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Garland, Royal Kidnapper - Decklist

Creatures 20 / 20$10.12

  1. Azula, Cunning Usurper1Azula, Cunning Usurper$0.34
  2. Black Cat, Cunning Thief1Black Cat, Cunning Thief$0.76
  3. Chameleon, Master of Disguise1Chameleon, Master of Disguise$0.37
  4. Custodi Lich1Custodi Lich$0.37
  5. Gix, Yawgmoth Praetor1Gix, Yawgmoth Praetor$0.68
  6. Gonti, Lord of Luxury1Gonti, Lord of Luxury$0.25
  7. Gonti, Night Minister1Gonti, Night Minister$0.79
  8. Hostage Taker1Hostage Taker$0.20
  9. Jon Irenicus, Shattered One1Jon Irenicus, Shattered One$0.24
  10. Mind Flayer1Mind Flayer$0.40

Creatures continued

  1. Nephalia Smuggler1Nephalia Smuggler$0.07
  2. Oft-Nabbed Goat1Oft-Nabbed Goat$0.26
  3. Sepulchral Primordial1Sepulchral Primordial$0.23
  4. Silent Hallcreeper1Silent Hallcreeper$1.16
  5. Sly Instigator1Sly Instigator$0.36
  6. Taskmaster, Mercenary Mimic1Taskmaster, Mercenary Mimic$0.42
  7. The Unagi of Kyoshi Island1The Unagi of Kyoshi Island$1.00
  8. Thief of Sanity1Thief of Sanity$0.39
  9. Thieving Amalgam1Thieving Amalgam$0.89
  10. Volatile Stormdrake1Volatile Stormdrake$0.94

Instants 11 / 11$5.38

  1. Aetherize1Aetherize$0.28
  2. Aethersnatch1Aethersnatch$1.14
  3. Blur1Blur$0.39
  4. Desertion1Desertion$0.63
  5. Dominate1Dominate$0.49
  6. Domineering Will1Domineering Will$0.74
  7. Pain 1011Pain 101$0.24
  8. Siphon Insight1Siphon Insight$0.20
  9. Spinal Embrace1Spinal Embrace$0.14
  10. Treacherous Urge1Treacherous Urge$0.29
  11. Withering Torment1Withering Torment$0.84

Sorceries 9 / 9$3.34

  1. Aberrant Return1Aberrant Return$0.23
  2. Blue Sun's Twilight1Blue Sun's Twilight$0.55
  3. Come Back Wrong1Come Back Wrong$0.38
  4. Dream Harvest1Dream Harvest$0.33
  5. Entrancing Melody1Entrancing Melody$0.21
  6. Extract from Darkness1Extract from Darkness$0.17
  7. Inevitable Betrayal1Inevitable Betrayal$0.91
  8. Subjugate the Hobbits1Subjugate the Hobbits$0.31
  9. Tempted by the Oriq1Tempted by the Oriq$0.25

Artifacts 12 / 12$4.98

  1. Altar of Bhaal // Bone Offering1Altar of Bhaal // Bone Offering$0.33
  2. Assault Suit1Assault Suit$0.23
  3. Bender's Waterskin1Bender's Waterskin$1.10
  4. Bloodthirsty Blade1Bloodthirsty Blade$0.37
  5. Coveted Jewel1Coveted Jewel$0.24
  6. Crown of Gondor1Crown of Gondor$0.38
  7. Fellwar Stone1Fellwar Stone$0.59
  8. Hithlain Rope1Hithlain Rope$0.46
  9. Mind Stone1Mind Stone$0.21
  10. S.H.I.E.L.D. Flying Car1S.H.I.E.L.D. Flying Car$0.24
  11. Synod Sanctum1Synod Sanctum$0.30
  12. Talisman of Dominance1Talisman of Dominance$0.53

Enchantments 9 / 9$3.18

  1. Become the Pilot1Become the Pilot$0.23
  2. Coercive Impetus1Coercive Impetus$0.32
  3. Control Magic1Control Magic$0.57
  4. Eye of Nidhogg1Eye of Nidhogg$0.36
  5. Fealty to the Realm1Fealty to the Realm$0.32
  6. Ghoulish Impetus1Ghoulish Impetus$0.51
  7. Kang Dynasty1Kang Dynasty$0.32
  8. Minion's Return1Minion's Return$0.36
  9. Parasitic Impetus1Parasitic Impetus$0.19

