Budget Bauble
Upgraded Decklist

Your upgraded Mystic Intellect.

100 / 100 cards · 10 new

Creatures 16$12.28

  1. Archmage Emeritus1Archmage EmeritusNEW$0.74
  2. Backdraft Hellkite1Backdraft Hellkite$0.52
  3. Burnished Hart1Burnished Hart$0.11
  4. Clever Impersonator1Clever Impersonator$2.58
  5. Crackling Drake1Crackling Drake$0.17
  6. Elsha of the Infinite1Elsha of the Infinite$0.24
  7. Goblin Electromancer1Goblin ElectromancerNEW$0.21
  8. Guttersnipe1Guttersnipe$0.24

Creatures continued

  1. River Kelpie1River Kelpie$0.34
  2. Scaretiller1Scaretiller$0.25
  3. Storm-Kiln Artist1Storm-Kiln ArtistNEW$1.74
  4. Sun Titan1Sun Titan$0.22
  5. Talrand, Sky Summoner1Talrand, Sky Summoner$0.39
  6. Thalia's Geistcaller1Thalia's Geistcaller$0.25
  7. Vega, the Watcher1Vega, the WatcherNEW$0.27
  8. Wall of Stolen Identity1Wall of Stolen Identity$4.01

Planeswalkers 1$0.58

  1. Ral Zarek1Ral Zarek$0.58

Instants 17$12.10

  1. Chemister's Insight1Chemister's Insight$0.12
  2. Desperate Ravings1Desperate Ravings$0.05
  3. Fact or Fiction1Fact or Fiction$0.19
  4. Faithful Mending1Faithful MendingNEW$0.88
  5. Farm // Market1Farm // Market$0.10
  6. Fervent Denial1Fervent Denial$0.14
  7. Galvanic Iteration1Galvanic IterationNEW$0.26
  8. Increasing Vengeance1Increasing Vengeance$0.86
  9. Leadership Vacuum1Leadership Vacuum$0.39

Instants continued

  1. Magmaquake1Magmaquake$0.15
  2. Mandate of Peace1Mandate of Peace$1.90
  3. Oona's Grace1Oona's Grace$0.13
  4. Prismatic Strands1Prismatic Strands$6.45
  5. Purify the Grave1Purify the Grave$0.12
  6. Ray of Distortion1Ray of Distortion$0.08
  7. Refuse // Cooperate1Refuse // Cooperate$0.16
  8. Think Twice1Think Twice$0.12

Sorceries 14$5.48

  1. Blasphemous Act1Blasphemous ActNEW$0.75
  2. Deep Analysis1Deep Analysis$0.16
  3. Devil's Play1Devil's Play$0.30
  4. Divine Reckoning1Divine Reckoning$0.74
  5. Dusk // Dawn1Dusk // Dawn$0.29
  6. Faithless Looting1Faithless Looting$0.37
  7. Ignite the Future1Ignite the Future$0.39

Sorceries continued

  1. Increasing Devotion1Increasing Devotion$0.25
  2. Mass Diminish1Mass Diminish$1.10
  3. Mystic Retrieval1Mystic Retrieval$0.20
  4. Rolling Temblor1Rolling Temblor$0.13
  5. Runic Repetition1Runic Repetition$0.10
  6. Sevinne's Reclamation1Sevinne's Reclamation$0.41
  7. Storm Herd1Storm Herd$0.29

Artifacts 10$3.24

  1. Arcane Signet1Arcane SignetNEW$0.38
  2. Armillary Sphere1Armillary Sphere$0.15
  3. Azorius Locket1Azorius Locket$0.22
  4. Azorius Signet1Azorius SignetNEW$0.20
  5. Bloodthirsty Blade1Bloodthirsty Blade$0.37
  6. Commander's Sphere1Commander's Sphere$0.18
  7. Empowered Autogenerator1Empowered Autogenerator$0.23
  8. Izzet Locket1Izzet Locket$0.18
  9. Izzet Signet1Izzet SignetNEW$0.24
  10. Sol Ring1Sol Ring$1.09

Enchantments 4$6.92

  1. Burning Vengeance1Burning Vengeance$0.12
  2. Ghostly Prison1Ghostly Prison$5.78
  3. Jace's Sanctum1Jace's Sanctum$0.57
  4. Secrets of the Dead1Secrets of the Dead$0.45

