Creatures 30 / 30$18.26
1April O'Neil, Live on the Scene$0.26
1Baxter, Fly in the Ointment$0.26
1Bebop, Skull & Crossbones$0.28
1Casey Jones, Back Alley Brute$0.33
1Corpsejack Menace$0.28
1Dimension X Pizzasaur$0.28
1Donatello, Gadget Master$0.38
1Donatello, Rad Scientist$0.38
1Donatello, the Brains$1.10
1Leatherhead, Iron Gator$0.29
Creatures continued
1Leonardo, Cutting Edge$0.85
1Leonardo, Sewer Samurai$1.55
1Leonardo, Worldly Warrior$0.39
1Leonardo, the Balance$1.63
1Lita, Little Orphan Amphibian$0.25
1Michelangelo, Mutant BFF$0.24
1Michelangelo, On the Scene$0.38
1Mikey & Don, Party Planners$0.32
1Mikey & Leo, Chaos & Order$1.43
1Mona Lisa, Science Geek$0.22
Creatures continued
Instants 7 / 7$3.78
Sorceries 8 / 8$4.85
Artifacts 8 / 8$3.91
Enchantments 7 / 7$6.02
Lands 39 / 39$11.55
Lands continued
Lands continued
Lands continued
Deck statistics and card selection
Deck statistics
Mana curve
- Mana value 0: 0 cards
- Mana value 1: 2 cards
- Mana value 2: 14 cards
- Mana value 3: 18 cards
- Mana value 4: 15 cards
- Mana value 5: 6 cards
- Mana value 6: 3 cards
- Mana value 7+: 3 cards
The curve and the average cover Heroes in a Half Shell and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.
Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.
Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.
Compare prices at other card limits
Full deck price by per-card cap
- Up to $0.25 per card: $18.24 for 100 of 100 cards; the commander costs more than this cap; 22% deck match
- Up to $0.50 per card: $27.37 for 100 of 100 cards; the commander costs more than this cap; 59% deck match
- Up to $0.75 per card: $29.58 for 100 of 100 cards; the commander costs more than this cap; 63% deck match
- Up to $1 per card: $33.26 for 100 of 100 cards; the commander costs more than this cap; 62% deck match
- Up to $1.50 per card: $39.49 for 100 of 100 cards; 69% deck match
- Up to $2 per card: $50.65 for 100 of 100 cards; 76% deck match
- Up to $3 per card: $65.27 for 100 of 100 cards; 83% deck match
- Up to $5 per card: $85.78 for 100 of 100 cards; 86% deck match
- Up to $7.50 per card: $107.97 for 100 of 100 cards; 86% deck match
- Up to $10 per card: $110.20 for 100 of 100 cards; 86% deck match
- Up to $15 per card: $115.11 for 100 of 100 cards; 86% deck match
- Up to $20 per card: $115.11 for 100 of 100 cards; 86% deck match
- Up to $30 per card: $115.11 for 100 of 100 cards; 86% deck match
- Up to $50 per card: $115.11 for 100 of 100 cards; 86% deck match
- Up to $100 per card: $115.11 for 100 of 100 cards; 86% deck match
- No per-card cap: $115.11 for 100 of 100 cards; 86% deck match
Each bar is the complete Command Zone template deck for Heroes in a Half Shell at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Heroes in a Half Shell decks usually play.














































































