Budget Bauble
Heroes in a Half Shell - Decklist

Creatures 33$22.20

  1. April O'Neil, Live on the Scene1April O'Neil, Live on the Scene$0.26
  2. Baxter, Fly in the Ointment1Baxter, Fly in the Ointment$0.26
  3. Bebop, Skull & Crossbones1Bebop, Skull & Crossbones$0.28
  4. Big Mother Mouser1Big Mother Mouser$1.40
  5. Casey Jones, Back Alley Brute1Casey Jones, Back Alley Brute$0.33
  6. Don & Leo, Problem Solvers1Don & Leo, Problem Solvers$0.30
  7. Donatello, Gadget Master1Donatello, Gadget Master$0.38
  8. Donatello, the Brains1Donatello, the Brains$1.10
  9. Leatherhead, Iron Gator1Leatherhead, Iron Gator$0.29
  10. Leonardo, Cutting Edge1Leonardo, Cutting Edge$0.85
  11. Leonardo, Sewer Samurai1Leonardo, Sewer Samurai$1.55

Creatures continued

  1. Leonardo, Worldly Warrior1Leonardo, Worldly Warrior$0.39
  2. Leonardo, the Balance1Leonardo, the Balance$1.63
  3. Lita, Little Orphan Amphibian1Lita, Little Orphan Amphibian$0.25
  4. Michelangelo, Mutant BFF1Michelangelo, Mutant BFF$0.24
  5. Michelangelo, Weirdness to 111Michelangelo, Weirdness to 11$1.99
  6. Mikey & Don, Party Planners1Mikey & Don, Party Planners$0.32
  7. Mikey & Leo, Chaos & Order1Mikey & Leo, Chaos & Order$1.43
  8. Mona Lisa, Science Geek1Mona Lisa, Science Geek$0.22
  9. Prosperous Thief1Prosperous Thief$0.19
  10. Raph & Leo, Sibling Rivals1Raph & Leo, Sibling Rivals$0.54
  11. Raphael, Ninja Destroyer1Raphael, Ninja Destroyer$0.91

Creatures continued

  1. Raphael, Tough Turtle1Raphael, Tough Turtle$0.16
  2. Raphael, the Muscle1Raphael, the Muscle$1.53
  3. Raphael, the Nightwatcher1Raphael, the Nightwatcher$0.70
  4. Ray Fillet, Wave Warrior1Ray Fillet, Wave Warrior$0.30
  5. Roadkill Rodney1Roadkill Rodney$0.27
  6. Shredder, Shadow Master1Shredder, Shadow Master$0.91
  7. Silver-Fur Master1Silver-Fur Master$0.34
  8. Splinter, Hamato Yoshi1Splinter, Hamato Yoshi$0.26
  9. Splinter, Radical Rat1Splinter, Radical Rat$0.40
  10. Tokka & Rahzar, Unsupervised1Tokka & Rahzar, Unsupervised$0.29
  11. Vigor1Vigor$1.93

Instants 7$3.19

  1. Continue?1Continue?$1.48
  2. Raphael's Technique1Raphael's Technique$0.33
  3. Saved by the Shell1Saved by the Shell$0.29
  4. Shellshock1Shellshock$0.28
  5. Special Move1Special Move$0.21
  6. Swift Demise1Swift Demise$0.27
  7. Turtles Forever1Turtles Forever$0.33

Sorceries 10$3.76

  1. Cowabunga!1Cowabunga!$0.19
  2. Fast Forward1Fast Forward$0.30
  3. Game Over1Game Over$0.30
  4. Here Comes a New Hero!1Here Comes a New Hero!$0.29
  5. Lessons from Life1Lessons from Life$0.27
  6. Michelangelo's Technique1Michelangelo's Technique$0.30
  7. New Generation's Technique1New Generation's Technique$0.23
  8. Super Combo1Super Combo$0.30
  9. Vanquish the Horde1Vanquish the Horde$0.25
  10. Wave Goodbye1Wave Goodbye$1.33

