Budget Bauble
Zur the Enchanter - Decklist

Creatures 15$5.24

  1. Aegis of the Gods1Aegis of the Gods$1.14
  2. Archon of Sun's Grace1Archon of Sun's Grace$0.34
  3. Auramancer1Auramancer$0.04
  4. Callaphe, Beloved of the Sea1Callaphe, Beloved of the Sea$0.22
  5. Eidolon of Rhetoric1Eidolon of Rhetoric$0.48
  6. Entity Tracker1Entity Tracker$0.28
  7. Grim Guardian1Grim Guardian$0.33
  8. Hanna, Ship's Navigator1Hanna, Ship's Navigator$0.32

Creatures continued

  1. Hateful Eidolon1Hateful Eidolon$0.20
  2. Inquisitive Glimmer1Inquisitive Glimmer$0.33
  3. Mesa Enchantress1Mesa Enchantress$0.53
  4. Spirit of the Labyrinth1Spirit of the Labyrinth$0.33
  5. Starfield Mystic1Starfield Mystic$0.32
  6. Sun Titan1Sun Titan$0.22
  7. Transcendent Envoy1Transcendent Envoy$0.16

Instants 5$1.60

  1. Brainstorm1Brainstorm$0.52
  2. Dark Ritual1Dark Ritual$0.44
  3. Hindering Light1Hindering Light$0.15
  4. Miscalculation1Miscalculation$0.32
  5. Negate1Negate$0.17

Sorceries 3$1.32

  1. Divine Reckoning1Divine Reckoning$0.74
  2. Fade Away1Fade Away$0.26
  3. Winds of Rath1Winds of Rath$0.32

Artifacts 5$2.21

  1. Azorius Signet1Azorius Signet$0.20
  2. Dimir Signet1Dimir Signet$0.28
  3. Fellwar Stone1Fellwar Stone$0.59
  4. Fluctuator1Fluctuator$0.81
  5. Orzhov Signet1Orzhov Signet$0.33

Enchantments 33$21.33

  1. All That Glitters1All That Glitters$0.52
  2. Aqueous Form1Aqueous Form$0.29
  3. Arcane Laboratory1Arcane Laboratory$0.52
  4. Banishing Light1Banishing Light$0.11
  5. Battle Mastery1Battle Mastery$0.23
  6. Combat Research1Combat Research$0.48
  7. Copy Enchantment1Copy Enchantment$1.69
  8. Curator's Ward1Curator's Ward$0.33
  9. Darksteel Mutation1Darksteel Mutation$1.05
  10. Detention Sphere1Detention Sphere$0.19
  11. Energy Field1Energy Field$1.91

Enchantments continued

  1. Energy Flux1Energy Flux$0.26
  2. Estrid's Invocation1Estrid's Invocation$0.45
  3. Ethereal Armor1Ethereal Armor$0.32
  4. Gift of Immortality1Gift of Immortality$0.34
  5. Grasp of Fate1Grasp of Fate$0.26
  6. Imprisoned in the Moon1Imprisoned in the Moon$0.31
  7. Karmic Justice1Karmic Justice$1.74
  8. Monastery Siege1Monastery Siege$0.68
  9. Oblivion Ring1Oblivion Ring$0.17
  10. Out of Time1Out of Time$0.31
  11. Phyrexian Unlife1Phyrexian Unlife$0.62

Enchantments continued

  1. Propaganda1Propaganda$1.90
  2. Rest in Peace1Rest in Peace$0.76
  3. Rule of Law1Rule of Law$0.40
  4. Seal from Existence1Seal from Existence$0.27
  5. Shielded by Faith1Shielded by Faith$0.40
  6. Solitary Confinement1Solitary Confinement$0.51
  7. Staggering Insight1Staggering Insight$0.16
  8. Steel of the Godhead1Steel of the Godhead$2.00
  9. Temporary Lockdown1Temporary Lockdown$0.40
  10. Unquestioned Authority1Unquestioned Authority$1.37
  11. Vanishing1Vanishing$0.38

Lands 38 / 38$14.75

  1. Adarkar Wastes1Adarkar Wastes$0.34
  2. Arcane Sanctum1Arcane Sanctum$0.32
  3. Azorius Chancery1Azorius Chancery$0.16
  4. Bojuka Bog1Bojuka Bog$1.18
  5. Caves of Koilos1Caves of Koilos$0.30
  6. Command Tower1Command Tower$0.21
  7. Contaminated Landscape1Contaminated Landscape$0.19
  8. Deserted Beach1Deserted Beach$1.35
  9. Dimir Aqueduct1Dimir Aqueduct$0.25
  10. Drowned Catacomb1Drowned Catacomb$0.42
  11. Evolving Wilds1Evolving Wilds$0.09
  12. Exotic Orchard1Exotic Orchard$0.20

Lands continued

  1. Glacial Fortress1Glacial Fortress$0.19
  2. Irrigated Farmland1Irrigated Farmland$0.16
  3. Island×22Island$0.14
  4. Isolated Chapel1Isolated Chapel$0.20
  5. Orzhov Basilica1Orzhov Basilica$0.21
  6. Path of Ancestry1Path of Ancestry$0.17
  7. Plains×22Plains$0.10
  8. Port Town1Port Town$0.20
  9. Prairie Stream1Prairie Stream$0.19
  10. Rogue's Passage1Rogue's Passage$0.34
  11. Shattered Sanctum1Shattered Sanctum$1.58
  12. Shipwreck Marsh1Shipwreck Marsh$1.42

Lands continued

  1. Skycloud Expanse1Skycloud Expanse$0.19
  2. Snow-Covered Island×22Snow-Covered Island$2.12
  3. Snow-Covered Plains1Snow-Covered Plains$0.38
  4. Snow-Covered Swamp1Snow-Covered Swamp$0.59
  5. Sunken Hollow1Sunken Hollow$0.28
  6. Swamp1Swamp$0.10
  7. Temple of Deceit1Temple of Deceit$0.19
  8. Temple of Enlightenment1Temple of Enlightenment$0.13
  9. Temple of Silence1Temple of Silence$0.23
  10. Terramorphic Expanse1Terramorphic Expanse$0.10
  11. Underground River1Underground River$0.53

About this Zur the Enchanter deck

A complete 100-card Commander deck: Zur the Enchanter, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $47.45 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Zur the Enchanter decks actually play. Of the cards that fit the budget, the most played are Propaganda, All That Glitters and Grasp of Fate. The picks most particular to this commander are Steel of the Godhead, Ethereal Armor and Rest in Peace, which turn up here far more often than in other Esper decks.

Its average mana value is 2.61. It runs no Game Changers and holds every piece of 2 known combos.

The most expensive cards are Steel of the Godhead ($2.00), Energy Field ($1.91) and Propaganda ($1.90); 42 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $31.96, and with no limit $2980.43; the chart below compares every limit.

Deck statistics and card selection
Average mana value2.61
Game Changers0
Combos2
Deck match65%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 7 cards
  3. Mana value 2: 18 cards
  4. Mana value 3: 32 cards
  5. Mana value 4: 3 cards
  6. Mana value 5: 1 card
  7. Mana value 6: 1 card
  8. Mana value 7+: 0 cards

The curve and the average cover Zur the Enchanter and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1213+1
Mass disruption66+0
Lands3838+0
Plan3025-5

These targets add up to 108 because a card can fill more than one role. 5 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Zur the Enchanter at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Zur the Enchanter decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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