Lands 38 / 38$12.80

  1. Choked Estuary1Choked Estuary$0.27
  2. Command Tower1Command Tower$0.21
  3. Contaminated Aquifer1Contaminated Aquifer$0.30
  4. Creeping Tar Pit1Creeping Tar Pit$0.35
  5. Darkwater Catacombs1Darkwater Catacombs$0.28
  6. Demolition Field1Demolition Field$0.23
  7. Dimir Aqueduct1Dimir Aqueduct$0.25
  8. Dimir Guildgate1Dimir Guildgate$0.13
  9. Dismal Backwater1Dismal Backwater$0.13
  10. Drowned Catacomb1Drowned Catacomb$0.42
  11. Evolving Wilds1Evolving Wilds$0.09

Lands continued

  1. Exotic Orchard1Exotic Orchard$0.20
  2. Fabled Passage1Fabled Passage$0.77
  3. Fetid Pools1Fetid Pools$0.27
  4. Ice Tunnel1Ice Tunnel$0.44
  5. Island×33Island$0.21
  6. Myriad Landscape1Myriad Landscape$0.26
  7. Mystic Sanctuary1Mystic Sanctuary$1.14
  8. Nesting Grounds1Nesting Grounds$0.28
  9. Path of Ancestry1Path of Ancestry$0.17
  10. River of Tears1River of Tears$0.32
  11. Rogue's Passage1Rogue's Passage$0.34

Lands continued

  1. Snow-Covered Island×22Snow-Covered Island$2.12
  2. Snow-Covered Swamp×22Snow-Covered Swamp$1.18
  3. Sunken Hollow1Sunken Hollow$0.28
  4. Sunken Ruins1Sunken Ruins$0.50
  5. Swamp×22Swamp$0.20
  6. Temple of Deceit1Temple of Deceit$0.19
  7. Temple of the False God1Temple of the False God$0.19
  8. Terramorphic Expanse1Terramorphic Expanse$0.10
  9. Throne of the High City1Throne of the High City$0.28
  10. Treno, Dark City1Treno, Dark City$0.17
  11. Underground River1Underground River$0.53
Deck statistics and card selection
Average mana value3.68
Game Changers0
Combos0
Deck match55%

Mana curve

  1. Mana value 0: 1 card
  2. Mana value 1: 2 cards
  3. Mana value 2: 13 cards
  4. Mana value 3: 14 cards
  5. Mana value 4: 14 cards
  6. Mana value 5: 10 cards
  7. Mana value 6: 4 cards
  8. Mana value 7+: 4 cards

The curve and the average cover Garland, Royal Kidnapper and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $26.05 for 100 of 100 cards; the commander costs more than this cap; 23% deck match
  2. Up to $0.50 per card: $34.83 for 100 of 100 cards; the commander costs more than this cap; 42% deck match
  3. Up to $0.75 per card: $40.34 for 100 of 100 cards; the commander costs more than this cap; 46% deck match
  4. Up to $1 per card: $43.23 for 100 of 100 cards; the commander costs more than this cap; 47% deck match
  5. Up to $1.50 per card: $51.61 for 100 of 100 cards; the commander costs more than this cap; 51% deck match
  6. Up to $2 per card: $62.77 for 100 of 100 cards; the commander costs more than this cap; 54% deck match
  7. Up to $3 per card: $76.69 for 100 of 100 cards; the commander costs more than this cap; 58% deck match
  8. Up to $5 per card: $119.89 for 100 of 100 cards; the commander costs more than this cap; 68% deck match
  9. Up to $7.50 per card: $151.36 for 100 of 100 cards; the commander costs more than this cap; 75% deck match
  10. Up to $10 per card: $173.59 for 100 of 100 cards; 74% deck match
  11. Up to $15 per card: $220.44 for 100 of 100 cards; 75% deck match
  12. Up to $20 per card: $228.14 for 100 of 100 cards; 75% deck match
  13. Up to $30 per card: $326.37 for 100 of 100 cards; 75% deck match
  14. Up to $50 per card: $370.47 for 100 of 100 cards; 74% deck match
  15. Up to $100 per card: $490.98 for 100 of 100 cards; 74% deck match
  16. No per-card cap: $490.98 for 100 of 100 cards; 74% deck match

Each bar is the complete Command Zone template deck for Garland, Royal Kidnapper at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Garland, Royal Kidnapper decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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