Budget Bauble
Witch-king of Angmar - Decklist

Creatures 28$14.57

  1. Archfiend of Ifnir1Archfiend of Ifnir$0.31
  2. Archfiend of Spite1Archfiend of Spite$0.90
  3. Archon of Cruelty1Archon of Cruelty$1.82
  4. Archpriest of Shadows1Archpriest of Shadows$1.16
  5. Big Game Hunter1Big Game Hunter$0.40
  6. Bog Tatters1Bog Tatters$0.21
  7. Bog Wraith1Bog Wraith$0.10
  8. Changeling Outcast1Changeling Outcast$1.48
  9. Dirtwater Wraith1Dirtwater Wraith$0.10
  10. Dunland Crebain1Dunland Crebain$0.21

Creatures continued

  1. Fell Beast of Mordor1Fell Beast of Mordor$1.39
  2. Gollum, Patient Plotter1Gollum, Patient Plotter$0.19
  3. Gorbag of Minas Morgul1Gorbag of Minas Morgul$0.23
  4. Gothmog, Morgul Lieutenant1Gothmog, Morgul Lieutenant$0.21
  5. Grave Scrabbler1Grave Scrabbler$0.12
  6. Graveshifter1Graveshifter$0.18
  7. Gríma Wormtongue1Gríma Wormtongue$0.24
  8. Haakon, Stromgald Scourge1Haakon, Stromgald Scourge$0.80
  9. Lobelia Sackville-Baggins1Lobelia Sackville-Baggins$0.33
  10. Mordor Trebuchet1Mordor Trebuchet$0.15

Creatures continued

  1. Odylic Wraith1Odylic Wraith$0.31
  2. Ringwraiths1Ringwraiths$1.35
  3. Sauron, the Necromancer1Sauron, the Necromancer$0.47
  4. Shelob, Dread Weaver1Shelob, Dread Weaver$0.77
  5. Street Wraith1Street Wraith$0.19
  6. Troll of Khazad-dûm1Troll of Khazad-dûm$0.61
  7. Uruk-hai Berserker1Uruk-hai Berserker$0.14
  8. Voracious Fell Beast1Voracious Fell Beast$0.20

Instants 5$1.10

  1. Dark Withering1Dark Withering$0.18
  2. Gollum's Bite1Gollum's Bite$0.20
  3. Isildur's Fateful Strike1Isildur's Fateful Strike$0.25
  4. Nasty End1Nasty End$0.24
  5. Orcish Medicine1Orcish Medicine$0.23

Sorceries 14$5.11

  1. Biting Rain1Biting Rain$0.13
  2. Call to the Netherworld1Call to the Netherworld$0.41
  3. Claim the Precious1Claim the Precious$0.31
  4. Decree of Pain1Decree of Pain$0.29
  5. Echoing Return1Echoing Return$0.32
  6. From Under the Floorboards1From Under the Floorboards$0.30
  7. Mordor Muster1Mordor Muster$0.20

Sorceries continued

  1. Night's Whisper1Night's Whisper$0.23
  2. Persist1Persist$0.72
  3. Sam's Desperate Rescue1Sam's Desperate Rescue$0.16
  4. Shadow of the Enemy1Shadow of the Enemy$1.01
  5. Stitch Together1Stitch Together$0.32
  6. The Black Breath1The Black Breath$0.24
  7. Unearth1Unearth$0.47

Artifacts 7$3.98

  1. Currency Converter1Currency Converter$0.27
  2. Inherited Envelope1Inherited Envelope$0.27
  3. Mind Stone1Mind Stone$0.21
  4. Phial of Galadriel1Phial of Galadriel$0.78
  5. Sarevok's Tome1Sarevok's Tome$1.87
  6. Stone of Erech1Stone of Erech$0.32
  7. Worn Powerstone1Worn Powerstone$0.26

Enchantments 6$3.36

  1. Dying to Serve1Dying to Serve$0.37
  2. March from the Black Gate1March from the Black Gate$0.29
  3. Marchesa's Decree1Marchesa's Decree$0.26
  4. Morgul-Knife Wound1Morgul-Knife Wound$0.25
  5. Oath of the Grey Host1Oath of the Grey Host$0.21
  6. One Ring to Rule Them All1One Ring to Rule Them All$1.98

Battles 1$0.47

  1. Invasion of Fiora // Marchesa, Resolute Monarch1Invasion of Fiora // Marchesa, Resolute Monarch$0.47

Lands 38 / 38$16.15

  1. Accursed Duneyard1Accursed Duneyard$0.56
  2. Ash Barrens1Ash Barrens$0.15
  3. Barad-dûr1Barad-dûr$1.60
  4. Barren Moor1Barren Moor$0.16
  5. Bojuka Bog1Bojuka Bog$1.18
  6. Bonders' Enclave1Bonders' Enclave$0.21
  7. Buried Ruin1Buried Ruin$0.36
  8. Castle Locthwain1Castle Locthwain$1.34
  9. Command Tower1Command Tower$0.21
  10. Demolition Field1Demolition Field$0.23
  11. Deserted Temple1Deserted Temple$0.82

Lands continued

  1. Evolving Wilds1Evolving Wilds$0.09
  2. Field of Ruin1Field of Ruin$0.26
  3. Geier Reach Sanitarium1Geier Reach Sanitarium$0.79
  4. Ghost Quarter1Ghost Quarter$0.44
  5. Hive of the Eye Tyrant1Hive of the Eye Tyrant$0.47
  6. Memorial to Folly1Memorial to Folly$0.24
  7. Mortuary Mire1Mortuary Mire$0.30
  8. Myriad Landscape1Myriad Landscape$0.26
  9. Path of Ancestry1Path of Ancestry$0.17
  10. Polluted Mire1Polluted Mire$0.15
  11. Rogue's Passage1Rogue's Passage$0.34

