Budget Bauble
Upgraded Decklist

Your upgraded Dungeons of Death.

100 / 100 cards · 10 new

Creatures 35$23.25

  1. Angel of the Ruins1Angel of the RuinsNEW$0.22
  2. Ashen Rider1Ashen Rider$0.49
  3. Baleful Strix1Baleful Strix$3.86
  4. Barrowin of Clan Undurr1Barrowin of Clan UndurrNEW$0.15
  5. Burnished Hart1Burnished Hart$0.11
  6. Cataclysmic Gearhulk1Cataclysmic Gearhulk$0.29
  7. Cloudblazer1Cloudblazer$0.09
  8. Curator of Mysteries1Curator of Mysteries$0.34
  9. Doomed Necromancer1Doomed Necromancer$0.38
  10. Eternal Dragon1Eternal Dragon$0.42
  11. Hama Pashar, Ruin Seeker1Hama Pashar, Ruin Seeker$0.24
  12. Hostage Taker1Hostage Taker$0.20

Creatures continued

  1. Karmic Guide1Karmic Guide$0.33
  2. Merfolk Looter1Merfolk Looter$0.15
  3. Meteor Golem1Meteor Golem$0.17
  4. Midnight Pathlighter1Midnight Pathlighter$2.28
  5. Mulldrifter1Mulldrifter$0.29
  6. Nadaar, Selfless Paladin1Nadaar, Selfless PaladinNEW$0.36
  7. Obsessive Stitcher1Obsessive Stitcher$0.20
  8. Phantasmal Image1Phantasmal Image$4.70
  9. Phantom Steed1Phantom Steed$0.46
  10. Plaguecrafter1Plaguecrafter$0.34
  11. Radiant Solar1Radiant Solar$4.02
  12. Ravenloft Adventurer1Ravenloft AdventurerNEW$0.36

Creatures continued

  1. Reassembling Skeleton1Reassembling Skeleton$0.20
  2. Rilsa Rael, Kingpin1Rilsa Rael, KingpinNEW$0.10
  3. Ronom Unicorn1Ronom Unicorn$0.14
  4. Shriekmaw1Shriekmaw$0.27
  5. Solemn Simulacrum1Solemn Simulacrum$0.26
  6. Sun Titan1Sun Titan$0.22
  7. Sunblast Angel1Sunblast Angel$0.29
  8. Tomb of Horrors Adventurer1Tomb of Horrors AdventurerNEW$0.36
  9. Triumphant Adventurer1Triumphant AdventurerNEW$0.38
  10. Wall of Omens1Wall of Omens$0.25
  11. Yuan-Ti Malison1Yuan-Ti MalisonNEW$0.33

Instants 8$5.27

  1. Bar the Gate1Bar the GateNEW$0.24
  2. Despark1Despark$0.20
  3. Forbidden Alchemy1Forbidden Alchemy$0.07
  4. Grave Endeavor1Grave Endeavor$1.78
  5. Revivify1Revivify$1.71
  6. Swords to Plowshares1Swords to Plowshares$0.99
  7. Utter End1Utter End$0.18
  8. Vanish into Memory1Vanish into Memory$0.10

Sorceries 5$1.85

  1. Arcane Endeavor1Arcane Endeavor$0.45
  2. Extract Brain1Extract Brain$0.28
  3. Necromantic Selection1Necromantic Selection$0.29
  4. Unburial Rites1Unburial Rites$0.25
  5. Victimize1Victimize$0.58

Artifacts 11$24.96

  1. Arcane Signet1Arcane Signet$0.38
  2. Commander's Sphere1Commander's Sphere$0.18
  3. Component Pouch1Component Pouch$4.12
  4. Dungeon Map1Dungeon Map$0.23
  5. Fellwar Stone1Fellwar Stone$0.59
  6. Immovable Rod1Immovable Rod$0.37
  7. Lightning Greaves1Lightning Greaves$3.81
  8. Rod of Absorption1Rod of Absorption$0.47
  9. Sol Ring1Sol Ring$1.09
  10. Wand of Orcus1Wand of Orcus$13.41
  11. Wayfarer's Bauble1Wayfarer's Bauble$0.31

Enchantments 4$4.40

  1. Dungeon Delver1Dungeon DelverNEW$0.11
  2. Minimus Containment1Minimus Containment$0.16
  3. Propaganda1Propaganda$1.90
  4. Thorough Investigation1Thorough Investigation$2.23

