Your upgraded 20 Ways to Win.
Creatures 25$83.23
Creatures continued
Creatures continued
Instants 4$6.27
Sorceries 6$12.00
Artifacts 6$14.72
Enchantments 21$67.54
Enchantments continued
Lands 37$66.95
Lands continued
Lands continued
Lands continued
Compare deck statistics
What the upgrade changes.
| Statistic | As sold | Upgraded |
|---|---|---|
| Singles value | $260.66 | $258.93 |
| Average mana value | 3.35 | 3.30 |
| Game Changers | 1 | 1 |
| Combos | 3 | 2 |
| Deck match | 13% | 40% |
Mana curve
- Mana value 0: 1 as sold, 0 upgraded
- Mana value 1: 5 as sold, 5 upgraded
- Mana value 2: 11 as sold, 14 upgraded
- Mana value 3: 21 as sold, 19 upgraded
- Mana value 4: 13 as sold, 15 upgraded
- Mana value 5: 5 as sold, 4 upgraded
- Mana value 6: 5 as sold, 4 upgraded
- Mana value 7+: 2 as sold, 2 upgraded
Each pair of bars is the deck as sold (gray) and the upgraded deck (blue). The curve and the average cover Go-Shintai of Life's Origin and every nonland card. Game Changers are the cards on the official Commander Game Changers list. Combos are the two- to four-card combos from Commander Spellbook that the 100 cards hold every piece of. Deck match says how much of what this commander’s decks usually play the list captures.
Roles
| Role | As sold | Typical | Upgraded |
|---|---|---|---|
| Lands | 37 | 37 | 37 |
| Ramp | 16 | 16 | 15 |
| Card draw | 11 | 9 | 9 |
| Targeted removal | 4 | 6 | 7 |
| Board wipes | 4 | 2 | 2 |
| Counterspells | 0 | 1 | 0 |
| Protection | 11 | 6 | 10 |
| Tutors | 0 | 4 | 0 |
Typical is the median count across this commander’s decks. Each card counts toward its main role only. A swap never takes a role below 80% of its typical count unless the new card fills the same role.


































































































