Creatures 24 / 24$11.62
1Anara, Wolvid Familiar$0.81
1Ashroot Animist$0.22
1Bugenhagen, Wise Elder$0.35
1Cactusfolk Sureshot$0.32
1Combat Celebrant$1.34
1Elder Gargaroth$0.43
1Elvish Mystic$0.38
1Etali, Primal Storm$0.46
1General Marhault Elsdragon$0.34
1Ghalta, Primal Hunger$0.93
1Goblin Anarchomancer$0.37
1Goreclaw, Terror of Qal Sisma$0.96
Creatures continued
Instants 12 / 12$4.64
Sorceries 10 / 10$3.06
Artifacts 9 / 9$5.93
Enchantments 7 / 7$4.85
Lands 37 / 37$13.00
Lands continued
Lands continued
Deck statistics and card selection
Deck statistics
Mana curve
- Mana value 0: 0 cards
- Mana value 1: 9 cards
- Mana value 2: 16 cards
- Mana value 3: 10 cards
- Mana value 4: 13 cards
- Mana value 5: 9 cards
- Mana value 6: 4 cards
- Mana value 7+: 2 cards
The curve and the average cover Anzrag, the Quake-Mole and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.
Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.
Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.
Compare prices at other card limits
Full deck price by per-card cap
- Up to $0.25 per card: $23.32 for 100 of 100 cards; the commander costs more than this cap; 22% deck match
- Up to $0.50 per card: $31.45 for 100 of 100 cards; the commander costs more than this cap; 45% deck match
- Up to $0.75 per card: $34.50 for 100 of 100 cards; the commander costs more than this cap; 48% deck match
- Up to $1 per card: $40.95 for 100 of 100 cards; the commander costs more than this cap; 54% deck match
- Up to $1.50 per card: $47.40 for 100 of 100 cards; the commander costs more than this cap; 59% deck match
- Up to $2 per card: $58.04 for 100 of 100 cards; the commander costs more than this cap; 68% deck match
- Up to $3 per card: $71.22 for 100 of 100 cards; the commander costs more than this cap; 70% deck match
- Up to $5 per card: $96.61 for 100 of 100 cards; the commander costs more than this cap; 73% deck match
- Up to $7.50 per card: $132.24 for 100 of 100 cards; 76% deck match
- Up to $10 per card: $156.33 for 100 of 100 cards; 76% deck match
- Up to $15 per card: $210.13 for 100 of 100 cards; 79% deck match
- Up to $20 per card: $232.79 for 100 of 100 cards; 79% deck match
- Up to $30 per card: $303.98 for 100 of 100 cards; 80% deck match
- Up to $50 per card: $303.98 for 100 of 100 cards; 80% deck match
- Up to $100 per card: $353.91 for 100 of 100 cards; 80% deck match
- No per-card cap: $353.91 for 100 of 100 cards; 80% deck match
Each bar is the complete Command Zone template deck for Anzrag, the Quake-Mole at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Anzrag, the Quake-Mole decks usually play.

















































































