Budget Bauble
Anzrag, the Quake-Mole - Decklist

Creatures 23$13.45

  1. Anara, Wolvid Familiar1Anara, Wolvid Familiar$0.81
  2. Ashroot Animist1Ashroot Animist$0.22
  3. Bugenhagen, Wise Elder1Bugenhagen, Wise Elder$0.35
  4. Cactusfolk Sureshot1Cactusfolk Sureshot$0.32
  5. Combat Celebrant1Combat Celebrant$1.34
  6. Elder Gargaroth1Elder Gargaroth$0.43
  7. Elvish Mystic1Elvish Mystic$0.38
  8. Etali, Primal Storm1Etali, Primal Storm$0.46
  9. General Marhault Elsdragon1General Marhault Elsdragon$0.34
  10. Goblin Anarchomancer1Goblin Anarchomancer$0.37
  11. Goreclaw, Terror of Qal Sisma1Goreclaw, Terror of Qal Sisma$0.96
  12. Grand Warlord Radha1Grand Warlord Radha$0.82

Creatures continued

  1. Hajar, Loyal Bodyguard1Hajar, Loyal Bodyguard$0.73
  2. Llanowar Elves1Llanowar Elves$0.24
  3. Moraug, Fury of Akoum1Moraug, Fury of Akoum$1.80
  4. Radha, Heir to Keld1Radha, Heir to Keld$0.19
  5. Ruby, Daring Tracker1Ruby, Daring Tracker$0.25
  6. Savage Ventmaw1Savage Ventmaw$0.34
  7. Spore Frog1Spore Frog$0.35
  8. Tectonic Giant1Tectonic Giant$0.17
  9. Vigor1Vigor$1.93
  10. Zhur-Taa Druid1Zhur-Taa Druid$0.19
  11. Zilortha, Strength Incarnate1Zilortha, Strength Incarnate$0.46

Instants 17$8.63

  1. Academic Dispute1Academic Dispute$0.27
  2. Blinding Fog1Blinding Fog$0.17
  3. Fog1Fog$0.23
  4. Gaea's Gift1Gaea's Gift$0.78
  5. Horrid Vigor1Horrid Vigor$0.33
  6. Hunter's Insight1Hunter's Insight$0.31
  7. Lull1Lull$0.17
  8. Mortal's Resolve1Mortal's Resolve$0.19
  9. Overprotect1Overprotect$1.87

Instants continued

  1. Provoke1Provoke$0.19
  2. Return of the Wildspeaker1Return of the Wildspeaker$1.51
  3. Temur Battle Rage1Temur Battle Rage$0.24
  4. Terrifying Presence1Terrifying Presence$0.26
  5. Tyvar's Stand1Tyvar's Stand$1.29
  6. Winds of Qal Sisma1Winds of Qal Sisma$0.25
  7. Withstand Death1Withstand Death$0.28
  8. You Look Upon the Tarrasque1You Look Upon the Tarrasque$0.29

Sorceries 10$4.68

  1. Anzrag's Rampage1Anzrag's Rampage$0.25
  2. Armed // Dangerous1Armed // Dangerous$0.21
  3. Compelled Duel1Compelled Duel$0.28
  4. Enlarge1Enlarge$0.12
  5. Irresistible Prey1Irresistible Prey$0.14
  6. King Harald's Revenge1King Harald's Revenge$0.26
  7. Last Night Together1Last Night Together$1.15
  8. Revenge of the Hunted1Revenge of the Hunted$0.31
  9. Rishkar's Expertise1Rishkar's Expertise$1.73
  10. Roar of Challenge1Roar of Challenge$0.23

Artifacts 5$6.84

  1. Grappling Hook1Grappling Hook$0.77
  2. Infiltration Lens1Infiltration Lens$1.90
  3. Mage Slayer1Mage Slayer$1.60
  4. Swiftfoot Boots1Swiftfoot Boots$1.54
  5. The Masamune1The Masamune$1.03

Enchantments 6$4.72

  1. Garruk's Uprising1Garruk's Uprising$0.39
  2. Indomitable Might1Indomitable Might$0.84
  3. Invasion Plans1Invasion Plans$1.41
  4. Lure1Lure$0.14
  5. Rising of the Day1Rising of the Day$0.46
  6. Unnatural Growth1Unnatural Growth$1.48

Lands 38 / 38$13.20

  1. Bonders' Enclave1Bonders' Enclave$0.21
  2. Cinder Glade1Cinder Glade$0.27
  3. Command Tower1Command Tower$0.21
  4. Copperline Gorge1Copperline Gorge$0.70
  5. Evolving Wilds1Evolving Wilds$0.09
  6. Exotic Orchard1Exotic Orchard$0.20
  7. Fabled Passage1Fabled Passage$0.77
  8. Fire-Lit Thicket1Fire-Lit Thicket$0.86
  9. Forest×33Forest$0.27
  10. Game Trail1Game Trail$0.26
  11. Gruul Guildgate1Gruul Guildgate$0.11

