Your upgraded Revival Trance (FINAL FANTASY VI).
Creatures 36$20.96
1Accursed MarauderNEW$0.29
1Alesha, Who Laughs at FateNEW$1.83
1Anger$0.34
1Banon, the Returners' Leader$0.30
1Celes, Rune Knight$1.92
1Chainer, Nightmare AdeptNEW$0.76
1Cyan, Vengeful Samurai$0.21
1FuryNEW$0.38
1Gaius van BaelsarNEW$0.23
1Gau, Feral Youth$0.22
1General Leo Cristophe$0.21
1Gogo, Mysterious Mime$1.15
Creatures continued
1Havoc EaterNEW$1.32
1Joshua, Phoenix's Dominant // Phoenix, Warden of FireNEW$1.32
1Karmic GuideNEW$0.33
1Kefka, Dancing Mad$0.37
1Locke, Treasure Hunter$0.29
1Luminous BroodmothNEW$0.46
1Meteor Golem$0.17
1Millikin$0.23
1Mog, Moogle Warrior$0.28
1Morbid Opportunist$0.21
1Pitiless Plunderer$3.04
1PlaguecrafterNEW$0.34
Creatures continued
1Priest of Fell Rites$0.26
1Ravenous ChupacabraNEW$0.49
1Selfless SpiritNEW$0.52
1Shadow, Mysterious Assassin$0.29
1Siegfried, Famed Swordsman$0.32
1Solemn Simulacrum$0.26
1Squall, SeeD MercenaryNEW$1.02
1Stitcher's Supplier$0.26
1Summon: Esper Valigarmanda$0.29
1Sun Titan$0.22
1The Warring Triad$0.59
1Vile EntomberNEW$0.24
Instants 8$3.10
Sorceries 10$12.53
Artifacts 8$4.66
Lands 37$10.43
Lands continued
Lands continued
Compare deck statistics
What the upgrade changes.
| Statistic | As sold | Upgraded |
|---|---|---|
| Singles value | $42.75 | $52.81 |
| Average mana value | 3.73 | 3.41 |
| Game Changers | 0 | 0 |
| Combos | 0 | 0 |
| Deck match | 89% | 91% |
Mana curve
- Mana value 0: 0 as sold, 0 upgraded
- Mana value 1: 5 as sold, 6 upgraded
- Mana value 2: 13 as sold, 16 upgraded
- Mana value 3: 15 as sold, 15 upgraded
- Mana value 4: 13 as sold, 14 upgraded
- Mana value 5: 4 as sold, 4 upgraded
- Mana value 6: 6 as sold, 2 upgraded
- Mana value 7+: 7 as sold, 6 upgraded
Each pair of bars is the deck as sold (gray) and the upgraded deck (blue). The curve and the average cover Terra, Herald of Hope and every nonland card. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that the 100 cards hold every piece of. Deck match says how much of what this commander’s decks usually play the list captures.
Roles
| Role | As sold | Typical | Upgraded |
|---|---|---|---|
| Lands | 37 | 37 | 37 |
| Ramp | 16 | 14 | 16 |
| Card draw | 15 | 12 | 11 |
| Targeted removal | 8 | 8 | 10 |
| Board wipes | 3 | 2 | 2 |
| Counterspells | 0 | 0 | 0 |
| Protection | 2 | 5 | 4 |
| Tutors | 0 | 2 | 1 |
Typical is the median count across this commander’s decks. Each card counts toward its main role only. A swap never takes a role below 80% of its typical count unless the new card fills the same role.
























