Artifacts 7$3.60

  1. Arcade Cabinet1Arcade Cabinet$0.33
  2. Coin of Mastery1Coin of Mastery$1.79
  3. Everything Pizza1Everything Pizza$0.20
  4. Exploding Barrel1Exploding Barrel$0.30
  5. Foot Chopper1Foot Chopper$0.26
  6. Turtle Van1Turtle Van$0.30
  7. Weather Maker1Weather Maker$0.42

Enchantments 4$3.51

  1. High Score1High Score$1.05
  2. Level Up1Level Up$1.96
  3. Together Forever1Together Forever$0.21
  4. Turtle Power!1Turtle Power!$0.29

Lands 38 / 38$11.29

  1. Ash Barrens1Ash Barrens$0.15
  2. Big Apple, 3 a.m.1Big Apple, 3 a.m.$0.34
  3. Cinder Glade1Cinder Glade$0.27
  4. Command Tower1Command Tower$0.21
  5. Dimension X1Dimension X$0.20
  6. Dragonskull Summit1Dragonskull Summit$0.45
  7. Escape Tunnel1Escape Tunnel$0.20
  8. Evolving Wilds1Evolving Wilds$0.09
  9. Exotic Orchard1Exotic Orchard$0.20
  10. Fabled Passage1Fabled Passage$0.77

Lands continued

  1. Foot Headquarters1Foot Headquarters$0.21
  2. Forest1Forest$0.09
  3. Grand Coliseum1Grand Coliseum$0.34
  4. Hinterland Harbor1Hinterland Harbor$0.25
  5. Island1Island$0.07
  6. Mountain1Mountain$0.08
  7. Mutant Town1Mutant Town$0.16
  8. Path of Ancestry1Path of Ancestry$0.17
  9. Plains1Plains$0.05
  10. Rain-Slicked Copse1Rain-Slicked Copse$0.28

Lands continued

  1. Rogue's Passage1Rogue's Passage$0.34
  2. Rootbound Crag1Rootbound Crag$0.22
  3. Secluded Courtyard1Secluded Courtyard$0.30
  4. Smoldering Marsh1Smoldering Marsh$0.25
  5. Snow-Covered Forest1Snow-Covered Forest$0.99
  6. Snow-Covered Island1Snow-Covered Island$1.06
  7. Snow-Covered Mountain1Snow-Covered Mountain$0.50
  8. Snow-Covered Plains1Snow-Covered Plains$0.38
  9. Snow-Covered Swamp1Snow-Covered Swamp$0.59
  10. Sodden Verdure1Sodden Verdure$0.32

Lands continued

  1. Sunken Hollow1Sunken Hollow$0.28
  2. Thriving Grove1Thriving Grove$0.08
  3. Thriving Isle1Thriving Isle$0.10
  4. Thriving Moor1Thriving Moor$0.11
  5. Turtle Lair1Turtle Lair$0.25
  6. Unclaimed Territory1Unclaimed Territory$0.30
  7. Vernal Fen1Vernal Fen$0.35
  8. Vibrant Cityscape1Vibrant Cityscape$0.29

About this Heroes in a Half Shell deck

A complete 100-card Commander deck: Heroes in a Half Shell, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $49.00 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Heroes in a Half Shell decks actually play. Of the cards that fit the budget, the most played are Raphael, the Muscle, Leonardo, the Balance and Donatello, the Brains. The picks most particular to this commander are High Score, Mikey & Don, Party Planners and Continue?, which turn up here far more often than in other Five-color decks.

Its average mana value is 3.44. It runs no Game Changers.

The most expensive cards are Michelangelo, Weirdness to 11 ($1.99), Level Up ($1.96) and Vigor ($1.93); 43 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $33.26, and with no limit $115.11; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.44
Game Changers0
Combos0
Deck match75%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 2 cards
  3. Mana value 2: 17 cards
  4. Mana value 3: 17 cards
  5. Mana value 4: 14 cards
  6. Mana value 5: 7 cards
  7. Mana value 6: 2 cards
  8. Mana value 7+: 3 cards

The curve and the average cover Heroes in a Half Shell and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1212+0
Targeted disruption1213+1
Mass disruption66+0
Lands3838+0
Plan3026-4

These targets add up to 108 because a card can fill more than one role. 6 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

Each bar is the complete Command Zone template deck for Heroes in a Half Shell at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Heroes in a Half Shell decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

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