Lands continued

  1. Snow-Covered Swamp×55Snow-Covered Swamp$2.95
  2. Swamp×44Swamp$0.40
  3. Temple of the False God1Temple of the False God$0.19
  4. Terramorphic Expanse1Terramorphic Expanse$0.10
  5. The Grey Havens1The Grey Havens$0.29
  6. Thespian's Stage1Thespian's Stage$0.40
  7. Throne of the High City1Throne of the High City$0.28
  8. War Room1War Room$0.82
  9. Witch's Cottage1Witch's Cottage$0.39

About this Witch-king of Angmar deck

A complete 100-card Commander deck: Witch-king of Angmar, 61 spells, and 38 lands, 9 of them basics. Its estimated price is $51.68 in TCGplayer singles, and no card but the commander may cost more than $2.

The list is drawn from what Witch-king of Angmar decks actually play. Of the cards that fit the budget, the most played are Ringwraiths, Sauron, the Necromancer and Claim the Precious. The picks most particular to this commander are One Ring to Rule Them All, Sam's Desperate Rescue and Gollum, Patient Plotter, which turn up here far more often than in other Mono-Black decks.

Its average mana value is 3.53. It runs no Game Changers.

The most expensive cards are One Ring to Rule Them All ($1.98), Sarevok's Tome ($1.87) and Archon of Cruelty ($1.82); 47 of the 61 spells cost $0.50 or less. With at most $1 per card the same template costs $39.37, and with no limit $777.34; the chart below compares every limit.

Deck statistics and card selection
Average mana value3.53
Game Changers0
Combos0
Deck match47%

Mana curve

  1. Mana value 0: 0 cards
  2. Mana value 1: 8 cards
  3. Mana value 2: 11 cards
  4. Mana value 3: 13 cards
  5. Mana value 4: 14 cards
  6. Mana value 5: 7 cards
  7. Mana value 6: 6 cards
  8. Mana value 7+: 3 cards

The curve and the average cover Witch-king of Angmar and every nonland card in the draft. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that these 100 cards hold every piece of.

Deck match measures similarity to commonly played nonland cards for this commander, weighted by how often they are played. It does not measure power or predict wins.

Command Zone template

The Command Zone ↗
Draft compared with the Command Zone deck-building template
RoleTargetYour draftDifference
Ramp1010+0
Card advantage1213+1
Targeted disruption1215+3
Mass disruption66+0
Lands3838+0
Plan3025-5

These targets add up to 108 because a card can fill more than one role. 8 of your cards count in multiple rows. Modal spell/land cards count as whole lands here; the card-type sections use the front face. Your commander is excluded from these counts.

Roles use imported classifications or curated sample labels. 0 cards lack role data, so counts may be incomplete. Plan counts the cards that fill none of the rows above: the ones this commander’s decks play most distinctively, taken best first once the role targets are met.

Check your own decklist against the template →

Targets from The Command Zone’s deck-building template. Card mapping and draft selection are by Budget Bauble. This is guidance, not a guarantee of deck strength.

Cards are selected from decks with this commander. Basic lands are split across the available colors; check the mana you need before playing. A complete list is not a guarantee of deck strength.

Compare prices at other card limits

Full deck price by per-card cap

  1. Up to $0.25 per card: $24.09 for 100 of 100 cards; the commander costs more than this cap; 28% deck match
  2. Up to $0.50 per card: $31.20 for 100 of 100 cards; the commander costs more than this cap; 42% deck match
  3. Up to $0.75 per card: $35.43 for 100 of 100 cards; the commander costs more than this cap; 44% deck match
  4. Up to $1 per card: $39.37 for 100 of 100 cards; the commander costs more than this cap; 44% deck match
  5. Up to $1.50 per card: $46.63 for 100 of 100 cards; the commander costs more than this cap; 47% deck match
  6. Up to $2 per card: $51.68 for 100 of 100 cards; the commander costs more than this cap; 47% deck match
  7. Up to $3 per card: $66.85 for 100 of 100 cards; the commander costs more than this cap; 50% deck match
  8. Up to $5 per card: $88.79 for 100 of 100 cards; the commander costs more than this cap; 51% deck match
  9. Up to $7.50 per card: $107.82 for 100 of 100 cards; 56% deck match
  10. Up to $10 per card: $151.84 for 100 of 100 cards; 58% deck match
  11. Up to $15 per card: $214.14 for 100 of 100 cards; 62% deck match
  12. Up to $20 per card: $300.53 for 100 of 100 cards; 66% deck match
  13. Up to $30 per card: $384.03 for 100 of 100 cards; 66% deck match
  14. Up to $50 per card: $507.80 for 100 of 100 cards; 66% deck match
  15. Up to $100 per card: $563.25 for 100 of 100 cards; 66% deck match
  16. No per-card cap: $777.34 for 100 of 100 cards; 68% deck match

Each bar is the complete Command Zone template deck for Witch-king of Angmar at that per-card cap, with the commander and basic lands included and no overall budget. Gold is your current cap, blue reaches 100 cards within the cap, and gray either runs out of eligible cards or has a commander that costs more than the cap. Select a bar to build that deck; your budget changes to its price. The percentage under each cap is that deck’s match with what Witch-king of Angmar decks usually play.

Format

With printings adds the set and collector number of the printing each price is based on. Both text formats list the commander first and work on most deck sites.

Download .txt

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