Lands continued

  1. Gruul Turf1Gruul Turf$0.25
  2. Karplusan Forest1Karplusan Forest$0.40
  3. Kessig Wolf Run1Kessig Wolf Run$0.32
  4. Mossfire Valley1Mossfire Valley$0.19
  5. Mosswort Bridge1Mosswort Bridge$0.22
  6. Mountain×22Mountain$0.16
  7. Myriad Landscape1Myriad Landscape$0.26
  8. Raging Ravine1Raging Ravine$0.20
  9. Restless Ridgeline1Restless Ridgeline$0.41
  10. Rockfall Vale1Rockfall Vale$0.71
  11. Rogue's Passage1Rogue's Passage$0.34

Lands continued

  1. Rootbound Crag1Rootbound Crag$0.22
  2. Rugged Highlands1Rugged Highlands$0.10
  3. Sheltered Thicket1Sheltered Thicket$0.17
  4. Skarrg, the Rage Pits1Skarrg, the Rage Pits$1.13
  5. Snow-Covered Forest×22Snow-Covered Forest$1.98
  6. Snow-Covered Mountain×22Snow-Covered Mountain$1.00
  7. Spinerock Knoll1Spinerock Knoll$0.47
  8. Temple of Abandon1Temple of Abandon$0.16
  9. Temple of the False God1Temple of the False God$0.19
  10. Terramorphic Expanse1Terramorphic Expanse$0.10
  11. Wooded Ridgeline1Wooded Ridgeline$0.27

About this Anzrag, the Quake-Mole deck

A complete 100-card Commander deck: Anzrag, the Quake-Mole, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $58.04 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Anzrag, the Quake-Mole decks actually play. Of the cards that fit the budget, the most played are Roar of Challenge, Goblin Anarchomancer and Irresistible Prey. The picks most particular to this commander are Lure, General Marhault Elsdragon and You Look Upon the Tarrasque, which turn up here far more often than in other Gruul decks.

Its average mana value is 3.19. It runs no Game Changers and holds every piece of 2 known combos.

The most expensive cards are Vigor ($1.93), Infiltration Lens ($1.90) and Overprotect ($1.87); 40 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $40.95, and with no limit $353.91; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.19
Game Changers0
Combos2
Deck match68%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 9 cards
  3. Mana value 2: 17 cards
  4. Mana value 3: 11 cards
  5. Mana value 4: 10 cards
  6. Mana value 5: 8 cards
  7. Mana value 6: 7 cards
  8. Mana value 7+: 0 cards

The curve and the average cover Anzrag, the Quake-Mole and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1213+1
Mass disruption66+0
Lands3838+0
Plan3028-2

These targets add up to 108 because a card can fill more than one role. 8 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $23.32 for 100 of 100 cards; the commander costs more than this cap; 22% deck match
  2. Up to $0.50 per card: $31.45 for 100 of 100 cards; the commander costs more than this cap; 45% deck match
  3. Up to $0.75 per card: $34.50 for 100 of 100 cards; the commander costs more than this cap; 48% deck match
  4. Up to $1 per card: $40.95 for 100 of 100 cards; the commander costs more than this cap; 54% deck match
  5. Up to $1.50 per card: $47.40 for 100 of 100 cards; the commander costs more than this cap; 59% deck match
  6. Up to $2 per card: $58.04 for 100 of 100 cards; the commander costs more than this cap; 68% deck match
  7. Up to $3 per card: $71.22 for 100 of 100 cards; the commander costs more than this cap; 70% deck match
  8. Up to $5 per card: $96.61 for 100 of 100 cards; the commander costs more than this cap; 73% deck match
  9. Up to $7.50 per card: $132.24 for 100 of 100 cards; 76% deck match
  10. Up to $10 per card: $156.33 for 100 of 100 cards; 76% deck match
  11. Up to $15 per card: $210.13 for 100 of 100 cards; 79% deck match
  12. Up to $20 per card: $232.79 for 100 of 100 cards; 79% deck match
  13. Up to $30 per card: $303.98 for 100 of 100 cards; 80% deck match
  14. Up to $50 per card: $303.98 for 100 of 100 cards; 80% deck match
  15. Up to $100 per card: $353.91 for 100 of 100 cards; 80% deck match
  16. No per-card cap: $353.91 for 100 of 100 cards; 80% deck match

Each bar is the complete Command Zone template deck for Anzrag, the Quake-Mole at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Anzrag, the Quake-Mole decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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