Lands 37$3.93

  1. Ash Barrens1Ash Barrens$0.15
  2. Azorius Chancery1Azorius Chancery$0.16
  3. Boros Garrison1Boros Garrison$0.19
  4. Boros Guildgate1Boros Guildgate$0.08
  5. Command Tower1Command Tower$0.21
  6. Evolving Wilds1Evolving Wilds$0.09
  7. Exotic Orchard1Exotic Orchard$0.20
  8. Highland Lake1Highland Lake$0.11
  9. Island×77Island$0.49
  10. Izzet Boilerworks1Izzet Boilerworks$0.26
  11. Izzet Guildgate1Izzet Guildgate$0.11

Lands continued

  1. Mountain×44Mountain$0.32
  2. Myriad Landscape1Myriad Landscape$0.26
  3. Mystic Monastery1Mystic Monastery$0.13
  4. Plains×77Plains$0.35
  5. Prairie Stream1Prairie Stream$0.19
  6. Stone Quarry1Stone Quarry$0.08
  7. Swiftwater Cliffs1Swiftwater Cliffs$0.11
  8. Temple of the False God1Temple of the False God$0.19
  9. Terramorphic Expanse1Terramorphic Expanse$0.10
  10. Tranquil Cove1Tranquil Cove$0.07
  11. Wind-Scarred Crag1Wind-Scarred Crag$0.08
Upgrade Guide

Swap these cards.

10 swaps · All suggested swaps

About 7% of the recorded Sevinne, the Chronoclasm decks are this precon almost unchanged.

Spells 10

$5.67
Spells to add, each with the card it replaces
#AddPriceTake outYour call
1
Goblin Electromancer
Goblin Electromancer Ramp synergy staple
$0.21
Plains
Plains Lands
2
Faithful Mending
Faithful Mending Card Draw synergy
$0.88
Plains
Plains Lands
3
Blasphemous Act
Blasphemous Act Board Wipes synergy staple
$0.75
Island
Island Lands
4
Arcane Signet
Arcane Signet Ramp synergy staple
$0.38
Dockside Extortionist
Dockside Extortionist Ramp not legal in Commander
5
Izzet Signet
Izzet Signet Ramp synergy staple
$0.24
Cliffside Rescuer
Cliffside Rescuer Protection
6
Storm-Kiln Artist
Storm-Kiln Artist Ramp synergy staple
$1.74
Zetalpa, Primal Dawn
Zetalpa, Primal Dawn Protection
7
Archmage Emeritus
Archmage Emeritus Card Draw synergy staple
$0.74
Pristine Skywise
Pristine Skywise Protection
8
Galvanic Iteration
Galvanic Iteration Theme/Synergy synergy
$0.26
Pristine Angel
Pristine Angel Protection
9
Vega, the Watcher
Vega, the Watcher Card Draw synergy
$0.27
Gerrard, Weatherlight Hero
Gerrard, Weatherlight Hero Recursion
10
Azorius Signet
Azorius Signet Ramp synergy staple
$0.20
Pramikon, Sky Rampart
Pramikon, Sky Rampart Protection

To change a swap, select another addition or keep the proposed cut, then update suggestions. Open each card to read its abilities.

Lands. 40 lands as sold, 37 after these swaps; typical builds run 37. Change the number of basics in the deck workspace.

Compare deck statistics

What the upgrade changes.

The deck as sold compared with the upgraded deck
StatisticAs soldUpgraded
Singles value$46.73+$44.53+
Average mana value3.733.57
Game Changers00
Combos22
Deck match74%86%

Mana curve

  1. Mana value 0: 0 as sold, 0 upgraded
  2. Mana value 1: 4 as sold, 4 upgraded
  3. Mana value 2: 10 as sold, 14 upgraded
  4. Mana value 3: 16 as sold, 16 upgraded
  5. Mana value 4: 16 as sold, 17 upgraded
  6. Mana value 5: 6 as sold, 6 upgraded
  7. Mana value 6: 4 as sold, 2 upgraded
  8. Mana value 7+: 4 as sold, 4 upgraded

Each pair of bars is the deck as sold (gray) and the upgraded deck (blue). The curve and the average cover Sevinne, the Chronoclasm and every nonland card. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that the 100 cards hold every piece of. Deck match says how much of what this commander’s decks usually play the list captures.

Roles

Cards per role: as sold, typical for this commander, and upgraded
RoleAs soldTypicalUpgraded
Lands403737
Ramp111315
Card draw131616
Targeted removal454
Board wipes536
Counterspells111
Protection944
Tutors111

Typical is the median count across this commander’s decks. Each card counts toward its main role only. A swap never takes a role below 80% of its typical count unless the new card fills the same role.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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