluence$0.50
  4. Reins of Power1Reins of Power$1.77
  5. Reject Imperfection1Reject Imperfection$0.33
  6. Release to the Wind1Release to the Wind$0.83
  7. Serum Snare1Serum Snare$0.33
  8. Steady Progress1Steady Progress$0.26

Sorceries 8$3.53

  1. Aether Gale1Aether Gale$0.22
  2. Contentious Plan1Contentious Plan$0.34
  3. Karn's Temporal Sundering1Karn's Temporal Sundering$1.62
  4. Muse Vortex1Muse Vortex$0.29
  5. Part the Waterveil1Part the Waterveil$0.33
  6. Spelltwine1Spelltwine$0.29
  7. Tezzeret's Gambit1Tezzeret's Gambit$0.19
  8. Vivisurgeon's Insight1Vivisurgeon's Insight$0.25

Artifacts 14$7.11

  1. Arcane Signet1Arcane Signet$0.38
  2. Astral Cornucopia1Astral Cornucopia$0.27
  3. Commander's Sphere1Commander's Sphere$0.18
  4. Contagion Clasp1Contagion Clasp$0.30
  5. Everflowing Chalice1Everflowing Chalice$0.28
  6. Firemind Vessel1Firemind Vessel$0.22
  7. Gilded Lotus1Gilded Lotus$0.61

Artifacts continued

  1. Heart of Kiran1Heart of Kiran$0.39
  2. Honor-Worn Shaku1Honor-Worn Shaku$0.48
  3. Nevinyrral's Disk1Nevinyrral's Disk$0.35
  4. Portcullis1Portcullis$1.97
  5. Pyromancer's Gauntlet1Pyromancer's Gauntlet$0.34
  6. Replicating Ring1Replicating Ring$0.42
  7. Throne of Geth1Throne of Geth$0.92

Enchantments 6$3.74

  1. Inexorable Tide1Inexorable Tide$0.97
  2. Metallurgic Summonings1Metallurgic Summonings$1.52
  3. Oath of Jace1Oath of Jace$0.22
  4. Swarm Intelligence1Swarm Intelligence$0.36
  5. Teferi's Talent1Teferi's Talent$0.39
  6. The Mirari Conjecture1The Mirari Conjecture$0.28

Lands 38 / 38$17.72

  1. Arcane Lighthouse1Arcane Lighthouse$1.70
  2. Ash Barrens1Ash Barrens$0.15
  3. Buried Ruin1Buried Ruin$0.36
  4. Castle Vantress1Castle Vantress$0.31
  5. Command Tower1Command Tower$0.21
  6. Deserted Temple1Deserted Temple$0.82
  7. Evolving Wilds1Evolving Wilds$0.09
  8. Exotic Orchard1Exotic Orchard$0.20
  9. Fabled Passage1Fabled Passage$0.77
  10. Field of Ruin1Field of Ruin$0.26
  11. Forge of Heroes1Forge of Heroes$0.32

Lands continued

  1. Ghost Quarter1Ghost Quarter$0.44
  2. Halimar Depths1Halimar Depths$0.33
  3. Interplanar Beacon1Interplanar Beacon$0.17
  4. Island×55Island$0.35
  5. Lonely Sandbar1Lonely Sandbar$0.18
  6. Mage-Ring Network1Mage-Ring Network$0.30
  7. Magosi, the Waterveil1Magosi, the Waterveil$1.05
  8. Myriad Landscape1Myriad Landscape$0.26
  9. Mystic Sanctuary1Mystic Sanctuary$1.14
  10. Nesting Grounds1Nesting Grounds$0.28
  11. Path of Ancestry1Path of Ancestry$0.17

Lands continued

  1. Rogue's Passage1Rogue's Passage$0.34
  2. Scavenger Grounds1Scavenger Grounds$0.21
  3. Seat of the Synod1Seat of the Synod$0.90
  4. Snow-Covered Island×44Snow-Covered Island$4.24
  5. Temple of the False God1Temple of the False God$0.19
  6. Terrain Generator1Terrain Generator$1.38
  7. Terramorphic Expanse1Terramorphic Expanse$0.10
  8. Thespian's Stage1Thespian's Stage$0.40
  9. Thriving Isle1Thriving Isle$0.10

About this Will Kenrith deck

A complete 100-card Commander deck: Will Kenrith, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $53.37 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Will Kenrith decks actually play. Of the cards that fit the budget, the most played are Arcane Signet, Tezzeret's Gambit and Deepglow Skate. The picks most particular to this commander are Teferi, Temporal Archmage, Contentious Plan and Inexorable Tide, which turn up here far more often than in other Mono-Blue decks.

Its average mana value is 3.74. It runs 1 Game Changer and holds every piece of 2 known combos.

The most expensive cards are Portcullis ($1.97), Jace, Unraveler of Secrets ($1.81) and Reins of Power ($1.77); 43 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $34.05, and with no limit $636.97; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.74
Game Changers1
Combos2
Deck match62%

Mana curve

  1. Mana value 0: 2 cards
  2. Mana value 1: 2 cards
  3. Mana value 2: 9 cards
  4. Mana value 3: 12 cards
  5. Mana value 4: 17 cards
  6. Mana value 5: 13 cards
  7. Mana value 6: 6 cards
  8. Mana value 7+: 1 card

The curve and the average cover Will Kenrith and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1011+1
Card advantage1213+1
Targeted disruption1214+2
Mass disruption66+0
Lands3838+0
Plan3022-8

These targets add up to 108 because a card can fill more than one role. 5 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Will Kenrith at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Will Kenrith decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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