Lands 36$12.49

  1. Arcane Sanctum1Arcane Sanctum$0.32
  2. Azorius Chancery1Azorius Chancery$0.16
  3. Choked Estuary1Choked Estuary$0.27
  4. Command Tower1Command Tower$0.21
  5. Darkwater Catacombs1Darkwater Catacombs$0.28
  6. Dimir Aqueduct1Dimir Aqueduct$0.25
  7. Esper Panorama1Esper Panorama$0.28
  8. Evolving Wilds1Evolving Wilds$0.09
  9. Exotic Orchard1Exotic Orchard$0.20
  10. Geier Reach Sanitarium1Geier Reach Sanitarium$0.79
  11. High Market1High Market$0.40
  12. Island×55Island$0.35

Lands continued

  1. Nimbus Maze1Nimbus Maze$6.76
  2. Orzhov Basilica1Orzhov Basilica$0.21
  3. Plains×55Plains$0.25
  4. Port Town1Port Town$0.20
  5. Prairie Stream1Prairie Stream$0.19
  6. Sunken Hollow1Sunken Hollow$0.28
  7. Swamp×66Swamp$0.60
  8. Terramorphic Expanse1Terramorphic Expanse$0.10
  9. Thriving Heath1Thriving Heath$0.09
  10. Thriving Isle1Thriving Isle$0.10
  11. Thriving Moor1Thriving Moor$0.11
Upgrade Guide

Swap these cards.

10 swaps · All suggested swaps

Spells 10

$2.61
Spells to add, each with the card it replaces
#AddPriceTake outYour call
1
Nadaar, Selfless Paladin
Nadaar, Selfless Paladin Theme/Synergy synergy
$0.36
Plains
Plains Lands
2
Rilsa Rael, Kingpin
Rilsa Rael, Kingpin Tutors synergy fills a gap
$0.10
Swamp
Swamp Lands
3
Triumphant Adventurer
Triumphant Adventurer Theme/Synergy synergy
$0.38
Plains
Plains Lands
4
Tomb of Horrors Adventurer
Tomb of Horrors Adventurer Tutors synergy fills a gap
$0.36
Champion of Wits
Champion of Wits Card Draw not legal in Commander
5
Barrowin of Clan Undurr
Barrowin of Clan Undurr Recursion synergy
$0.15
Clay Golem
Clay Golem Tgt Removal
6
Ravenloft Adventurer
Ravenloft Adventurer Tutors synergy fills a gap
$0.36
Necrotic Sliver
Necrotic Sliver Tgt Removal
7
Dungeon Delver
Dungeon Delver Theme/Synergy synergy
$0.11
Bucknard's Everfull Purse
Bucknard's Everfull Purse Ramp
8
Yuan-Ti Malison
Yuan-Ti Malison Theme/Synergy synergy
$0.33
Murder of Crows
Murder of Crows Card Draw
9
Bar the Gate
Bar the Gate Counterspells synergy fills a gap
$0.24
Minn, Wily Illusionist
Minn, Wily Illusionist Theme/Synergy
10
Angel of the Ruins
Angel of the Ruins Tgt Removal synergy staple
$0.22
Nihiloor
Nihiloor Theme/Synergy

To change a swap, select another addition or keep the proposed cut, then update suggestions. Open each card to read its abilities.

Lands. 39 lands as sold, 36 after these swaps; typical builds run 36. Change the number of basics in the deck workspace.

Compare deck statistics

What the upgrade changes.

The deck as sold compared with the upgraded deck
StatisticAs soldUpgraded
Singles value$90.36$76.86
Average mana value3.573.66
Game Changers00
Combos19
Deck match62%78%

Mana curve

  1. Mana value 0: 1 as sold, 0 upgraded
  2. Mana value 1: 4 as sold, 4 upgraded
  3. Mana value 2: 12 as sold, 14 upgraded
  4. Mana value 3: 19 as sold, 19 upgraded
  5. Mana value 4: 8 as sold, 9 upgraded
  6. Mana value 5: 8 as sold, 7 upgraded
  7. Mana value 6: 3 as sold, 4 upgraded
  8. Mana value 7+: 6 as sold, 7 upgraded

Each pair of bars is the deck as sold (gray) and the upgraded deck (blue). The curve and the average cover Sefris of the Hidden Ways and every nonland card. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that the 100 cards hold every piece of. Deck match says how much of what this commander’s decks usually play the list captures.

Roles

Cards per role: as sold, typical for this commander, and upgraded
RoleAs soldTypicalUpgraded
Lands393636
Ramp111010
Card draw141212
Targeted removal12911
Board wipes323
Counterspells021
Protection343
Tutors154

Typical is the median count across this commander’s decks. Each card counts toward its main role only. A swap never takes a role below 80% of its typical count unless the new card fills the same role.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

Download .txt

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